And as has been stated elebenty times already... the last thre SoO scripts are not prioritzed at the moment due to developers fcusing on other areas currently
Are you guys having problem with Loading Tiles? I am leveling a 5 man team with Dungeon buddy, but the tank refuses to lead the group just stands if i i lead him the followers do their job fine.
hello, my chars dont accept quests in dungeon in 707 it works fine will be this fixed in next release like tank+dungeonbuddy?^^ will be nice PS: Pick up quest is TRUE in DB config
I have the same problem - Before the patch the team would do just fine but now the tank dosen't want to move. If I lead him the team will follow and fight but the Tank just dosen't do anything. Any fix to this?
I am having the exact same problem. All bots setup, everything working good pre-patch but now with 708 version the tank does nothing.
You say this problem is fixed? When and how do you know that? Are they aware of it already and its going to be fixed on the next release update?
You are right, we really should. Thankfully guys like you are awesome and helpfull - thank you for answering my question mate <3
nP guy , i just help who need help or people who dont find the answer for thequestion thats why i am here^^
Just to make sure, we have to wait for an DB update before this is fixed right? and theres no ETA atm right?
maybe you can add the portal in throne of the tides after this boss Commander Ulthok - NPC - World of Warcraft the bot run the long way 2 the next boss all players go into the portal to join at dungeon start
Quests not working or rather all Scripts? Hey, i noticed that at very leasts the Quests are not working at all, maybe even the whole DungeonScripts? Even though it's written in the DungeonScript for example "The Nexus, Violet Hold, Halls of Lightning, Utgarde Pinnacle..." that he should talk to the questgivers on spotting themy in these cases directly after entering the instances, but he doesn't. I also tried to set the "Custom Dungeon Scripts folder" to the actual standard DungeonScripts folder because I thought maybe he doesn't load them, but like guessed thats not the reason ^^' I attached the Log of what he "does" until he starts to run away from the Questguysarea and fights. (Just read that somebody said something about all npc id's changed... but in these cases the npc entry id's are the same as in the scripts)
If I move the tank, the rest will follow. But the tank himself will not move. If I move him into a monster, he won't begin attacking. My log is filled with this: System.InvalidCastException: Specified cast is not valid. at System.Linq.Enumerable.<CastIterator>d__b1`1.MoveN ext() at System.Collections.Generic.List`1..ctor(IEnumerabl e`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Bots.DungeonBuddy.DungeonBot. (WoWPoint ) at Bots.DungeonBuddy.DungeonBot. . () at Bots.DungeonBuddy.DungeonBot. (Object ) at Styx.TreeSharp.PrioritySelector. . () at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator. . () at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector. . () at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.PrioritySelector. . () at Styx.TreeSharp.Composite.Tick(Object context) at Styx.TreeSharp.Decorator. . () at Styx.TreeSharp.Composite.Tick(Object context) at Bots.DungeonBuddy.Behaviors.PrioritySelectorDebug. . () at Styx.TreeSharp.Composite.Tick(Object context) at Bots.DungeonBuddy.Behaviors.PrioritySelectorDebug. Tick(Object context) at Styx.TreeSharp.PrioritySelector. . () at Styx.TreeSharp.Composite.Tick(Object context) at Bots.DungeonBuddy.DungeonBot. .Tick(Object ) at Styx.CommonBot.TreeRoot. () Many thousands of the above^ It lists the role as tank in the log and in HB, the tank ingame has the 'tank' symbol etc. I didn't disable the movement option in singular, didn't see one in the bot config itself.
read page 16 ! is fixed just wait or HB update Chars dont go Into the triangle at boss azad at vortex dungeon ------ in 707 it works
Thanks for letting me know, but after paying $240 for keys I'd really like to get an ETA on when the fix will be pushed.
Is there anyway to stop hiding behind the pullers on Stormstout Brewery at the end. Im the only one that is doing it and i end up running in circles and doing nothing and looks real bad