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  • Fury Unleashed I - The best you can get! (Arms, Fury & Protection supported)

    Discussion in 'Archives' started by nomnomnom, May 13, 2013.

    1. User0828

      User0828 New Member

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      yea it works now. i dont think i did anything, but i cant seem to re-create the problem. i think i just re-check out in tortoise SVN and that worked.

      thanks! cant wait to use this when my warrior hits 90. :D
       
    2. maxfx

      maxfx New Member

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      I absolutely love your routine mate. VERY GOOD WORK. G O D L Y
      Everything i could ever wanted ( Prot warrior pve ).

      I have a small bug-fix or smth : Routine is not using Shockwave on multiple adds ( however dragonroar works flawlessly ). On garrosh and other fights , Shockwave is a must .
      Apart from that i cant begin to thank you enough for this awesome product.

      PS : I sended a 'beer' your way ! Stay drunk keep the c# coming ! :)
       
    3. nomnomnom

      nomnomnom Well-Known Member

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      Will look into it.

      Reinstall the routine from SVN or zipfile.

      Will look into that Shockwave issue. Glad you like the routine, lots of work has been put into protection to make it as awesome as it is :). the beer is greatly appreciated!
       
    4. HB7690L59

      HB7690L59 New Member

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      Hey, i seem to be having some issues with the prot beta rotation (need to test the normal), lvling my warrior and having some real stuttering, more noticeable on some dungeons than others.

      Bad ones were gnomeran and the first part of maraudon, some stuttering on others too at times, although scarlet monastery i noticed little to no stuttering for the most part, i have vsync on and latest stable version of tyrael/fury unleashed, same thing with tps 30 or 60, never had dungeon problems like that, some stuttering sometimes in some 25 lfr etc but not in dungeons.

      Will provide a log file of a session i did, gets worse specially after using thunderclap in multi mob situations. (talking around 15-20 fps) situations with some stuttering.

      Thanks for the rotation, has been going really smooth leveling wise as prot, just finding the stuttering strange since when i payed another war in the past i didn't notice it, but the war was level 90 if it would matter.
       

      Attached Files:

    5. suuzzee

      suuzzee New Member

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      Hi Nom Great Work!!

      Just a couple of things (both related to each other).

      First looking at the log the 2 and 4 piece Tier Bonus isn't being detected

      [10:40:29.496 V] Fury Unleashed: ====== Tier Bonuses ======
      [10:40:29.503 V] Fury Unleashed: Tier 15 DPS 2P: False
      [10:40:29.508 V] Fury Unleashed: Tier 15 DPS 4P: False
      [10:40:29.508 V] Fury Unleashed: Tier 15 Prot 2P: False
      [10:40:29.509 V] Fury Unleashed: Tier 15 Prot 4P: False
      [10:40:29.509 V] Fury Unleashed: Tier 16 DPS 2P: False
      [10:40:29.510 V] Fury Unleashed: Tier 16 DPS 4P: False
      [10:40:29.510 V] Fury Unleashed: Tier 16 Prot 2P: False
      [10:40:29.510 V] Fury Unleashed: Tier 16 Prot 4P: False

      This is causing Execute NOT to be cast when Death Sentence procs.

      Full Log Included (Dev-Priv SVN 785, ver 1.5.5.7)

      View attachment Log.txt
       
    6. glidarkatten

      glidarkatten Member

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      Is it diffrent version from svn and inbot update. Becuse when Im update thro svn it still says: A new version was found. Downloading Update - Please wait.. Same goes for Tyrael.
       
    7. HB7690L59

      HB7690L59 New Member

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      Hm, did you check the normal version to see if it detected the 4 piece etc suuzee? maybe the dev-priv had a recent update who isn't complete yet and broke that function for now, it worked before right?
       
    8. suuzzee

      suuzzee New Member

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      strange fresh install and execute is working now altho all versions (Dev-Priv (SVN 787), Dev-Pub (SVN 773) and Rel-Pub (SVN 774) ) still show false to the teir bonus in the log file
       
    9. Kurlebalo

      Kurlebalo New Member

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      It is same in release version, for me,as I play protection exclusively, doesn't change anything but I suppose for Fury/Arms would be beneficial to include it.


      nomnomnom, there is one thing I keep forgetting to ask/mention, its not important for me as I think that I know which is which but maybe others are in doubt or there are not s many people that are doing serious raiding as prot with this routine. In prot settings or better say User Interface there is mistake I think, you have two times written Mass Reflect with option to enable it. Afaik or at least think :p first one in general options is for Mass Reflect (talent) usage but lower one in defensive options is for Spell Reflection so there is small typo in UI :)
       
    10. suuzzee

      suuzzee New Member

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      I don't think theres a mistake as the first is 'Mass Spell Reflect' T5 Talent, and the second is 'Spell Reflect' the basic talent u get so they are 2 different Talents
       
    11. nomnomnom

      nomnomnom Well-Known Member

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      There is no real logic behind both, hence I don't think anyone uses these options while raiding :p. This prot rotation does have a fairly large high-end raiding base though!
      PHP:
                      Spell.Cast(SpellBook.SpellReflectionret => PG.SpellReflectionUsage && U.IsViable(Me.CurrentTarget) && U.IsTargettingMe && Me.CurrentTarget.IsCastingtrue),
                      
      Spell.Cast(SpellBook.MassSpellReflectionret => G.MassSpellReflectionTalent && PG.MassSpellReflectionUsage && G.SpellReflectionSpellCooldown && U.IsViable(Me.CurrentTarget) && U.IsTargettingMe && Me.CurrentTarget.IsCastingtrue),
      It's 2 different spells, hence the difference in settings. You're right about the typo. Will be fixed next push.

      The DPS tier aura's are not determined by the aura's of the sets, but by the logic behind them. As an example, the Tier 4-set is a proc-based aura, hence it'll be useless to detect if we have the tierset aura as it'll try to spam execute. The real proc is "DeathSentence = 144442". Once that specific aura turns up, the proper logic of handling Death Sentence kicks in. The same for the 2 sets. Just for diagnostics, I've added detection for the actual tiersets, but thats quite hard to do as they arnt always as reliable. I'll push a fix for it though, but won't change anything in the cc's behavior.

      Also keep in mind that Execute isn't always the best way to go. It consumes a awful lot of rage, while with the same rage you can do shytload more dmg in a CS window with HS spam.

      Post a log m8. But if you use the hbbetatest version, that message will keep spamming as it's a different number then the release/dev-pub version and it checks that number. It doesnt care if its higher or lower ;).

      Very hard to diagnose. I've never aimed below level 90 for this routine, but it might've been that HB release. Try with the latest and let me know. If its not that, disable everything you can in the GUI and see if it stops, then one by one enable them and see which one causes it. The only way to diagnose it unfortunately.

      =====================================================================

      Internal revision 1558 is on the SVN's. Use the updater or manually update via SVN.

      * General: Pushed a possible fix for Tierset aura detection.
      * Prot: Pushed a fix to maintain 3 Sunder Armor stacks on targets.
      * Prot: Pushed a fix to maintain Weakened Blows on targets.
      * Prot: Hopefully fixed shockwave for AoE.
      * Prot: Fixed a typo in the Spell Reflection settings.
       
    12. HB7690L59

      HB7690L59 New Member

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      Thanks, will try doing like you said to see if i can figuer what was causig the slowdowns, i'm past those dungeons now and haven't seen it stutter like mad ever since, just some drops every now and then.

      By the way sent a donation and a pm asking something, cheers :).
       
    13. Panasonic

      Panasonic New Member

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      I have installed as per the instructions but it is not coming up as a viable routine option for my warrior when i start HB
       
    14. nomnomnom

      nomnomnom Well-Known Member

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      Post a logfile. I'm quite confident that there are compiler errors in there, which points directly to you missing .net Framework 4.5 on your computer :).
       
    15. Deathgrowl

      Deathgrowl New Member

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      What is the parameters for the use of "Die by Sword" or HearthStones? I usually set them to 20% and 25% respectively but I have noticed that I have dropped below these levels and they were not used. Sometimes it has even gotten me killed relying on their activation. Could there be a window such as 25-30% that increases the triggering?
       
    16. xzibit

      xzibit Member

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      interupt also seems to be broken somehow, rnd timed works, but constant doenst work well with the interrupt value.
       
    17. nomnomnom

      nomnomnom Well-Known Member

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      At this moment, I strongly advise against using the constant interrupts. The random is at this point the way to go, as many of the recent banreports point towards "instant interrupts".
       
    18. Terrioo

      Terrioo New Member

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      Really sorry for not reading the entire thread (103 pages...). But why is the routine doing whirlwind on 2-4 targets???? Should only be 5+ or maybe 4+ in my opinion. Sweeping strikes + normal rotation is way more op then whirlwind. And again, sorry if someone asked this before. (Talking about arms, Dragon roar + Storm bolt spec).
      Thanks
       
    19. nomnomnom

      nomnomnom Well-Known Member

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      That really depends on how well the adds are stacked. Your tactic is the slam aoe. That is more dps, but adds need to be within 2 yards. There is code in the cc with somee math behind it calculating the dmg slam or ww would do based on the amount of adds around you.
       
    20. Terrioo

      Terrioo New Member

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      Im sorry, but thats not even close what im talking about. I am talking about if there are 2 mobs, you use sweeping strikes and normal routine (Mortal strike, colossus, overpower etc etc). Like if there are 3 mobs i dont care if it does whirlwind or not, but if there are 2 targets i will always position myself so both get hit by sweeping strike and do normal routine (but ofc keep sweeping strike up)
       

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