Thats just it mate, walterz operative ruentine is broken, wingit is even worse, wingit doesnt even use half the abilities. yours is the only one that works half decent, all it needs is orbital to work lol
You are NOT using Joes combat routine... You are still using the Defaultcombat routine!!! Install Joes correctly... And yes most errors you guys are receiving are from bad installation... Please read the Noob guide from Walter first. Plus the log CLEARLY states whats the problem. Defaultcombat is NOT Joes combat If you get a version error, you are NOT running the latest bot! Sort this out first, then you will get help here (IF you have a problem with Joes combat routine)
I know i'm not using Joes combat, if everybody say it works, it's probably because it REALLY works. And if it doesn't with me it's my installation who failed. I've tried to reinstall BuddyWing, launch the bot with DefaultCombat (OK), then install Joes following the 5 steps in the first post, and now the bot doesn't even start. I know some people had the same error, but solutions cant be applied to my case, because my folder "Compiled Assemblies" is already empty (the code doesnt compile). If my Routines folder only contains DefaultCombat it's ok, but if i install Joe's combat (with or without DefaultCombat) the bot crashs during the start. I'll continue to search for a solution, but i really don't know where i fail. Joes Combat installation is really easy, you only have to empty 2 folders then copy/paste in Routines... but it doesn't work for me. I'll look after Noob Guide too, if you have a link i won't search for 10 years. Sorry if you're angry, i know it's boring to answer 105 times the same questions, i'm a developer too and i know this feeling. edit: Seems to work now, don't really know why. I asked a friend to send me his complete folder BuddyWings and it works... Again i'm sorry for all those boring questions, this bot is really nice. Thx for helping !
Hey Joe, I tested the Addition for talking with a downed mob at 1HP. Only what i get is: Code: [JoesCombat] TargetInCombat: Null Target. [JoesCombat] TargetInCombat: Dead Target. Can it be enhanced further, or was this the only option? Thanks for the help!
Ok, made one more update on it. Routine is CheckForQuestingInteract(), called out of OOC(). If it STILL doesn't work, not sure there's anything else I can do. Again, more of a questing function, not CC (but I HAVE tried ). Joe
I know, i know, only trying to get some things added this way, that improves the bot. I will update and test. Super thanks for the update!
Hey, Joes detects that im using a shadow with combat spec but it doesnt use kinetic ward at all. Can somebody help me ive been going through several .cs but coulndt find any parameters about it.
Hey Joe, After a few planets i can say the code works for interacting with npc's at 1 HP. Really nice Althow im running a Jedi Consular Shadow now, i have some issues with mobs healing themselfs. If a mob is trying to cast something on me, its spot on with interrupting. But when they are trying to heal themselves the bot doesnt interrupt. Should this also be interrupted with the current code or or there something missing? Again thanks for the hard work
Appreciate the feedback. MercHelpers, ShadowCombat() routine: ... if (TC && StrongOrGreater(CT)) { if (MercCast("Mind Snap")) break; if (MercCast("Force Wave")) break; if (MercCast("Spinning Kick")) break; if (MercCast("Mind Control")) break; } ... Coded to interrupt if strong-or-greater (Elite or greater if in-group) per the above, right after the MoveTo - let me know if I'm missing something here EDIT: Updated, see Update Notes on the first page of course. Joe
Hi Can be corrected invoked repair robot to sell items? Because, unfortunately, also struggling with this problem.