Loki.Bot contains a Blacklist class you can use to add entities by id. The bot logic checks the Blacklist (barring any bugs in our code if we missed a place), so you should be able to ignore Kole once you find his id in the current instance.
Just found this, Kinda like a blacklist. http://www.thebuddyforum.com/exileb...g-difficult-mobs-all-seeing-eye-rima-etc.html
Did you still have a question about our Blacklist spawnling? Since we lost some forum data, I wasn't sure if you already had the answer and it was lost or not. Our bot blacklist allows for the bot to completely ignore things, but doing that with dangerous mobs is a bad idea, since if they aggro you, you're going to pull them until you die or leave the area. What did you have in mind?
Something like, stay this distance away from this particular mob, such as the fire lady on the coast.
Ok, the Blacklist is not for that. We don't have anything in place to handle something like that. Due to the random generation of the maps, general logic like that would be really hard to make in a way that doesn't break normal botting. With some of the new changes being integrated in (and some that are already done), you'll be able to know if you aggro that mob, but there's no way to really avoid it, other than just logging out when you see it. Just think about how it'd have to work otherwise, you'd have to travel into areas you've not been yet, pulling who knows what else, and between the random mob spawns and the possibility of aggoring worse mobs, you'd been better off just fighting Fire Fury. Better CRs would certainly help, but if you consider how hard it is to fight that boss on a new character with no gear, there's no way the bot can do it better really other than just skipping it.
Thankyou pushedx, you've been very informative. One can wish, but if it's best left as it is than so be it <3
How do we attain the ID for a specific mob type, do we add the hash code that is returned in the output field or do we use the python console? To clarify I would like to blacklist totems (for dom runs) and portals (for piety runs) as I cannot damage them as a RF build.