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  • Problem with path in AV

    Discussion in 'Archives' started by Henrik256, Feb 17, 2010.

    1. Henrik256

      Henrik256 New Member

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      Hey guys, something weird is starting to happend to me and in AV. I dont know if it is a rookie mistake or a bug.
      When I enter av-mode the first AV it does works perfectly. But when that BG is done this is what happens:
      It queues perfectly for another av, walks up to the gate like always. But when the bg starts, it just runs straight into the mountain in front of him ;(.
      I double-checked my settings and everything. Thought it was time to ask here, attaching log btw.
       

      Attached Files:

    2. Tony

      Tony "The Bee" Staff Member Moderator

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      give us a full log plz
       
    3. Henrik256

      Henrik256 New Member

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      NOTE: was fixed by full reinstall =)
       
    4. Tony

      Tony "The Bee" Staff Member Moderator

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      glad to hear...:)
       
    5. zerohour

      zerohour New Member

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      this happens to me too, but not all the time, also happens to a friend of mine
      next time it happens ill post logs :)
       
    6. leeboy

      leeboy New Member

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      Same as my bug. Not fixed with a fresh install. Keep watching it, i'm sure it will come back ;)

      It's happened the last 3 of 5 AV's :(
       
    7. zerohour

      zerohour New Member

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      [21:41:27:514] Current mesh AV.mesh - 7574 nodes in main navmesh, 1 unlinked, 7575 in total!
      [21:42:35:616] Battlefieldport accepted
      [21:42:37:46] Not in game.
      [21:44:41:412] Mounting:Swift White Steed
      [21:45:04:473] Jump.
      [21:45:04:725] Try to strafe to unstuck.
      [21:45:04:726] Movement: Backward
      [21:45:19:825] Stopping Honorbuddy.
      [21:45:19:5] --- Serious Error ---
      [21:45:20:44] Thread was being aborted. - From: mscorlib at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout)
      at System.Threading.Thread.Sleep(Int32 millisecondsTimeout)
      at Styx.Logic.Pathing.Navigator.()
      at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint pt)
      at Styx.States.StateMoveToHotSpot.Run()

      is what i get
      it just seems to numlock forward to oblivion(or a hill)
      btw I was the one who stopped HB :)
       
    8. Henrik256

      Henrik256 New Member

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      Fixed it ?, or is the problem still there?
       
    9. emhuer

      emhuer New Member

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      problems still there it works fine when i first start it, but once the bg ends and it goes back in it gives that error. I will try re-installing again.
       
    10. Henrik256

      Henrik256 New Member

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      I'm actually getting this problem again, just as I thought it was gone
      EDIT: just noticed the new release, sorry for bump
       
      Last edited: Feb 18, 2010

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