• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Bot] Fpsware's LazyBoxer - RAF the way it was meant to be

    Discussion in 'Archives' started by fpsware, Jun 25, 2013.

    Thread Status:
    Not open for further replies.
    1. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      Not a very productive day as I've been unexpectedly busy with work.

      But I have tided up the UI a little and added some popup menus.

      [video=youtube_share;Puf5YtIHvPI]http://youtu.be/Puf5YtIHvPI[/video]
       
    2. toNyx

      toNyx Well-Known Member

      Joined:
      Oct 29, 2011
      Messages:
      3,770
      Likes Received:
      35
      Trophy Points:
      48
      Every little part added to this project just make me smile :) you sir are definitely the "revolution" of HB-Botting, alongside with akna, wigglez and more ! I'm not even testing the base, just looking at the videos daily, I want to be fully amazed when this comes out, and you'll for sure get a donation for that.

      Keep up the good work !
       
    3. yt0k

      yt0k New Member

      Joined:
      Oct 23, 2011
      Messages:
      219
      Likes Received:
      5
      Trophy Points:
      0
      Assuming you do run your own bot base, did you see better performance healing using a different CC? I had just stuck with it since you mentioned things could be problematic if not using Singular.
       
    4. zakkwylde

      zakkwylde New Member

      Joined:
      Nov 19, 2012
      Messages:
      104
      Likes Received:
      3
      Trophy Points:
      0
      Enjoy the wine my friend! My steamroll team of paladins thanks you immensely :D Can't wait to get my hands on this new version.
       
    5. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      Hey Luke, thank you so much for the generous donation. Its greatly appreciated :)
       
    6. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      In the end I changed the role of the Monk, to DPS. Less went wrong but still performance was sub-par.
       
    7. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      Best viewed in full screen HD.

      [video=youtube_share;eaYazlzy_cg]http://youtu.be/eaYazlzy_cg[/video]


      EDIT: Things to keep in mind; this is not scripted in anyway. The quest pick ups and turn ins are user definable, as is the ability to target and pull quest related mobs. Currently this is only working for quests where you are required to kill mobs for objectives. This is not a relacement for Quest bot, this is not intended to be a fully automated quest bot, its simply meant to expedite your RAF expierence and remove some of the manual process. ,
       
    8. Backwards

      Backwards New Member

      Joined:
      Sep 24, 2012
      Messages:
      77
      Likes Received:
      1
      Trophy Points:
      0
      Now that's impressive! Will it collect more than one at a time and hand in when complete or just do them one by one?
       
    9. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      At present it will simply kill all mobs relevant to incomplete quests, if there are no more mobs to pull / kill and there are quests to pick up or turn in it will do that.
       
    10. Owneth

      Owneth Member

      Joined:
      Jan 15, 2010
      Messages:
      723
      Likes Received:
      5
      Trophy Points:
      18
      Thought of one more awesome idea...

      HB Navigation and LazyBoxer CTM...

      Why not mesh them...

      IF HB Navigation is broke and I'm stuck more than X amount of times, instead of "unstuck" attempt LazyBoxer CTM (Rename obviously)... Then if both fail, move to unstuck method. (Maybe custom type/you decide... Use some of the code from the logic sections...)

      ;)

      That... would be awesome to have included.

      I can keep thinking of more I am sure! :)
       
    11. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63

      That feature was present in the old LazyBoxer. I'll probably carry it over.
       
    12. Owneth

      Owneth Member

      Joined:
      Jan 15, 2010
      Messages:
      723
      Likes Received:
      5
      Trophy Points:
      18
      Quest Syncing Too.

      If , Box A... Is not within 10 yards of Box B... And Box B is not within 10 yards of Box C... And Box C is not within range of Box D... And Box D... Is not within Range of Box E...

      DO NOT turn in quest on any boxes.

      This eliminates the ability for de-syncing of exp bars. If this method is used correctly by the player controlling it... It would then ensure that all boxes are within range before attempting a continue of Boxer methods.

      Also... Randomizing the mesh as I stated above could be integrated into this. Now we have these de-synced toons... Instead of Navi picking up and running to the same spots/lines etc... (Looks bottish)... Then randominze pathing...

      Including jumps, spins, spin jumps, zig zagging... :)

      You can do this on mount also.

      And also this syncing ability will help on quests where there is turn ins with animated scenes on them. ;)
       
    13. Owneth

      Owneth Member

      Joined:
      Jan 15, 2010
      Messages:
      723
      Likes Received:
      5
      Trophy Points:
      18
      If it can make Bacon, Mash Potatoes, Gravy and Steak along with a milkshake... I would like that also.

      :)
       
    14. zakkwylde

      zakkwylde New Member

      Joined:
      Nov 19, 2012
      Messages:
      104
      Likes Received:
      3
      Trophy Points:
      0
      NPS.

      I'm not sure if you answered already but how are we handling quest object interaction with the new version, as mentioned in my post here:

       
    15. lickalime

      lickalime New Member

      Joined:
      Feb 8, 2010
      Messages:
      1,071
      Likes Received:
      4
      Trophy Points:
      0
      Definitely may be the reason as I use singular for all classes. Currently running mw monk as slave. Im leveling up 8 sets of toons so I'll give as much feedback as I go.
       
    16. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      Its something I'm looking into.
       
    17. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      Emmm.... not that I wanted to get this involved in the automated questing portion of RAF Bot, but I have a very simply way of obtaining all relevant quest information from an online source, and utilizing that information I can further automate the process.

      Information such as;
      Map locations for almost all mobs and intractable game objects
      ItemCollection - the intractable game object that yields the quest item
      Mobs ID's.
      etc etc...

      All of which I have been unable to obtain from HB directly.

      Basically, pull it from WoWHead.com :)



      For example, the quest Westfall Stew (Westfall Stew - Quest - World of Warcraft)
      One of the objectives is to gather 6 x Okra. When this item is in your bags the item ID is 57911. But, the object in the game world you need to interact / harvest this from is item ID: 203982. So far I've not been able to obtain this information from HB, thus the requirement for adscititious information. Ostensibly, fully making questing automation possible without the need for scripts or profiles.
       
    18. Slite62

      Slite62 Member

      Joined:
      Oct 16, 2013
      Messages:
      494
      Likes Received:
      2
      Trophy Points:
      18
    19. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63



      I'm now 1 step closer to further automating questing in RAF bot. :D

      Gyazo - ed3ff851f5f8294451b994a5ff5b854a.png

      Gyazo - e8721a9020db0973109a268123941951.png

      RegEx query on WoWhead.com gives me the objects and mobs you need to kill / harvest / interact with in order to get your quest item(s).


      So what does this mean?

      All of those quests where you need to interact (right click) with objects in order to pickup your quest item will now result in 100% success. No longer with RAF Bot try to constantly interact with grave stones and such :p Its no longer a scatter shot approach to quest object gathering, it will only interact with objects that actually yield your quest item.

      The same now applies to mobs; Kill X Mob to get Y item. With this RAF Bot will be able to automatically pull the appropriate mobs.
       
    20. razer

      razer New Member

      Joined:
      Apr 29, 2012
      Messages:
      1,347
      Likes Received:
      7
      Trophy Points:
      0
      FPSWare you are alive! :D That sounds great got a set date? :D
       
    Thread Status:
    Not open for further replies.

    Share This Page