Add this blackspot to Shadopan monestery and it works. This fixes the issue with the bot getting stuck on the last bridge. <Blackspot X="3851.07" Y="2677.043" Z="751.8048" Radius="5.382168" />
Anyone else having trouble running cataclysm heroic mode? Getting the following in all dungeons in hc mode: [DungeonBuddy 660]: No profile found for dungeonId: (id of the dungeon)
Those are the correct NPCs. You can just run past them to the Demolishers and they will not follow you. A full blacklist for these two mobs as well as one for the Doomlord in The Drag (see: Doomlord - NPC - World of Warcraft) is needed. My character constantly attacking the blind monks while the group made it's way all the way to General Nazgrim resulted in a permanent ban on one of my accounts (an account I've used HB on for about 4 years with zero bans until now, over something that really should have not been overlooked). The blind monks are by far the biggest issue because if you die while they are your last known hostile mob, even when you zone in at the entrance next to where the Demolishers are killed by your group, your character will STILL run back to the blind monks and continue to attack them, when your character SHOULD be running into The Drag and making its way to the final boss of the wing.
Yes those are the mobs in question. Part of the problem is that if your group skips them, you are still labeled as "in combat". I have yet to be in a group that has NOT skipped them lol.
Boss: Spoils of Pandaria When the LFR Group arrives and start to talk about which Group is going on the left or right side. my Toons just run away to to beginning of the Dungeon. Getting an Nav. Problem
Boss: Thok the Bloodthirsty All my Toons just do 99% White Hits on this Mob. Nothing more. The spawning Mobs with the Keys are killed normal with all abilities. At the end of the FIght when the Fire comes, toon just run crazy around to avoid this. Just let all toon stay near to the Boss and fight please.
Thank you for the awesome bot. Works like magic with any quality CC. I am trying to change one minor thing. When running as Party leader and Tank mode I want to change the the "waiting for party members mana" percentage before pulling the boss. I run a full party of bots and I see my tank waiting for the healers mana before pulling bosses even when the healer is on 85% at which the healer will not drink. Trying to tune this down a little to speed the runs up. Thank you for the help!
hi to all, I have the following problem, dungeon queues for all dungeons and raids, and has no problem accepting the invitation, but when he enters the second, third or fourth part of Soo, the bot is stopped and giving the message "the script for this dungeon are missing. " *This is the problem I have since it came out Siege of orgrimar, and although I've always updated honorbuddy, it never resolved. one that has just entered the guild from us, says he does not have this problem and that his bot moves regularly in those parts of the raid. What can I do to fix this?
Just wanted to say i ran this last night on 68 Alliance and it leveled me to 70 AFK (well i was watching it so not AFK) then i ran Raid finder on my 90 lock and he did great. Thanks for the good work and great updates! Only thing i dont like is how he follows the tank it looks weird when they run stop run stop but noone noticed so should be fine.
Guys, can someone confirm if heroic cata dungeons are working? I keep getting the follow even if I use a new install. [DungeonBuddy 660]: No script found for dungeonId: (all cata dungeons) [DungeonBuddy 660]: Successfully loaded default profile for (all cata dungeons in hc mode) Heroic And then it just stands and does nothing. No other error found in the log. All other dungeons are working fine, can't say for hc panda.
I recently started using this at level 80+ and was impressed.. I was running Damage role on priest and it ran, nearly all dungeons, successfully. I got to 84 and decided to switch over to healing.. so here is some feedback on my experience. Issues: Aggro from untargetable mobs causes the bot to run to tank although its not being attacked by anything. (This was in the MOP dungeon where a bunch of guys were cheering and mobs would come out and these mobs were preforming whirlwind as well!). When tanks are doing a line of sight pull the bot should be behind him.. checking the first X amount of monsters against line of sight of tank could determine if its a LOS pull.. (Stormstout Brewery on last boss where mobs appear in the middle, especially the one part where there is 9+ ranged mobs) Most of the time the bot runs great when the group is continuously moving.. however when there is a lot of down time the bot becomes very noticeable whenever little movements from the tank is occurring. At one point the tank was on an elevator and jumped off.. the bot went up but then started pathing back but through unaggroed mobs.. The bot also does not check when moving back thru a dungeon if the path has unpulled mobs.. it pulled and died multiple times when attempting to move back to the group after a death occurred. (A circle which had two routes, one cleared and the other not, and it choose the deadly way) Also the bot would still DPS monsters even tho the settings clearly stated it shouldn't be.. (Mana/Health didn't work nor did setting the allow DPS to false). Lastly, I noticed another bot while observing mine.. clear signs were that it was moving exactly the same position as my bot was.. was literally on the other guy and we were moving together and stopping together.. (was kinda funny ) but maybe some randomized movement would help? (not necessary just an opinion!) Overall, a great project and enjoyed it.. although I'll be sticking to damage roles only from now on!
Boss: Sha of Pride As soon someone is in the Cage/Jail where the Player have to go on 2 Ground effects to free him. My Toon just run left and right and cant move over this effect. I think its better to remove this complete, just do damage on the boss and spawning mobs.
BRC can't be afk'ed atleast. At the very first boss everyone but the tank will soak his smash, and the dps isnt killing the chain Scarlet Halls: The "shield field" where you are moving behind a shield cant be done either, as all the bots will soak the fire. Trust me, tried ALOT. Throne of the tides: Last boss is close to impossible unless you outgear it, since your bots still stand in black poo in the end, and gain too many stacks. I only completed it, because of lay on hands on my tank Gnomereagan: The tank will jump down in the very start, and the followers arent. They are running the long wa down the stairs, only to be killed
Nope, but from 15-60, you need to level some other way up to 15 (Questing usually is fastest) Currently leveling a five toon team, currently at 56, been running random dungeons since level 15 1 Warrior (tank), 1 rogue, 1 mage, 1 warlock and 1 disco priest.