Hey guys, something weird is starting to happend to me and in AV. I dont know if it is a rookie mistake or a bug. When I enter av-mode the first AV it does works perfectly. But when that BG is done this is what happens: It queues perfectly for another av, walks up to the gate like always. But when the bg starts, it just runs straight into the mountain in front of him ;(. I double-checked my settings and everything. Thought it was time to ask here, attaching log btw.
this happens to me too, but not all the time, also happens to a friend of mine next time it happens ill post logs
Same as my bug. Not fixed with a fresh install. Keep watching it, i'm sure it will come back It's happened the last 3 of 5 AV's
[21:41:27:514] Current mesh AV.mesh - 7574 nodes in main navmesh, 1 unlinked, 7575 in total! [21:42:35:616] Battlefieldport accepted [21:42:37:46] Not in game. [21:44:41:412] Mounting:Swift White Steed [21:45:04:473] Jump. [21:45:04:725] Try to strafe to unstuck. [21:45:04:726] Movement: Backward [21:45:19:825] Stopping Honorbuddy. [21:45:19:5] --- Serious Error --- [21:45:20:44] Thread was being aborted. - From: mscorlib at System.Threading.Thread.SleepInternal(Int32 millisecondsTimeout) at System.Threading.Thread.Sleep(Int32 millisecondsTimeout) at Styx.Logic.Pathing.Navigator.() at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint pt) at Styx.States.StateMoveToHotSpot.Run() is what i get it just seems to numlock forward to oblivion(or a hill) btw I was the one who stopped HB
problems still there it works fine when i first start it, but once the bg ends and it goes back in it gives that error. I will try re-installing again.
I'm actually getting this problem again, just as I thought it was gone EDIT: just noticed the new release, sorry for bump