Common Debris Farming - The Cursed Hold Common Debris Farming - The Cursed Hold version 0.4 1. What this profile does? Farming Common Debris is the main purpose. By the way, you will get many Gems, Demonic Essences, Iridescent Tears, Exquisite Essences and some Legendary Gears. I got about 40-50 Common Debris each run (about 2 mins) with my monk. 2. What do you need? Act I - Quest 9-3 - Chamber of Suffering, get Check Point at The Cursed Hold (Guide video Diablo 3 Patch 2.0: Common Debris Farm! 300-400 per 10mins - YouTube - thanks to JohnCatter) Trinity 1.8.5 Normal mode - make sure you choose this mode for fastest running A character with high movement speed is recommended. 3. Recommendations Monk with Tempest Run and high Spirit Regeneration Trinity Config Combat - Misc - Treasure Goblins to Kamikaze (For getting gems) Trinity Config Object - Open Chests and Rare Chests is checked Trinity Config Items - Pickup Gray and White Items, Ignore Two Handed Weapons must be unchecked Trinity Config Items - Scoring/TownRuns - Salvage All Levels. 4. Extras Default setting of Combat is turned-off. So if you want to turn on combat to get more loots, you can open this profile with Notepad and change the line <KillMonsters>False</KillMonsters> to <KillMonsters>True</KillMonsters>. 5. Known issues Trinity 1.8.3 or 1.8.4 will not open Torture Tool Racks. Please open file Plugins\Trinity\Cache\RefreshGizmo.cs and edit at line 429 Code: c_InternalName.ToLower().Contains("weaponrack") to Code: c_InternalName.ToLower().Contains("rack")
Awesome profile cant wait to try it Have you considered making a profile for the jail? Diablo 3 Patch 2.0: Common Debris Farm! 300-400 per 10mins - YouTube 2-4 each run and its super fast! Thanks for the profile
Had been doing this manually, but I ran HOA3, Into cursed hold which has many weapon stands, then Tp then continue to HOA2.
This profile is running really good. I noticed however, that he is nearly always leaving 1 white / grey item at the end of the run on the floor. He interacts with the rack in the last room, and then instantly selects "quit game". I bypassed this, by adding: <TrinityMoveTo questId="1" navigation="true" pathPrecision="25" x="446" y="241" z="0.1" unsafeRandomDistance="5" name="7" /> as a seventh step. So far he always picked up that last item since my change. I also recommend to turn on combat. This way you can get a few items more per run, and in normal difficutly, this only adds like 10sek per run. IMO its worth it. BTW: I am running this with a barbarian, using sprint with marathon glyph to get a good movement boost.
nice idea but so sad that he dosnt take about 80 % of items on the ground (white and gray) just keep runing
updated) char open 5,4,1, and 2 racks(numbers at your picture)but doesnt pick up weapon=(take only 6 ,7 and 4 maybe it's need some more plugins(i have only trinity)
I've got an issue, always on the last room it logs out without picking up the last white item why does it do that? Does anyone have any solution to this problem?
I've test with DB#347 and Trinity 1.8.3. It's seem Trinity 1.8.3 did not interact with Torture Tools and not pick up white/grey items. You can try Trinity 1.8.2.