Hi! This Profile is based on this Video. 2.0.2 600m-1Bil+ Exp/Hr Diablo 3 Paragon Farming - YouTube Needed Plugins: Trinity Quest Tools Kown Bugs: - Bot is surrounded sometimes and gets killed Change Log: v3a - added a Profile for Public Games v3 - added a Combat and non Combat Version -- Combat Version: Runs to the Circle, kill everything. Runs to the sewers, kill everything. -- non Combat Version: Runs to the Circle, kill everything. Runs to the sewers and enter it, without killing. - added Town Portal - some fixes (thx to Charcoall and archlams) v2 - Trash Combat enabled - Talk to Ashara should be fixed
A good profile, it just took some time to click Ashara right position on the gates, and could be improved if in the last part you make the profile first use the portal to town with the mark and them exit the game. Ps. Sometimes the profile stucks when you are leaving the gates and the guards are coming, if they surround you, you are dead, the bot doesn't do a thing, just stucks in the middle of the guards. He only starts the combat a little further, until that spot, if you were surrounded = dead.
Same... Suggestions: Lower the wait timer on some events because the bot just stands there and gets killed before timer runs out. Have it fight mobs as it encounters them instead of running past and then killing them. At the end TP and then leave game.
Many thanks for your work. You can do whatever does not kill the monsters in the main site it will save a lot of time.
Hi! I was wondering if it was intentional that the script does not kill the mobs in the sewer entrance area. Lots of exp is wasted that way.
The sewers are a waste of time, even the rest of the instance is a waste of time the way that is scripted right now. What you should do: 1. The first part of the script is fine, as you kill all of them mobs in the first part of the instance 2. In the second part, the bot should run past all the mobs in the long corridor to the centre of the map and then start killing them, after that, it should run again past all of the mobs in the next corridor and start killing them next to the sewers entrance Right now it's wasting time aoeing 5 mobs at the time and there are around 5 groups of those, so you basically lose about 10min on T6 to AOE 25 mobs.
Hi, I'm receved this error: Code: ========== Grid segmentation resetting!!! ============ Exception when terminating bot thread. System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluĂda, at addr: 00000198, Size: 12 em GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) em GreyMagic.MemoryBase.Read[T](IntPtr addr) em Zeta.Game.Internals.Actors.DiaObject.get_Position() em QuestTools.MoveToActor.WithinInteractRange() em QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret) em Zeta.TreeSharp.Decorator.CanRun(Object context) em Zeta.TreeSharp.Decorator..() em Zeta.TreeSharp.Composite.Tick(Object context) em Zeta.TreeSharp.Wait..() em Zeta.TreeSharp.Composite.Tick(Object context) em Zeta.TreeSharp.PrioritySelector..() em Zeta.TreeSharp.Composite.Tick(Object context) em Zeta.TreeSharp.Sequence..() em Zeta.TreeSharp.Composite.Tick(Object context) em Zeta.TreeSharp.PrioritySelector..() em Zeta.TreeSharp.Composite.Tick(Object context) em Zeta.TreeSharp.PrioritySelector..() em Zeta.TreeSharp.Composite.Tick(Object context) em Zeta.Common.HookExecutor.Run(Object context) em Zeta.TreeSharp.Action.RunAction(Object context) em Zeta.TreeSharp.Action..() em Zeta.TreeSharp.Composite.Tick(Object context) em Zeta.TreeSharp.PrioritySelector..() em Zeta.TreeSharp.Composite.Tick(Object context) em Zeta.TreeSharp.PrioritySelector..() em Zeta.TreeSharp.Composite.Tick(Object context) em Zeta.Common.HookExecutor.Run(Object context) em Zeta.TreeSharp.Action.RunAction(Object context) em Zeta.TreeSharp.Action..() em Zeta.TreeSharp.Composite.Tick(Object context) em Zeta.TreeSharp.PrioritySelector..() em Zeta.TreeSharp.Composite.Tick(Object context) em Zeta.Bot.BotMain.()
https://www.youtube.com/watch?v=hxUZ374KJOE&feature=youtu.be can u make it skip mobs and try to go for a quick run like in the video? it would be awesome
This. since cota is nerf'd this is my favo exp run atm. if you could improve this, it will be hella awesome!
tweaked it a little bit for me. changed line 38 <WaitTimer waitTime="1000" />[/QUOTE] to now it waits for asheara at the gate. and before leave game
Tweaked this part a bit for myself View attachment A Royal Audience v2.xml P.S.: Added town portal at the end of profile, deleted Report at the start of the run