CAn't find a copy of YAR that doesn't cause my DB to crash right when it loads... Also why would YAR prevent this? No other profiles I use crash DB, NONE, ZERO, and Nada. I just feel that this is a profile issue not a DB issue.
what tor are you running this on? and character stats? thanks! i hit 350 today at wizard (arhcon/f-orb) on t3 with 303 buffed and 1.3m toughness been running it 24/7 for the last 5 days or so. ( 2 days before patch and till now)
[Trinity] TrinityExploreDungeon gold inactivity timer tripped (30), tag finished! [Trinity] TrinityExploreDungeon inactivity timer tripped (30), tag Using Town Portal! Using town portal what is this?
I can't figure out why this profile just loops over and over after starting it. Once I start the profile it logs me out and says it's done and it starts a new game. right when i get in the new game, it will says completed and log me out again, and will do that over and over until i stop the bot. I am on the quest that i need to be on, but not sure what else i need to do to make it work. Please someone help me Thanks
Oh, thanks Big Kev! Thanks for the profile btw, it's helping me keep up with my mates when I'm a shift worker
I'm at 345 and I'm running with a Wizard on T4. Getting about 900 million per hour now. 303k buffed DPS, 1.84m buffed toughness. Pretty standard Frozen Orb setup w/ Archon. Also using a 2.0 SoJ I found with cold damage and 30% elite damage.
Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at System.Collections.Generic.List`1.set_Capacity(Int32 value) at System.Collections.Generic.List`1.EnsureCapacity(Int32 min) at System.Collections.Generic.List`1.Add(T item) at Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths) at Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean ) at Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast) at Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast) at Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast) at Trinity.XmlTags.TrinityMoveTo.MoveTo() in c:\Users\Danny\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityMoveTo.cs:line 108 at Trinity.XmlTags.TrinityMoveTo.<CreateBehavior>b__6(Object ret) in c:\Users\Danny\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityMoveTo.cs:line 48 at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown. at System.Collections.Generic.List`1.set_Capacity(Int32 value) at System.Collections.Generic.List`1.EnsureCapacity(Int32 min) at System.Collections.Generic.List`1.Add(T item) at Zeta.Bot.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths) at Zeta.Bot.Navigation.DefaultNavigationProvider.(Vector3 , Boolean ) at Zeta.Bot.Navigation.DefaultNavigationProvider.GeneratePath(Vector3 destination, String destinationName, Boolean useRaycast) at Zeta.Bot.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast) at Zeta.Bot.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast) at Trinity.XmlTags.TrinityMoveTo.MoveTo() in c:\Users\Danny\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityMoveTo.cs:line 108 at Trinity.XmlTags.TrinityMoveTo.<CreateBehavior>b__6(Object ret) in c:\Users\Danny\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityMoveTo.cs:line 48 at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() Bot just stopped while fighting with elite.. Im playing on HC so im glad that i was watching it and react just in time. Is that problem of trinity or profile?
@Robsao increase your gold timer in trinity settings @jammer2k3cs wrong checkpoint - read FAQ again and watch the video @dehumanizer its trinity, report it to rrrix
Kevin, I don't know why you set the gold timer to 30, for me it'd at most be used for a severe stuck so I've set it to 120s, that way it doesn't stop a run in the middle if it happens not to pick up any gold, but if it's stuck 120s is more than enough to have cleared the cave.
Kevin, Minimum gold pile? it's set at maximum (4000). I can't find a 'gold timer' setting, could you tell me where it is please?
Kevin, what monk build are you using with this? I still have your monk build from Mira Farming set on DB and was wondering if this is pretty optimal or if i should switch back.
I don't know if this issue is related to the profile, trinity or the bot itself, but I'll give it a try. I have no chance to make the bot SKIP elites, even tho it's tagged off in trinity. This makes it impossible for me to do this in high torment, because the elite has to sick amount of HP. Someone else encountered this issue, and know an solution? Thanks in advance, Sincerly BOB