BRIARTHORN CEMETARY 1. What do you need? a. Trinity --> tested on latest version .12 b. Act V Quest 2.4 - Souls of The Dead > Nobles' Rest Court Yard 2. Features max death count=2, you can change it by editing this <TrinityMaxDeaths questId="1" max="2" /> 3. Latest Update Briarthorn Cemetary alt v1.xml --> Some Fixes Code: I've made this one at someone's request. Again, use at your peril. Enjoy Don't need it, but if you want to donate: paypal: vbguy2011@gmail.com
I think this one works great.. only thing is that when it leaves the game it doesn't restart. Please fix this. Many thanks!
Change the end to <LeaveGame reason="The END" stayInParty="False" /> <LoadProfile file="Briarthorn Cemetary.xml" /> </Order> </Profile> AKA you are adding the Load profile line. Great work! Thanks again!
hi brothers, after teleport to cemetary i get this message: New Game - resetting everything i use last trinity and las version demonbuddy
thanks, works pretty well. ticks/sec are pretty low but that may be a DB issue that hasn't been corrected yet
I haven't gotten any legendary for 1 hour. My Barb is running at Torment 1 and gold drop is not good either compare to The Keep Depths. Anyhow it was well written script. Thank you who wrote this profile.
Creating new game. Params: [Act: A5, Difficulty: Normal, Quest: 284683, QuestStep: 55, ResumeFromSave: False, IsPrivate: True] Loaded profile [Briarthorn Cemetary] GameChanged. Clearing actors [Trinity] New Game - resetting everything i have this problem
was using alt 1 version and after a new game is done it won't start another. so i change up your profile from numGames=55 to this <GameParams quest="284683" step="55" act="A5" resumeFromSave="False" isPrivate="True" numGames="-1" />
Stuck in town during 7 hours Exception when terminating bot thread. System.ArgumentException: La valeur n'est pas comprise dans la plage attendue. à Zeta.Bot.Logic.BrainBehavior.() à Zeta.Bot.Logic.BrainBehavior.(Object ) à Zeta.TreeSharp.Decorator.CanRun(Object context) à Zeta.TreeSharp.Decorator..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.TreeSharp.PrioritySelector..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.TreeSharp.Decorator..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.TreeSharp.PrioritySelector..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.TreeSharp.PrioritySelector..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.Common.HookExecutor.Run(Object context) à Zeta.TreeSharp.Action.RunAction(Object context) à Zeta.TreeSharp.Action..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.TreeSharp.PrioritySelector..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.TreeSharp.Sequence..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.TreeSharp.Decorator..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.TreeSharp.PrioritySelector..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.Common.HookExecutor.Run(Object context) à Zeta.TreeSharp.Action.RunAction(Object context) à Zeta.TreeSharp.Action..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.TreeSharp.PrioritySelector..() à Zeta.TreeSharp.Composite.Tick(Object context) à Zeta.Bot.BotMain.()
DB -364 Trinity - .13 Ran - 4 hours EXP/H - 130,000,000 Games/H -4 Tor2 Gold/h - 140k Leg - 2/h Good profile runs pretty smooth
Exception when terminating bot thread. System.ArgumentException: Der Wert liegt außerhalb des erwarteten Bereichs. bei Zeta.Bot.Logic.BrainBehavior.() bei Zeta.Bot.Logic.BrainBehavior.(Object ) bei Zeta.TreeSharp.Decorator.CanRun(Object context) bei Zeta.TreeSharp.Decorator..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.PrioritySelector..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.Decorator..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.PrioritySelector..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.PrioritySelector..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.Common.HookExecutor.Run(Object context) bei Zeta.TreeSharp.Action.RunAction(Object context) bei Zeta.TreeSharp.Action..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.PrioritySelector..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.Sequence..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.Decorator..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.PrioritySelector..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.Common.HookExecutor.Run(Object context) bei Zeta.TreeSharp.Action.RunAction(Object context) bei Zeta.TreeSharp.Action..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.TreeSharp.PrioritySelector..() bei Zeta.TreeSharp.Composite.Tick(Object context) bei Zeta.Bot.BotMain.()