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  • BigClaw - Razorclaw farm

    Discussion in 'Archives' started by Kevin Spacey, Mar 31, 2014.

    1. 4seti

      4seti New Member

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      There is huge problem with waiting time after taking teleport from town :/ Razorclaw lowering me to 50% while this "WaitTime", but it's not in profile, and i didn't even found it in Trinity code :/
       
    2. Kevin Spacey

      Kevin Spacey Community Developer

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      fuck:(
       
    3. 4seti

      4seti New Member

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      There is tricky option in Trinity Advanced:
      Code:
      Set(new TVar("XmlTag.TrinityTownPortal.DefaultWaitTime", 2500, "Time in Milliseconds to set the default wait time for TrinityTownPortal (may be overriden by Profile tags)"));
                  Set(new TVar("XmlTag.TrinityTownPortal.ForceWaitTime", -1, "If not -1, Force set the Time in Milliseconds to clear the area for TrinityTownPortal"));
      
      Can't really understand what is this wait timer for
       
    4. Kevin Spacey

      Kevin Spacey Community Developer

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      Solution for all

      prebuffs in town
      just add line with skill you wanna to use in the profile
      after the Order word i think

      for example


      <UsePower questId="1" snoPower="Barbarian_Warcry" />
       
    5. Kevin Spacey

      Kevin Spacey Community Developer

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      [19:54:26] dev: hm
      [19:54:31] dev: yeah this is for crash prevention
      [19:54:44] dev: probably not going to do anything for this, it's a very corner case
      [19:56:16] dev: in the early days of DB, it crashed the game a LOT
       
    6. jackjack0403

      jackjack0403 New Member

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      HI Kevin,
      I am a barbarian, and sometimes when I do the run, my earthquake will not be casted because I am doing HOTA all the time.
      Is there anyway I can do in trinity (combatbarb) to do a energy conservation for earthquake?
      Thank you in advance
       
    7. 4seti

      4seti New Member

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      May be there is a way to determine if it's wizzard then pre-buff before port. And i really think what there is a way like "<if condition="(Me.ActorClass == ActorClass.Wizard)">" or something like this.

      So, what's about delay after taking portal?
       
    8. Kevin Spacey

      Kevin Spacey Community Developer

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      dont know, rrrix told its crash prevention, and he dont tell me how to delete this timer
       
    9. 4seti

      4seti New Member

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      Ok got it, timer i wrote before it's for Porting out, not for porting in. For TakingInPortal i found no timers atm, can't really understand the delay, may be rrrix can help?
       
    10. jillinbillin

      jillinbillin New Member

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      i cant seem to make the wizard buff before going into the portal, i added the following codes like so:

      <Profile>
      <Name>[BigClaw v0.1] RazorClaw</Name>
      <GameParams quest="113910" step="56" act="A4" resumeFromSave="True" isPrivate="True" numGames="-1" />
      <KillMonsters>True</KillMonsters>
      <PickupLoot>True</PickupLoot>

      <Order>

      <TrinityMaxDeaths questId="54" max="1" />
      <UsePower questId="1" snoPower="Wizard_Familiar" />
      <UsePower questId="1" snoPower="Wizard_Energyarmor" />
      <UsePower questId="1" snoPower="Wizard_Magicweapon" />

      <If condition="CurrentLevelAreaId == 197101">
      <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="50" killRadius="20" />
      <LogMessage questId="113910" stepId="56" output="Using portal to Razorclaw" />
      <TakeTownPortal questId="113910" stepId="56" />
      </If>

      <If condition="CurrentLevelAreaId == 109516">
      <!--WaitTimer questId="113910" stepId="54" waitTime="5000" /-->
      <TrinityTownPortal questId="113910" stepId="54"/>
      </If>

      <LeaveGame reason="The END" stayInParty="False" />

      </Order>

      </Profile>

      however i don't know if i am doing it right
      edit: ACTUALLY i know what im doing is wrong because every time i start the bot, it starts in town, i see the beginning of a cast animation of self buffing and then i get an error and kicked out of the game........
       
    11. 4seti

      4seti New Member

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      It doesn't cast any spells or only 2nd and 3rd? Also try to remove Questid
       
    12. Kevin Spacey

      Kevin Spacey Community Developer

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      guys, new info from hidden source

      [20:34:22] xxx: add short waittimer while in town
      [20:34:31] xxx: doing it like that is same as having too high TPS
      [20:34:41] xxx: each UsePower must be delayed minimum 50ms
      [20:34:45] xxx: better is 250ms
       
    13. jillinbillin

      jillinbillin New Member

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      so how would i do that for a wizard kevin? im very new so forgive my ignorance

      i also notice that sometimes the bot would focus killing small destructibles before going on razerclaw, this would not be advantageous on t5-6 as i would die instantly.. so how do i fix this?
       
    14. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      It's not hidden, it's me ;)

      Code:
      <UsePower questId="1" snoPower="Wizard_Familiar" />
      <WaitTimer questId="1" waitTime="250" />
      <UsePower questId="1" snoPower="Wizard_Energyarmor" />
      <WaitTimer questId="1" waitTime="250" />
      <UsePower questId="1" snoPower="Wizard_Magicweapon" />
      <WaitTimer questId="1" waitTime="250" />
      
       
    15. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      P.S. I removed the "not in town check" requirements for OOC buff in the next Trinity.
       
    16. jillinbillin

      jillinbillin New Member

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      I added the code as so, but it still gives me the same problem as before, once i enter the game, the character attempts to buff for a fraction of a second and then i get an error, kicking me out of the game.

      <Profile>
      <Name>[BigClaw v0.1] RazorClaw</Name>
      <GameParams quest="113910" step="56" act="A4" resumeFromSave="True" isPrivate="True" numGames="-1" />
      <KillMonsters>True</KillMonsters>
      <PickupLoot>True</PickupLoot>

      <Order>
      <UsePower questId="1" snoPower="Wizard_Familiar" />
      <WaitTimer questId="1" waitTime="250" />
      <UsePower questId="1" snoPower="Wizard_Energyarmor" />
      <WaitTimer questId="1" waitTime="250" />
      <UsePower questId="1" snoPower="Wizard_Magicweapon" />
      <WaitTimer questId="1" waitTime="250" />
      <TrinityMaxDeaths questId="54" max="1" />
      <If condition="CurrentLevelAreaId == 197101">
      <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="50" killRadius="20" />
      <LogMessage questId="113910" stepId="56" output="Using portal to Razorclaw" />
      <TakeTownPortal questId="113910" stepId="56" />
      </If>

      <If condition="CurrentLevelAreaId == 109516">
      <!--WaitTimer questId="113910" stepId="54" waitTime="5000" /-->
      <TrinityTownPortal questId="113910" stepId="54"/>
      </If>

      <LeaveGame reason="The END" stayInParty="False" />

      </Order>

      </Profile>
       
    17. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      ok, it's untested, probably have the SNOPower's wrong - they're case sensitive. It's an internal DB tag so who knows.

      The next Trinity version should do what you need, though.
       
    18. Dotfix

      Dotfix New Member

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      Your proposal doesn't work, I'm afraid. Ah well :)

      When is the new Trinity out and is there anything we can do about the time it takes from entering the portal to actually doing something? By removing that timer you could probably up the speed by 15-20 games / hour
       
    19. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      The delay after using the portal is for crash prevention. This one profile is a bit of a corner case in terms of how it works.

      I personally feel it's better to make the bot work with *all* profiles, and have as few crashes as possible, versus making it work perfectly specifically for this one profile :)
       
    20. Dotfix

      Dotfix New Member

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      Actually, a lot of the new hot farming spots are from farming through this type of play with high games per hour.

      I understand it's for crash prevention. By all means, keep it as a feature on default. But please allow us to change it as we please? :)
       

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