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  • Malthael Farm

    Discussion in 'Archives' started by phobix, Mar 28, 2014.

    1. Jay187

      Jay187 Member

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      Running this profile now with the code that xionous put up

      Its working with

      DB - 364
      Trinity - .13

      has done 3 runs no problem leaves the game before loosing the wait point

      Thanks Xionous!!!!!!
       
    2. denials

      denials New Member

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      Running np, but one time it exited too late and quest got finished, this happened an hour in.
       
    3. Ghaleon

      Ghaleon Member

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      Thanks Xionous, got everything working with your code!....It seems that phobix was wrong after all LOL
       
    4. Cyp

      Cyp Member

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      Demonbuddy .365
      Trinity .13

      Not working.
      Used the "fixed" code in this post - still not doing shit.
       
    5. beetledig

      beetledig New Member

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      A lot of hours Malthael run, but still didn't get Reaper's Fear :(
      But anyway thanks to phobix and xionous for this profile.
       
    6. Jay187

      Jay187 Member

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      i feel your pain! :( what are you running it on normal T1 ?
       
    7. Ghaleon

      Ghaleon Member

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      Are you setting it up correctly? Watch the video in the first post and set it up correctly (set up as in in the game not DB) and it will work
       
    8. stud4fun

      stud4fun New Member

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      I set it up correctly. I manually killed Maltheal and left game in time but
      when I run DB Barb just go to Stash Box and stay there and game ends.

      I tried with Wizard and it happened same thing. It just directly go to Stash Box and stay there or if she has item she opens stash box and store there and stay there
      until game ends after unstuck try.


      It was Xenous script.

      I just copied it and paste it to OP's script.

      did I miss something?
       
      Last edited: Mar 31, 2014
    9. beetledig

      beetledig New Member

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      Normal. But i found explanation.

      Items
      -The drop chance for the Reaper's Fear crafting reagent is currently too low.
       
    10. Dakkah

      Dakkah New Member

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      Whats the point of farming maltheal? Am I missing something?
       
    11. Jay187

      Jay187 Member

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      Reapers Fear mostly but i swear its like 0.00000000000000000000000000000000000001 % chance of dropping

      There is a blue post somewhere saying its hard to get and buggy
       
    12. stud4fun

      stud4fun New Member

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      I am running Xioneous script, DB 346, trinity .13
      I get this error. I already run first one manually so it is ready for bot to run.

      My wizard just don't take the portal to Maltheal. she just stand in the town. Sometimes she just go to stash box and stay there.

      Following is the error log

      ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:40
      Forced townrun initiated! Reason:Request from: ForceTowunRun tag
      [Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
      [Items] Loaded Weight Set: Default weight set
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:False KillRadius:100
      Opening stash
      Opening vendor window
      Sold item [Legion Bounty]
      [Trinity] TownRun complete
      Using portal to malthael
      Profile completed
      Number of games completed: 2
      Using portal to malthael
      Using portal to malthael
      Using portal to malthael
       
    13. muser11

      muser11 Member

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      Hmm lot problems. If someone can fix it from start.. Same here sometimes stand at stash or at portal and dont move..and dont attack Malthael too..
       
    14. xionous

      xionous New Member

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      I would suggest do a full reinstall of the bot, keep nothing, no settings or anything and see if that works. I have looked over the script again and i don't see anything that could cause what you are experiencing so it may be an issue with Demonbuddy itself. Demonbuddy doesn't always auto update correctly and a fresh install is required. As well make sure all the updates are installed for the dependencies of Demonbuddy. ( ie. make sure all windows updates are done. )
       
    15. stud4fun

      stud4fun New Member

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      I installed newest DB 348 and it works partially.
      It kills Maltheal but didn't get out from the game. Instead, it goes to town and stay there for ever. I mean it literally. The wizard uses town portal and stay in town for ever so I have to end the game manually. Of course, quest is done so I have to run manually again first one. And goes on again same way.

      the log was following:

      -0.346607> QuestId=273408 StepId=8 WorldId=328484
      ProfileOrderManager.OnPlayerDied, Resetting caches.
      Clicked revive button
      Loaded profile Malthael Farm
      ========== Grid segmentation resetting!!! ============
      ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:40
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:100
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A5" questId="273408" stepId="8" worldId="346410"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A5" questId="273408" stepId="8" worldId="346410"
      Interacting with object x1_Fortress_Malthael_Boss_Portal-1615
      ========== Grid segmentation resetting!!! ============
      [Trinity] Clicking UI element Use Potion (1101296640)
      [Trinity][Performance] Execution of the block OnPulse took 412.69ms.
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=344615
      [Trinity] Town Portal timer finished
      ========== Grid segmentation resetting!!! ============
      Profile completed
      Number of games completed: 1
      Closing questreward dialog.

      I set up it to pick up only legendary so there was no time to spend.

      How can I shorten the "clearing area waitTime=2500" to possibly "clearing area waitTime=1000"? if that is enough time to pick up legendary.
      Is there a way to fix it to end game right away instead going to town? Thank you
       
      Last edited: Mar 31, 2014
    16. xionous

      xionous New Member

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      Use this if you want it to do that:

      Code:
      <Profile>
        <Name>Malthael Farm</Name>
        <GameParams quest="273408" step="8" act="A5" resumeFromSave="True" isPrivate="True" numGames="-1" /> 
        <KillMonsters>True</KillMonsters>
        <PickupLoot>True</PickupLoot>
        
        
      
      
        <Order>
      
          <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="150" killRadius="40" />
      	
      	<If condition="Me.IsInTown">
            <ForceTownRun questId="1"/>
      	</If>
              
              <If condition="CurrentLevelAreaId == 270011">
      		 <ToggleTargeting questId="1" combat="False" looting="True" lootRadius="100" killRadius="100" />
      		 <LogMessage questId="273408" stepId="8" output="Using portal to malthael" />
      		 <TakeTownPortal questId="273408" stepId="8" />
              </If>
      
             <While condition="IsActiveQuest(273408) and IsActiveQuestStep(8)" >
      	    <If condition="CurrentLevelAreaId == 349787">
      		 <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="100" />	
      		 <MoveTo questId="1" x="419.5" y="413.1" z="-28.1" pathPrecision="8" />
      		 <UsePortal questId="1" stepId="1" portalMarkerHash="-144918420" destinationWorldId="328484" interactRange="5" />
      	    </If>
      	   
      	   
      	    <If condition="CurrentLevelAreaId == 330576"> 
      		 <MoveTo questId="1" x="137.1" y="136.3" z="0.3" pathPrecision="8" />
      		 <WaitTimer questId="273408" stepId="8" waitTime="300" />
      		 <MoveTo questId="1" x="128.4068" y="130.39" z="0.364658" pathPrecision="8" />
                       <WaitTimer questId="273408" stepId="8" waitTime="300" />
      		 <LeaveGame reason="The END" stayInParty="False" />
      		</If>
      	  
      	  	
      	   </While>
              
      		 
              
      		
        </Order>
      </Profile>
       
    17. stud4fun

      stud4fun New Member

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      It is almost perfect :) thank you.

      Only one problem left. It takes 10 seconds to close the game ( it counts 10 seconds to end game). so, the quest is done by the time
      the game ends :-(

      How can I remove that? Also, how can I reduce " Trinity] TrinityTownPortal started - clearing area, waitTime=2500" to " waitTime=1000" if that
      is enough time to pick up legend. I looked in Trinity but I have no clue what to change.

      Thank you again
       
    18. Reneza

      Reneza Member

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      Since Trinity 1.8.15 just game out.

      I ran this on DB Beta 367 with Trinity 1.8.15.

      Not working, my bot just leaves the game as soon as it enters the portal to mathael. Doesn't work with .12 .13 .14 .15.

      EDIT: I did a fresh install of DB Beta 367, let it fail the 1st time, running trinity .12, now it doesn't quit right away but half way through the fight, when mathael is monologuing.
       
      Last edited: Apr 1, 2014
    19. eagleeye1

      eagleeye1 New Member

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      I have a similar issue. It tries to leave the game during the first cutscene, right when you enter the portal. This is kind of weird behaviour since cutscenes are actually skipped, or at least they are supposed to be.
       
    20. eagleeye1

      eagleeye1 New Member

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      I'm going to conclude that this is not a very well-tested script, and until changes are made, I suggest not to use it.

      I've never programmed demonbuddy scripts before, but I've been messing with the code, trying to get something to work. I fixed the cutscene issue - wait timer is not correct to use here to wait for it, as it is a variable. Also, doing a <while> is also not correct, because the bot can restart the loop after the boss is killed (at least that is my best guess), and this causes the script to teleport too late, which screws up the quest.

      I am not a script developer, so I don't know if there's a way to say, "when the boss is killed, teleport out and leave game", but that's basically what needs to happen. There can be no error here. A few seconds too late, and the quest gets messed up. It's very frustrating.
       

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