Monk seems to like to just stop moving in the lower right corner of the Old Ruins. Doesn't happen on Wizard, not sure why.
===== Misc Statistics ===== Total tracking time: 8h 40m 4s Total deaths: 5 [0,58 per hour] Total games (approx): 82 [9,46 per hour] Total XP gained: 362767,29 million [41851,17 million per hour] Total Gold gained: 9261,06 Thousand [1068,42 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 1550 [178,82 per hour] Items dropped by quality: - White: 121 [13,96 per hour] {7,81 %} - Magic: 532 [61,37 per hour] {34,32 %} - Rare: 880 [101,52 per hour] {56,77 %} - Legendary: 17 [1,96 per hour] {1,10 %} Wizzard T1
Why not include the blacksmith quest after finding Cain? It's close (right inside town after you port back to hand in the quests anyways) and it's fast. I meant this suggestion for the "long" route xml ofc.
Hello, I installed the route, but whenever my character completes one run, he talks to rumfort and gives in the quest, But he just sits there and doesn't exit and restart. Am I missing something? I installed all the plugins you recommended. I'm doing the short runs ifthat matters...
great profile, btw Wizard here, getting stuck in the bottom right of old ruins as well, doens't happen all the time, but often enough using your trinity combat settings
option "Inspect Corpses" must be unticked in trinity, unless you want to stuck near Adria's Cellar! omg guys read 1st post!
Setting => Combat Routine => Items => TownRun => "Salvage" select NONE for rares and magics if that doesn't work, make sure the box "Trash all rares" is checked. which is right under it.
I have already tried that tho but they still keep certain rares .. I think its because of the stash/keep score requirements but i have no idea how to disable that :/
If the score is low, it will keep some of them, so you will have to drag the score to a higher level for all the item types and it will sell more of the items.