An extra 2 points in TD1, sometimes the bounty elite spawns at the unexpored part. Code: <If condition="CurrentLevelAreaId == 80791"> <LogMessage questId="1" stepId="1" output="Clearing Tower of the Damned Level 1" /> <SafeMoveTo questId="1" stepId="1" x="1223.544" y="1058.872" z="-19.9" pathPointLimit="1500" /> <SafeMoveTo questId="1" stepId="1" x="1124.477" y="1275.91" z="-39.06898" pathPointLimit="1500" /> <SafeMoveTo questId="1" stepId="1" x="947.6447" y="1105.327" z="-29.90001" pathPointLimit="1500" /> <SafeMoveTo questId="1" stepId="1" x="903.9134" y="982.7086" z="-19.6008" pathPointLimit="1500" /> <SafeMoveTo questId="1" stepId="1" x="877.1573" y="1073.599" z="-27.26367" pathPointLimit="1500" /> <SafeMoveTo questId="1" stepId="1" x="1105.643" y="1046.139" z="-78.24919" pathPointLimit="1500" /> <LogMessage questId="1" stepId="1" output="Using portal to Tower of the Damned Level 2" /> <WaitTimer questId="1" stepId="1" waitTime="2000" /> <MoveToActor questId="1" stepId="1" actorId="176001" isPortal="True" interactRange="20" destinationWorldId="80763" x="1105.643" y="1046.139" z="-78.24919" pathPointLimit="1500" /> </If> Alcarnus Code: <If condition="CurrentLevelAreaId == 92945"> <LogMessage questId="1" stepId="1" output="We are in act 3 or 4, teleport to Road to Alcarnus" /> <UseWaypoint questId="1" x="401.759" y="414.875" z="1.5338" actorId="6442" waypointNumber="22"/> <WaitTimer questId="1" stepId="1" waitTime="200"/> </If> <If condition="CurrentWorldId == 70885"> <SafeMoveTo questId="1" x="1536.724" y="1251.016" z="184.4915" pathPrecision="10" pathPointLimit="250" statusText="Alcarnus 0" /> <SafeMoveTo questId="1" x="1382" y="1299" z="185" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 1" /> <SafeMoveTo questId="1" x="1202" y="1290" z="184" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 2" /> <SafeMoveTo questId="1" x="1130" y="1402" z="184" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 3" /> <SafeMoveTo questId="1" x="1105" y="1542" z="184" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 4" /> <SafeMoveTo questId="1" x="1148.178" y="1539.684" z="184.4917" pathPrecision="10" pathPointLimit="250" statusText="Alcarnus 5" /> <SafeMoveTo questId="1" x="962" y="1472" z="197" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 6" /> <SafeMoveTo questId="1" x="942" y="1308" z="197" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 7" /> <SafeMoveTo questId="1" x="898" y="1222" z="197" pathPrecision="50" pathPointLimit="250" statusText="Alcarnus 8" /> <MoveToActor questId="1" x="160.8108" y="720.005" z="-44.6754" actorId="195234" isPortal="True" destinationWorldId="195200" /> </If> <If condition="CurrentWorldId == 195200"> <MoveToActor questId="1" x="172" y="201" z="0" actorId="6031" interactRange="10" name="Maghda-4347" pathPrecision="50" pathPointLimit="250" statusText="Kill Magda" /> <WaitTimer questId="1" stepId="1" waitTime="1500" /> <TrinityTownPortal questId="1" /> </If> Bounty spawns below the portal (also exp pools ther) and in the corner before going up the stairs occasionally; noticed it more than once so decided to add the pathings
this replace with this the whole thing Code: <!-- Start Ghom --> <TrinityIf condition="CurrentLevelAreaId == 168314"> <LogMessage questId="312429" stepId="2" output="We are in act 2, teleport to KD3" /> <UseWaypoint questId="312429" stepId="2" x="325.0178" y="292.0663" z="1.645631" actorId="6442" waypointNumber="30" /> <WaitTimer questId="312429" stepId="2" waitTime="200"/> </TrinityIf> <ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="100" /> <TrinityIf condition="(CurrentWorldId == 136415) and (not ActorExistsAt(Me.ActorSNO, 429, 600.9726, 1.067381, 70))" > <TrinityExploreDungeon questId="312429" stepId="2" until="FullyExplored" boxSize="40" boxTolerance="0.05" pathPrecision="40" ignoreMarkers="False" > </TrinityExploreDungeon> <TrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" actorId="161277" boxSize="40" boxTolerance="0.05" pathPrecision="40" ignoreMarkers="False" > </TrinityExploreDungeon> <!-- Find portal --> <MoveToMapMarker questId="312429" stepId="2" markerNameHash="2102427919" actorId="161277" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" destinationWorldId="103209" statusText="Going to Ghom portal #1" /> <!-- <MoveToMapMarker questId="312429" stepId="2" x="429" y="600.9726" z="1.067381" markerNameHash="2102427919" actorId="161277" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" destinationWorldId="103209" statusText="Going to Ghom portal #2" /> --> <!-- Kill Ghom --> <WaitTimer questId="312429" stepId="2" waitTime="2000" statusText="At Ghom's entrance before fight" /> <SafeMoveTo questId="312429" stepId="2" x="446" y="359" z="0" pathPrecision="50" pathPointLimit="250" statusText="Move in to initiate fight" /> <ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="190" /> <LogMessage questId="312429" stepId="2" output="We are running towards Ghom" /> <MoveToActor questId="312429" stepId="2" x="402" y="362" z="0" actorId="87642" interactRange="20" name="Gluttony-5232" pathPrecision="50" pathPointLimit="250" statusText="Kill Ghom" /> <WaitTimer questId="312429" stepId="2" waitTime="5000" statusText="Killed Ghom"/> <UseTownPortal questId="312429" stepId="2" /> </TrinityIf> <!-- <WaitTimer questId="312429" stepId="2" waitTime="3000" /> --> <!-- End Ghom --> what it does is, after fully explored. DB will automatically find the portal to ghom by exploring the whole area. will take time but bot will find it.
i mean Trinity] Fully explored area! Tag Finished. ========== Grid segmentation resetting!!! ============ ========== Grid segmentation resetting!!! ============ ========== Grid segmentation resetting!!! ============ and don't cross the dor to ghom
log for stuck kd3, dungeon is totally explored just running back and forth from 1 end of map to other.
Am I the only one getting moments, when the bot will run past loot, that he is supposed to pick up ? this is for blues, yellows and legends.. Im using trinity version 15. since newer causes issues with fighting for my barb
Having the same problems. Using latest beta DB and latest trinity. Sometimes he bypasses yellow items (he grabbed a legendary as soon as it popped tho) As soon as he finishes clearing kd3 he starts running around forever and never enters ghom room even when he walks right by it PS: I enabled log stuck but I can't find it. (it never sayed it was stuck in demonbuddy)