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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. brandony

      brandony Member

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      guys what about a profile for opening caches? maybe not even opening but at least picking dem loot from the ground. It hurt my wrist so much when after a night of afk farming i got so many caches, open them and then i need to spam on the ground to pick dem loot up :/ think about it, cuz its probably like a 10 min of work for u programmers and would be really nice for lazy ppl
       
    2. nedudej

      nedudej New Member

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      a4 working really nice - only one stuck i have before izual

      i have question - is that possible to check if other party member is doing bounty so bot can do another one? i just want use my 4 bot account in one party - if each bot can make diffrent bounty it would be awesome :D
       
    3. Devaste

      Devaste New Member

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      I'd like to test what is already done :D so it would be nice
       
    4. bleander

      bleander New Member

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      geting alot of shutering/lag with new rev ,as not geting that from prior ones ,and bot is leaving the game after doing full bountie without reclaming the HC .

      [Trinity] TownRun complete
      Act 4 Bounties
      [BountyProfile] Bounties Complete count:5
      Leaving game, reason: No more bounties that we can do. Resetting game.
      Last run acquired 504363 gold.
      [Trinity] New Game - resetting everything
      Waiting 11.9 seconds before next game...

      PS:After a DB restart all seams good atm ,exept the shutering part if i try to mess arond the DB setings .
       
      Last edited: Apr 7, 2014
    5. ohman47

      ohman47 New Member

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      Ok, this is the first batch of mainly alcarnus + bosses:
      View attachment Act2_Bounties_0.2.zip

      Unzip it to your profiles folder and run Act2.xml.
       
    6. Keirne

      Keirne Member

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      must use DB beta. release version doesn't recognize the bounties.
       
    7. Nilyum

      Nilyum New Member

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      Act 4 profile work perfect but, during a short Time (2/3 h) i don't know why the bot stop the farm, and stand on pause.
       
    8. IXL

      IXL New Member

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      Do you have any logs? Or any error message? Your post is useless to the devs without.
       
    9. ryllez

      ryllez New Member

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      Act4 with TP LOOP.
       
    10. Devaste

      Devaste New Member

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      Tested A2, and there's already some problems: it started "the road to alcarnus" zone and left it while searching Elite
       
    11. pwnyhofpl0x

      pwnyhofpl0x Member

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      i cant bot with this profile the laggs froze my pc
       
    12. Mykindos

      Mykindos New Member

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      Found a bug with Act 4 - Clear the rift

      Had one monster left, and didnt go all the way back to see if it was there.

      It was one of those rock guys that are tanky.

      Another one: Gardens of hope 1st tier:
      When activating the shrine, doesn't kill the guys behind the pillar, then it just left for some reason and walked through the entire map again to "Cleanse the shrine"
       
      Last edited: Apr 7, 2014
    13. ohman47

      ohman47 New Member

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      Yeah, noticed that as well now.
      The weird thing is that sometimes it quits the SafeMoveTo instantly, and then fails to use IgnoreScenes, but other times it works fine.
      Working on a fix.

      EDIT: Seems to work fine with a small delay at the start.
       
      Last edited: Apr 7, 2014
    14. pootn

      pootn New Member

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      act 4 still looping for izual/silver spire 2 if any onw has a quick fix please let me know
       
    15. Zoulette

      Zoulette New Member

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      Confirmed, still looping TP in Silver Spire 2, with The Cursed Chapel Bounty. (Cleanse the Cursed chest).
       
    16. pootn

      pootn New Member

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      i think the looping is caused just by tp to silver spire 2? i think it may be something with box tolerance? but if i move my char away from TP stop and start Bot it resumes like nothing was wrong
       
    17. motsmots

      motsmots Member

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      You need to lower the number of trash mobs to engage or else it will miss mobs on the clear all quests. I have mine on 1 so it kills all.
       
    18. bennyquest

      bennyquest Community Developer

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      yes an no, in act 1 i know it will sometimes miss one but as much as i hate it it will leave then loop back run through and kill it then. not the most efficient but it does it.
       
    19. SIL3N7

      SIL3N7 Active Member

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      This plugin and set of profiles is amazing good work to all involved But why does it make the bot run so slowly. i have a constant 15 tic/s with this plugin profile i barely get over 3

      It calls for quest STATUS way to often making it lag. my log is full of
      [TestThing] Active:

      Update.
      I had the Dumper Active instead of the other one the whole time lol.
       
      Last edited: Apr 7, 2014
    20. mcducky

      mcducky New Member

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      Got this:
      Code:
      Exception when terminating bot thread. System.Exception: Endast delar av en ReadProcessMemory- eller WriteProcessMemory-begäran har slutförts, at addr: 000000E0, Size: 4
         vid GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         vid GreyMagic.MemoryBase.Read[T](IntPtr addr)
         vid Zeta.Game.Internals.Actors.DiaObject.get_SceneId()
         vid Zeta.Game.Internals.Actors.DiaObject.get_CurrentScene()
         vid Zeta.Game.ZetaDia.get_CurrentLevelAreaId()
         vid Zeta.Game.ZetaDia.get_IsInTown()
         vid Zeta.Bot.CommonBehaviors.(Object )
         vid Zeta.TreeSharp.WaitContinue..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.TreeSharp.Sequence..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.TreeSharp.Decorator..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.TreeSharp.PrioritySelector..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.TreeSharp.Decorator..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.TreeSharp.PrioritySelector..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.TreeSharp.PrioritySelector..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.Common.HookExecutor.Run(Object context)
         vid Zeta.TreeSharp.Action.RunAction(Object context)
         vid Zeta.TreeSharp.Action..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.TreeSharp.PrioritySelector..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.TreeSharp.PrioritySelector..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.Common.HookExecutor.Run(Object context)
         vid Zeta.TreeSharp.Action.RunAction(Object context)
         vid Zeta.TreeSharp.Action..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.TreeSharp.PrioritySelector..()
         vid Zeta.TreeSharp.Composite.Tick(Object context)
         vid Zeta.Bot.BotMain.()
      after 10-20 minutes, can anyone help me what this is?
       
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