Works brilliantly? Could you upload your fixed profile here please if it works really brilliantly? We all are waiting for brilliantly working profile. (no pun intended)
Pretty sure the reason it works for some and not others is because the actorID changes for the death gates. In the profile you have: Code: <MoveToActor questId="273408" stepId="3" actorId="328830" interactRange="20" name="x1_Fortress_Portal_Switch-830" pathPrecision="5" pathPointLimit="250" statusText="Exploring the Area"/> In my first game, those portals were 801, 1986, and 2427. In the next game, they were 801, 1243, 2243. We need a way to interact with the death gates without a static name - you can't use SNO either because they don't show up when you dump markers.
The run is supposed to end after reaching the second death portal. Trinity doesn't support death portals since they all have the same ActorId, so the bot just explores the area after using the first death portal.
So the original profile (STEPID=1) would start the game and end the game in town Someone suggested that you change STEPID=1 to =8 I tried that it would make the game take the portal go down to level 2 and leave game
sadly i cannot reproduce the same error, works fine for me add me on skype: mohd.barmem i'll try to see whats wrong
Changing the stepID to 8 is just idiotic and does not make ANY sense. It just causes the tag to be ignored. What the profile does: Port to Level 3 Go to Level 2 Use the first Death Portal Explore the dungeon until fully explored (what will never happen because DB wont handle Death Portals - so the bot will be stuck somewhere and wait till the inactivity timer runs out) I don't understand how this profile can work well for anyone The only way to make a GOOD profile on this would be to take a look on how many random layouts the dungeon has and check the Death Gate Points with ActorExistsAt(). Then handle each layout itself. Just like KevinSpacey does it on his Legendary Road Profile
I did and I took a look into making a profile a few days ago. I didn't publish it because using TrinityExploreDungeon did not work out well enough (running into walls and stuff - just like in your profile) and I didn't want to put more time in it.
Still doesn't justify you insulting people. So whether or not you published a profile for this spot is irrelevant.
Hoy Buddys, can any one tell me whats the Performance Error means ? THX a lot Demonbuddy v1.1.1783.354 started Logging in... Attached to Diablo III with pid: 8848 Flashing window [Trinity] Initialized v1.8.18 Current bot set to Order Bot Loaded profile Act 5 - Pandemonium Fortress by ThuGyY Chose Trinity as your combat routine [Trinity] OnEnable start [Trinity] ENABLED: Trinity v1.8.18 now in action! [Trinity][Performance] Execution of the block GetDisplayWindow took 540.28ms. [Trinity] Saving Config file Chose Trinity as your combat routine [Trinity] Saving Config file Chose Trinity as your combat routine Loaded profile Act 5 - Pandemonium Fortress by ThuGyY Chose Trinity as your combat routine [Trinity] Bot Starting Loaded profile Act 5 - Pandemonium Fortress by ThuGyY GameChanged. Clearing actors [Trinity] New Game - resetting everything ProfileOrderManager.OnGameJoined, Reloading profile. Loaded profile Act 5 - Pandemonium Fortress by ThuGyY Game joined, Resetting profile caches. [Trinity] New Game - resetting everything [Trinity] Starting up Generic Cache Manage thread [Trinity] Starting up Generic Blacklist Manager thread [Trinity][Performance] Execution of the block TargetCheck took 423.90ms. ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:50 Using portal Waypoint to Pandemonium Fortress Level 3 [SafeMoveTo] Initialized [SafeMoveTo] ReachedDestination! [Trinity][Performance] Execution of the block NavigateTo took 261.62ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 265.34ms. [Trinity][Performance] Execution of the block HandleTarget took 267.15ms. [Trinity][Performance] Execution of the block NavigateTo took 301.58ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 302.68ms. [Trinity][Performance] Execution of the block HandleTarget took 304.48ms. [Trinity][Performance] Execution of the block NavigateTo took 641.40ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 642.65ms. [Trinity][Performance] Execution of the block HandleTarget took 665.75ms. [Trinity][Performance] Execution of the block NavigateTo took 681.93ms. [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 683.03ms. [Trinity][Performance] Execution of the block HandleTarget took 686.77ms. [Trinity] Fully explored area! Ignoring 3 nodes. Tag Finished. Leaving game, reason: The END Profile completed Number of games completed: 1 Last run acquired 7878 gold. [Trinity] New Game - resetting everything Waiting 11 seconds before next game... Creating new game. Params: [Act: A5, Difficulty: Torment1, Quest: 273408, QuestStep: 3, ResumeFromSave: True, IsPrivate: True] Loaded profile Act 5 - Pandemonium Fortress by ThuGyY GameChanged. Clearing actors [Trinity] New Game - resetting everything ProfileOrderManager.OnGameJoined, Reloading profile. Loaded profile Act 5 - Pandemonium Fortress by ThuGyY Game joined, Resetting profile caches. [Trinity] New Game - resetting everything