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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Nukerz

      Nukerz New Member

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      the bot has problem when he reached Gardens of hope 2
      below error messages printed and the bot recreate room because of gold inactivity rule.

      위치: System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      위치: Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
      위치: Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
      위치: Zeta.TreeSharp.Action.RunAction(Object context)
      위치: Zeta.TreeSharp.Action..()
      위치: Zeta.TreeSharp.Composite.Tick(Object context)
      위치: Zeta.TreeSharp.Sequence..()
      위치: Zeta.TreeSharp.Composite.Tick(Object context)
      위치: Zeta.TreeSharp.DecoratorContinue..()
      위치: Zeta.TreeSharp.Composite.Tick(Object context)
      위치: Zeta.TreeSharp.Sequence..()
      위치: Zeta.TreeSharp.Composite.Tick(Object context)
      위치: Zeta.TreeSharp.PrioritySelector..()
      위치: Zeta.TreeSharp.Composite.Tick(Object context)
      위치: Zeta.TreeSharp.PrioritySelector..()
      위치: Zeta.TreeSharp.Composite.Tick(Object context)
      위치: Zeta.Common.HookExecutor.Run(Object context)
      위치: Zeta.TreeSharp.Action.RunAction(Object context)
      위치: Zeta.TreeSharp.Action..()
      위치: Zeta.TreeSharp.Composite.Tick(Object context)
      위치: Zeta.TreeSharp.PrioritySelector..()
      위치: Zeta.TreeSharp.Composite.Tick(Object context)
      위치: Zeta.TreeSharp.PrioritySelector..()
      위치: Zeta.TreeSharp.Composite.Tick(Object context)
      위치: Zeta.Common.HookExecutor.Run(Object context)
      위치: Zeta.TreeSharp.Action.RunAction(Object context)
      위치: Zeta.TreeSharp.Action..()
      위치: Zeta.TreeSharp.Composite.Tick(Object context)
      위치: Zeta.TreeSharp.PrioritySelector..()
      위치: Zeta.TreeSharp.Composite.Tick(Object context)
      위치: Zeta.Bot.BotMain.()

      Inactivity timer tripped! Leaving game
      Leaving game
      Last run acquired 82608 gold.
      ProfileOrderManager.OnGameJoined, Reloading profile.
      [Trinity] New Game - resetting everything
      Loaded profile Gardens of Hope 2 Kill 100 and boss
      Game joined, Resetting profile caches.
      [Trinity] New Game - resetting everything
       
    2. tia79

      tia79 New Member

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      You can fix this by stopping and restarting the bot. Until the buddyteam fixes this.
       
    3. clipse

      clipse New Member

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      Plz help guys, demon buddy quits the game after the bounty at act 4 why??
       
    4. Vileplume

      Vileplume Member

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      Anyone know how to "fix" this message after completing 1 game: "Leaving game, reason: No more bounties that we can do. Resetting game." Works flawlessly when im starting the game myself and i have everything up to date as of 1 hour ago.
       
    5. bobcat

      bobcat New Member

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      bounty: the apothecary's brother
      at the end of the quest:
      [Trinity] Goblin #2 in sight. Distance=65
      [Trinity] Found Object 136009!
      [Trinity] Clicking UI element Bounty Reward Dialog (151674880)
      Stopping the bot.
      Chose Trinity as your combat routine
      Bot Thread Ended. Was this requested?
       
    6. cossie_topaloglou

      cossie_topaloglou New Member

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      OK guys, quick question to everyone who has encountered the following error :

      Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
      Parameter name: source
      at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
      at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
      at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectM iniMapMarkers>b__2a(Object ret)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      ....
      at Zeta.Bot.BotMain.()

      1) Does it still happen when you stop and restart the bot?
      2) Does it still happen when you restart the bot and leave and resume game?
      3) Does it still happen when you restart bot and exit diablo completely (close b.net app even) and then resume?

      I am only asking cause the only fix for me is to exit the game and close b.net :) It would be interesting to know if it works for any other.
       
    7. Vossten

      Vossten New Member

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      Yup, I actually updated everything beforehand, which is always the first thing I do.
       
    8. Mirko1987

      Mirko1987 Member

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      Ehy guys....this seems really a gr8 profile.. Thanks for ur work.. just this...




      HTML:
      [Trinity][Performance] Execution of the block NavigateTo took 1043.37ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1044.92ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1061.25ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1049.48ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1053.71ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1073.76ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1052.59ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1054.35ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1077.01ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1042.90ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1044.41ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1048.80ms.
       
    9. Vich

      Vich New Member

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      Work absolutly fine for 10h.

      This is the best profile ever, really nice work ! Thanks !
       
    10. GIVEMEANAME

      GIVEMEANAME Active Member

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      Act 4 - still seems to leave before getting the cache :(
       
    11. tirelessfarmer

      tirelessfarmer New Member

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      Hello guys.. I'd like to report my experience with this profile and what I've done to try and make it work..

      Downloaded DB Beta, fresh copy.
      Put the profiles into Profiles via svn.
      Copied the BountyProfile.cs file into Plugins/zBountyProfile.
      Ran DB, updated to latest BETA, updated to latest Trinity, QuestTools etc.
      Set Trinity to max pack size 1.
      Made sure all plugins are started.
      Loaded Act IV xml and ran the bot.

      It runs for 1-2 runs, and then often just stops. Stopping the bot, starting - results in DB hang, it doesn't do anything and I have to close it via TaskManager.

      Here's the full log for an unsuccessful run.. tried to pick up a 2 slot item but had no space, but didn't go to town.

      2014-04-11 10:33:53,460 [1] DEBUG MainWindow (null) - OS: Windows 8 64-bit 2014 - Pastebin.com

      Tried a fresh install twice in case I messed something up, but it doesn't work :(

      I play a 850k dps Monk with 11M toughness on T1 for test, if it means anything.
       
    12. applelover

      applelover New Member

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      Hey guys. My bot seems to be doing pretty well with 15 caches in a row in Act 4.
      However, it sometimes gets stuck at the very entrance of the silver spire 2 and I need to move the character a bit from the waypoint for the bot to continue.
      Is anyone else having this issue? If this is a known issue, is there a solution to it? Thanks!
       
    13. xzjv

      xzjv Community Developer

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      Some more profiles attached

      i'm also working on:

      345502_last_stand_of_the_ancients
      347058_the_family_of_rathe
      347095_kill_the_dataminer

      just need to finish testing them.
       

      Attached Files:

      Last edited: Apr 11, 2014
    14. tia79

      tia79 New Member

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      Its a known issue like 50 people before you have been reporting. Just wait until its been fixed.
       
    15. applelover

      applelover New Member

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      Thanks for letting me know!
       
    16. tjieming

      tjieming New Member

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      same problem here
       
    17. Onixis

      Onixis New Member

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      Brand new DB installed and only your profile in it, the bot had so much fun stucking all over the place, at the end he just thought to stand in one place and enjoy the view,

      Log is attached

      View attachment 12124 2014-04-11 14.39.txt
       
    18. snoz

      snoz New Member

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      Long time lurker, big fan and thank you so much for the hard work + contributors.

      Just confirming the cache issue - it's very rare but if you have the right amount of loot to fill your bags as you do the town run after completing the last bounty, it would portal back proceed as usual with selling or salvaging, finish stashing and just leave. I don't think it's a big issue, it is SO rare that it's only happened once out of the 24 hours window I've had this running.

      Other than Garden's of Hope 2 problem, Act IV is definitely AFKable if you consider having it trip inactivity timer and resetting :p One has to wonder, that's one of the few map variations with a 'flying' elite. It's something I can't get a lot of info on, it doesn't always error out either...

      For those having issues, always start fresh if in doubt, I have a working DB folder and a test DB folder running multiple versions. Latest DB beta build, tested with Trinity .17 and .18 (no issues with both), latest Quest Tools (Stealth update as mentioned before) and latest revision of bounty plugin as of this post. Aside from what I mentioned before everything in A4 has been working flawlessly. So reading comprehension - A1 is still being worked on people. I understand people wanting certain A1 cache loot but A4 cache atm contains all possible legendares from all acts, I guess this is the reason we want this to work first.
       
    19. Hue

      Hue Member

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      I getting "stuck" logging, oppening stash and leaving trying to put caches on the last tab that was already full. How should I procede to make the bot use other tabs also?
       
      Last edited: Apr 11, 2014
    20. tia79

      tia79 New Member

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      This is a known db issue which Nesox is aware of.
       
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