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  • Core+Azmo+Skchest Adventure mode

    Discussion in 'Archives' started by taskmanager, Mar 31, 2014.

    1. Geckoz

      Geckoz Member

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      Tried searching the thread for this issue, but didn't see anyone mention anything.

      When I start the bot from the menu, I get an in-game game creation error. I've set it for adventure mode.

      If I log into a game myself, then start the bot, it works. However, after finishing a run, it will get the error again.
       
    2. Onixis

      Onixis New Member

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      I got that same problem after i "Restarted" my quests, basically you need to finish all your acts on normal mode in order to run the bot, if you havent it wont work, even if your Adventure mode is Active.
       
    3. taskmanager

      taskmanager New Member

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      I got those stuck when I updated my questtools using ezupdater. for some reason it the profile gets stuck with azmo. you can get the trinity again and replace the questtools with it. i i think the questtools that comes with each trinity should come with the old version.
       
    4. Onixis

      Onixis New Member

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      Here is the second place where i always get stuck, the bot goes around ad around and around but it doesent want to enter "The Larder"

      I have tried it with new install with new trinity and few char, and it always get stuck here.

      Log Attached
      View attachment 5628 2014-04-08 09.34 Errors.zip

      Thank you !
       
    5. taskmanager

      taskmanager New Member

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    6. Awesometard

      Awesometard New Member

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      Anyone else experiencing "Warning cannot create game tag" when Starting the newest .xml with DB? :( ??
       
    7. violentpasta

      violentpasta New Member

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      bot finished map and was about to enter instance to gom. But then it just stopped and re explored the entire map and then just got stuck and walked around outside of the instance.. what causes this


      [Trinity] Fully explored area! Tag Finished.
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="136415"
      [Trinity][Performance] Execution of the block NavigateTo took 1506.79ms.
      [Trinity] Found Object 161277!
      [MoveToMapMarker] Moved 14 yards after interaction, finished
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:190
      We are running towards Ghom
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="136415"
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="136415"
       
    8. Featured

      Featured New Member

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      After the bot completes a run it leaves the game and logs me out completely, any reason why?
       
      Last edited: Apr 9, 2014
    9. thedoctor4

      thedoctor4 New Member

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      So I have been having a bunch of stuck issues or portals to Ghom and Azmo not being used. I am working on a fix to this and testing the run now. If I see it is fit to be used, I will post it here and then maybe taskmanager can add it to the beginning post after he tests and it seems like he likes it. So problems I was having, getting stuck behind a chest in core. That seems to now be fixed. Running all over the place in TKD3 That is now 100% fixed. Only issue I am seeming to have is after the bot clicks on the portal to Azmo, it looks to start a log out. I am testing a fix on that now and if that works, then I will move on to other issues. Right now just getting the ones I know have the major issues atm working. Hope to have this done in the next day.
       
    10. taskmanager

      taskmanager New Member

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      I am no longer fixing this. Its all about bounties now hehe
       
    11. Derrek

      Derrek Member

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      I made some changes in this profile but it is first time i do this thing so all maybe wrong.
      - Fix to stuck at Ghom, Azmo
      - Less backtracking
      - Use map portals(no more town ports)

      If you want then try it and tell me what you think. I tesing it right now.
      Upd: Fix some bugs i found. v2 in attachment.
       

      Attached Files:

      Last edited: Apr 10, 2014
    12. taskmanager

      taskmanager New Member

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      thx il try. glad someone else did the fix. i gotten lazy.
       
    13. taskmanager

      taskmanager New Member

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      I tried it and when i died at core level outside of azmo it wanted to tp back to magda area.
       
    14. Derrek

      Derrek Member

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      Oh, i don't know how death check work. Need some fixing then. I will search to fix this.
       
    15. taskmanager

      taskmanager New Member

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      its not death handling. its how programin reads it. somehow if you have any xyz or anything outside these <if></if> and when you die it will go back to the top of the script.

      Code:
      <!-- Start Core+Azmo -->
      	<!--<TrinityIf condition="CurrentLevelAreaId == 92945">
      	<LogMessage questId="312429" stepId="2" output="We are in act 3 or 4, teleport to Core of Arreat" />
      	<UseWaypoint questId="312429" stepId="2" x="401.759" y="414.875" z="1.5338" actorId="6442" waypointNumber="38"/>
      	<WaitTimer questId="312429" stepId="2" waitTime="200"/>
      	</TrinityIf>-->
      <!-- Core -->
      	<ToggleTargeting questId="312429" stepId="2" combat="True" looting="True" lootRadius="100" killRadius="100" />	
      	<TrinityIf condition="(CurrentLevelAreaId == 119306) and (not ActorExistsAt(Me.ActorSNO, 546, 493, -0, 1))">
      	<!--<MoveToActor questId="312429" stepId="2" x="998.8082" y="722.2805" z="0.1000002" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="960.2914" y="724.0094" z="0.1000001" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="907.4997" y="718.5369" z="0.1000161" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="858.3293" y="701.3019" z="0.1000153" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="813.1725" y="661.5166" z="0.1000153" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="776.4760" y="636.7722" z="0.1000198" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="767.9120" y="591.3010" z="0.1000165" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="738.4600" y="548.2753" z="0.1000153" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="672.5002" y="540.4488" z="0.1000153" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="626.1776" y="557.8848" z="0.0998843" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="579.8280" y="565.6981" z="0.0999094" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="566.3148" y="556.4681" z="0.0998597" pathPrecision="20" />
      	<MoveToActor questId="312429" stepId="2" x="556.0313" y="596.9506" z="0.0998783" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="541.2538" y="639.1760" z="0.1000153" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="570.5340" y="667.0037" z="0.1000153" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="561.2090" y="692.8415" z="0.2256483" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="514.8190" y="717.9202" z="0.3601070" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="477.0340" y="717.0168" z="0.1000000" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="412.6540" y="719.4575" z="0.1000008" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="360.4592" y="720.9416" z="0.0999999" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="325.6044" y="724.0543" z="0.1000002" pathPrecision="30" />
      	<MoveToActor questId="312429" stepId="2" x="234.3673" y="721.8984" z="-19.12973" pathPrecision="30" />-->
      	<MoveToActor questId="312429" stepId="2" x="184" y="721" z="-47" actorId="3795" interactRange="7" name="Checkpoint-13235"  pathPrecision="5" pathPointLimit="250" statusText="" /> 
      <!-- Go to Azmo portal -->	
      	<LogMessage questId="312429" stepId="2" output="Using portal to Azmo" />
      <!-- Reenters portal if bot dies -->	
      	<WaitTimer questId="312429" stepId="2" waitTime="2000" statusText=""/>
      	<MoveToActor questId="312429" stepId="2" x="166" y="712" z="-51" actorId="159575" interactRange="20" pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="121214" statusText="" /> 
      	</TrinityIf>
      	<If condition="(CurrentWorldId == 121214) and (not ActorExistsAt(Me.ActorSNO, 416, 386, 0, 10))">
      	<WaitTimer questId="312429" stepId="2" waitTime="2000" statusText="Going to run to Azmodan"/>
      	<MoveToActor questId="312429" stepId="2" x="546" y="493" z="0" />
      	<MoveToActor questId="312429" stepId="2" x="416" y="386" z="0" />
      	<WaitTimer questId="312429" stepId="2" waitTime="5000" statusText="Killed Azmodan going to cast TP"/>
      	<UseTownPortal questId="312429" stepId="2" /> 
      	</If>
      <!-- End Core+Azmo -->
      
      this script above worked for me. db .384 trinty .18 qt 1.5.23.. I tested it dieing outside azmo and dieing inside azmo the pathing returns to the current zone.

      keep make profiles!!
       
    16. Derpcrawler

      Derpcrawler Member

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      It's if you die anywhere it restarts you at Maghda, I died in Keep Depths 3 and in Tower 1, and bot started profile from the begging to kill Maghda. Also after killing bosses, bot instantly tries to report to next point and don't pick any loot, including legendaries, I've seen set plan drop from Ghom and bot ignored it because he was already porting to Core.
       
      Last edited: Apr 11, 2014
    17. nefaistos

      nefaistos New Member

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      Thx fort That profile
      Sorry i'm french and i don't speak english a lot.
      Personaly the bot works for magda and azmo and crash when it's about to start in the tower level, mob come at me and kill me because the bot crash, i don't know what to do here. If it's only for me or not so i try the Last version of DB and DB bĂȘta and that crash again. What I need to do please ? :'(
       
    18. taskmanager

      taskmanager New Member

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      get this plugin http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/152028-ezupdater-plugin-updater.html

      it will update all your plugin to the latest ones. make sure you are using new db beta. Il upload fixed azmo+ghom after this or tomorrow. since new db beta does sell and repair now in act 1, il try to port rrrix act 1 profile tomorrow.
       
    19. Derrek

      Derrek Member

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      Made changes:
      -Fix for death problem(i hope)
      -Added 7 sec wait time after boss kills.
       

      Attached Files:

    20. nefaistos

      nefaistos New Member

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      View attachment 124667

      i receive this message after crash, i don't understand why. I have the DB and the plugins that you gave me but it does the same thing again, in middle of fight with an elite mob, my characters stop move and die even with an other profile that i test ...
      And again, no answer of DB, for close the bot i need to do "CTRL+ALT+DEL" for close the programme and use it again, every time.
       

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