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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. mVergil

      mVergil New Member

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      If that is the case get a old version of EZUpdater that doesn't update zBountyProfile. Personally using 0.1.5 and it works.
       
    2. xlifer

      xlifer New Member

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      getting this;
      BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Kill_OohTash (349252) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_HellRift_Kill_Sledge (364336) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_Izual (361421) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_AspectTerror (357139) unsupported or invalid.
      Leaving game, reason: No more bounties that we can do. Resetting game.
       
    3. sychotix

      sychotix New Member

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      Yeah, just brought that up to rrrix.

      Regardless, it should work if you delete the .cs file. It is fine if EZUpdater updates your profiles for you, just make sure you click the manual update occasionally (especially after having a problem that should be fixed)

      @xlifer, delete the BountyProfile plugin and update Trinity.
       
    4. mVergil

      mVergil New Member

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      Read other people's posts I've already answered this question you are loading old profiles.
       
    5. mVergil

      mVergil New Member

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      Thank you for the great work sychotix, and everyone else involved. It does seem act 4 is running seamlessly after removing the forced town run and also setting trinity freebagslot to 6. I can't imagine how frustrating it is to see people who don't bother reading old posts and keep repeating the same questions. I got frustrated enough to make an account to say something here lol
       
    6. Oksehode

      Oksehode Active Member

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      @sychotix: Anything on this? Or is it just how the "TrinityExploreDungeon" command with the boxSize and boxTolerance tags currently works?
       
    7. ItzViral

      ItzViral New Member

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      Whenever I start act 4.xml, it logs in then logs back out saying everything is complete. Gives me this

      Checking if we have all bounties complete
      [BountyProfile] Bounties complete returned null.
      [BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Kill_OohTash (349252) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_AspectHatred (357133) unsupported or invalid.
      [BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
      Leaving game, reason: No more bounties that we can do. Resetting game.
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything

      Any way to fix this?
       
    8. advformula

      advformula New Member

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      Getting this(profile stops working after a little while):

      Ps:using trinity .19

      Act 4 Bounties
      [Trinity] Loading new profile.
      Failed to load profile: Element AWTrinityExploreDungeon is not supported. Please check your XML and try again. (<AWTrinityExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.55" boxSize="15" ignoreMarkers="False">
      <PrioritizeScenes>
      <PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" />
      </PrioritizeScenes>
      <IgnoreScenes>
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S04" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S04" />
      </IgnoreScenes>
      </AWTrinityExploreDungeon>) Line 18
      System.Exception: Element AWTrinityExploreDungeon is not supported. Please check your XML and try again. (<AWTrinityExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.55" boxSize="15" ignoreMarkers="False">
      <PrioritizeScenes>
      <PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" />
      </PrioritizeScenes>
      <IgnoreScenes>
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S04" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S04" />
      </IgnoreScenes>
      </AWTrinityExploreDungeon>) Line 18
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
       
    9. mVergil

      mVergil New Member

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      Read posts.
       
    10. Blackopsing

      Blackopsing Member

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      The Act 4 profile works ALMOST perfectly!

      The only bounty that it has trouble with is "Kill the Aspect of Anguish" - whenever it loads up the bounty, the bot just stands still.

      I look's like it's just because the bounty itself hasn't been written into the Act 4 profile yet, so I am looking forward to when it is!

      Keep up the good work !
       
    11. sychotix

      sychotix New Member

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      delete the BountyProfile plugin and update Trinity.

      @Oksehode, that is probably the boxsizes and whatnot. All that stuff can be optimized later. Trying to get them all working first =P
       
    12. sychotix

      sychotix New Member

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      <!-- Kill the aspect of anguish -->
      <HaveBounty questId="357127">
      <TrinityLoadProfile nodelay="True" file="Gardens of hope 2.xml" />
      </HaveBounty>

      should be done. What is it printing?
       
    13. Oksehode

      Oksehode Active Member

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      Cool, awesome! As so many other people have said already, we really appreciate all the time and work you put into this. It's gonna be flawless eventually. :)
       
    14. richardpancer

      richardpancer New Member

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      Seems to me that at the current stage, it's wise to turn off rare pickup, IMO
       
    15. Hassliebe

      Hassliebe Member

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      Whats the latest version of questtools and how do i update it ? couldn't find it on the forums :/
       
    16. lenoar

      lenoar New Member

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      deleted the forced townrun because it didnt talk to tyrael.
      working perfect now for 5 caches in a row.
       
    17. SomeGeek

      SomeGeek New Member

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      Ok it seems to be working fine now, perhaos you were updating the svn while I was tranfering or something, now everything is ok for the first run, hope it will run fine for a while, thanks a lot for working on this <3
       
    18. lennart1337

      lennart1337 New Member

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      After finnishing all quests he logouts and wont speak with tyrael to complete and earn the chache.

      Anyone know whats wrong?
       
    19. bonchan

      bonchan New Member

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      remove the forced town run tag in the act4.xml
       
    20. snoz

      snoz New Member

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      Many posts suggests how to fix this above yours.

      Side note: I'm just experimenting with when the town run happens and forcing a TP back to collect will let you know.
       
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