Omg...My bot look so dumb with this profile standing there doing nothing and let the mosters kill!!!!
4drone nice profile but i have one question Can you make profile which make this hell rift only when is quest to clear hell rift 2 cuz then we got more XP+gold
I used to run this profile really well without issues until the last updates to Demonbuddy.... Now the profile runs once then it gets stuck in an infinite reset loop until relogger kicks in and resets everything. Not sure what's going on. It makes the game, goes in and before it chooses a waypoint Trinity triggers a reset everything. As soon as it ports to the waypoint it starts leaving the game. This happens over and over after one successful run. Fixed it. Seems like I edited the bounty profile testing it with this other profile for full bounty runs+ rifts. Messed it up. I'm running a different DBuddy folder now just for this profile specifically. 2nd Edit: It ran twice now before it got into another reset loop. This is now with the new dbuddy install + trinity + bounty profile. I'm just lost at this point as to what's going on.
i use back trinity .17 cos .19 not so stable...my bot will stuck at the blacksmith there and keep opening the salvaging window...1 open more issue is wont open chest at level 1 even i had ticked the open chest in trinity setting.
ProfileOrderManager.OnGameJoined, Reloading profile. Loaded profile 4drone's Hell Rift Run (special thanks to iliveoncaffiene and Syn-Ack) Game joined, Resetting profile caches. Using Waypoint Waypoint-125 Number:43 [Trinity] Items may need repair, now running town-run routine. [Trinity] Waiting for town run timer (Target Check) Using town portal [Trinity] Plan: Sunder [CraftingPlan_Smith_Drop-188] [CraftingPlan] = (autokeep plans) Opening stash Opening stash Opening stash Opening vendor window Repairing all items Sold item [Denial Disdain] Sold item [Conjuration Breath] Sold item [Slipknot Reaper] Opening salvage window Attempting to repair all items Opening salvage window Attempting to repair all items Opening salvage window Attempting to repair all items Opening salvage window Attempting to repair all items Opening salvage window Attempting to repair all items Opening salvage window Attempting to repair all items Opening salvage window Attempting to repair all items [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="172909" Opening salvage window Attempting to repair all items [Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="172909" Opening salvage window Attempting to repair all items [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="172909" Opening salvage window Attempting to repair all items Opening salvage window Attempting to repair all items Opening salvage window Attempting to repair all items Opening salvage window Attempting to repair all items Opening salvage window Attempting to repair all items anyone have this issue...my bot keep stucking at the salvageing window when go back town repair.
Hello Nice profile, but im noticing a problem that i recovered, When i kill Hammersmash or Sledge, they drop leg mats and some few items, my bot dont loot them just starting TP to create new game. it didnt happened before. im using .20 on Trinity, newest DB beta and 0.3 profile.
any method yet for new profile like skipping hell rift#1 and leave instant after quest/bounty is finished? and getting in trouble creating games (code 316611) but i have allready killed malthael with this char/other chars :X
I seem to have the same problem, yet everything else works like a charm I'm getting about 320m XP/hour and about 0.7lph, even on T1, which is awesome for my crappy Wizard
Code: Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000034, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.DiaGizmo.get_HasBeenOperated() at Zeta.Bot.Profile.Common.UseObjectTag.(DiaObject ) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at Zeta.Bot.Profile.Common.UseObjectTag.get_InteractObject() at Zeta.Bot.Profile.Common.UseObjectTag.(Object ) at Zeta.Bot.Profile.Common.UseObjectTag..(Object ) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() few errors on the demonhunter, might be trinity though.
Sweet profile! Thanks! I'm running ~350mil exp/hour but I think it could be more because I get a lot of these errors in my logs when DB finishes the bounty. I'm running on DB bèta build .388 with Trinity 1.8.21 and QuestHelper 1.5.25
Ok, is it just me or did blizzard just nerf level 2 of the rift map? I've seen my bot run it over 10 times and it looks like the size of level 2 has been cut in half.
I'm getting the exact same errors. My DH keeps shooting nothing for long periods of time, even though his shooting animation happens. Does anyone know what could be causing it? Thanks.
I have been running this profile for 11days on a wizard, from lvl 20 - 70. From lvl 0 - 160 in paragon levels. Thunderfury dropped just now, and im at 1,4M Dmg atm just from running this profile. Everything dropped in here. Awesome Job! I'll keep running this one! I
bot gets confused on false dead ends with isn't a problem with the script but DB itself. Basically if the bot encounters a dead end and to the left or right of unexplored territory it believes that that direction is the wrong way and heads backwards. currently at 14.54 deaths per hour because of that problem alone.