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  • Rifter - A Bot for Rifts!

    Discussion in 'Archives' started by NoWayLol, Apr 12, 2014.

    1. tonari

      tonari New Member

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      Sameas me, every game i created does this.
       
    2. Projectcarry

      Projectcarry New Member

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      Great profile. Tested it 2 nights in a row with 3 accounts.
      Getting about 3-5 legs / hour on t3.
      0 deaths which is amazing.
      One thing. I do understand that DB doesn't recognize blood shards. But is it possible to make DB ignore them? That's the only thing that can stop the bot atm (I do have the gold inactivity set to 240, maybe i should just put it to like 100-150?)
       
    3. cyceno

      cyceno New Member

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      Bot opens rift, enter rift and to back to town instant after enter rift. Whats the problem? Doesnt kill anything in rift and just waiting at town
       
    4. NVo1

      NVo1 New Member

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      need to prioritize bloodshard and legdrop. Just seen situation with profile, when bot killed Rift boss, then went to clear out mobs around him and then forgot to go back and pickup loot.
      Don't know if this is trinity problem or Rifter.
       
    5. logikz

      logikz New Member

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      Been running this the past couple of days with great success. However last night it got stuck trying to pick up blood shards when I was capped. Is there a way to prevent that?
       
    6. Xam777

      Xam777 New Member

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      Thank you for a great profile it found me my thunderfury
       
    7. Cleobaxter

      Cleobaxter New Member

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      Theres something broken about your new extended profile. I keep finding the bot in town with the rift incomplete trying to talk to orek...really frustrating
       
    8. speculoos

      speculoos Member

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      Working pretty well so far.

      The pathing in Ethereal Descent I is really bad, could not find next level . Will keep you up to date when i stumble upon anything.

      Also ! Thanks for your work and the community around it !

      EDIT :

      I believe this is the ID of the map (might help ?) :

      <TrinityExploreDungeon questId="312429" stepId="2" until="ExitFound" exitNameHash="0" actorId="0" pathPrecision="25" boxSize="25" boxTolerance="0.01" objectDistance="45">

      and a screenshot

      [​IMG]

      Fyi manually found exit
       
      Last edited: Apr 13, 2014
    9. lomov

      lomov New Member

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      bot opens a portal, comes in and just stands!
       
    10. SithAction

      SithAction New Member

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      the problem with mine is I use a TR monk and it leaves the rift guardian behind sometimes causing them not to fight :|
       
    11. qwerty123456

      qwerty123456 New Member

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      no idea why mine is not working
      Trinity] Active bounty returned null, Assuming done.
      [Trinity] Bounty is done. Tag Finished.
      [Trinity] Clicking UI element Conversation Button (152637440)
      [Trinity] Clicking UI element Conversation Button (152637440)
      [Trinity] Clicking UI element Conversation Button (152637440)
      [Trinity] Clicking UI element Conversation Button (152637440)
      Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.Actors.DiaObject.get_Position()
      at QuestTools.MoveToActor.WithinInteractRange()
      at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
      at Zeta.TreeSharp.Decorator.CanRun(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Wait..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
      Last edited: Apr 13, 2014
    12. Kagejin

      Kagejin New Member

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      Is this profile only working in beta version of db? Not live version?
       
    13. snakkes

      snakkes New Member

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      So this profile works 99 % now? :)
       
    14. Mathikk

      Mathikk New Member

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      sometimes i infinitely backtrack
       
    15. speculoos

      speculoos Member

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      Try it yourself and report to us =)
       
    16. Knockoutpie

      Knockoutpie New Member

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      For the most part, it does it's job. Kills monster. That's all we need for legs, the other 1% of the time is if boss spawns behind him or he back track loops or he reaches the end without ever completing enough for boss to spawn.
       
    17. myglarn12

      myglarn12 New Member

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      you can go to the rev list under Svn update > At revision: 62 and then go back and use older revs!
       
    18. snakkes

      snakkes New Member

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      So 56 works better then 62?
       
    19. snakkes

      snakkes New Member

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      So used the extended version and bot thought he was done and had cleared the area before rift boss spawned...
       
    20. Cyp

      Cyp Member

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      Bot gets stuck a lot.
      Mostly it gets stuck on completely nothing. Nothing is in it's way. Just running back and forth on random places.
       

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