Not sure if this has been mentioned before. Fuck it most likely has, I support Doing town runs during the 30s you have to wait until next rift.
Bot gets stuck running around in rift zones with Death Gates in them (like the ones on the way to malthael) it also isn't leaving after killing rift boss using Rifter - Core edit: After boss had already died -_-
bot keep going back and forth [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1614479369 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1615200326 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1615200326 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1615724553 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1615724553 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1616379916 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1616379916 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1616707654 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1616707654 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1617363074 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1617363074 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1617821768 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1617821768 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1618280557 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1618280557 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1619132425 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1619132425 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1619656726 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1619656726 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1620049992 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1620049992 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1620377612 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1620377612 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1620639766 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1620639766 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1621360770 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1621360770 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1621885066 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1621885066 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1622474779 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1622474779 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1622868106 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1622868106 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1623261322 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1623261322 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1623654427 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1623654427 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1624309869 due to possible stuck/flipflop! [Trinity] Blacklisting target x1_ceremonialDagger_norm_base_flippy_02 ActorSNO=367199 RActorGUID=1624309869 due to possible stuck/flipflop!
lol i've said it before, if u guys would just read back a few pages. Don't use Core.xml Extended.xml = Profit
to use this profile ive just been copying and pasting http://nwl-svn.googlecode.com/svn/trunk/Rifter/Rifter Extended.xml into the load web resource option. is this correct? do i benefit any at all if i download it?
7/8 runs have not finished, Either gets stuck or just runs to the same corner on a map. I end up just taking over and finishing them manually. Would be a great profile if it worked, But its not even close to AFKable : \ PS, HUGE lag spike issues as well.
Make sure your using EzUpdater, and maybe do a fresh install of DB. I've been running extended version since rev 60 (Current is 63) and have had only a few stuck issues, but the runs ARE being completed. newest Rev 63 has also showed to FIX the 2 issues I noticed, working flawlessly right now.
I did a fresh install, running extended, and rev 63 & it's still not completely runs; ended up just switching to A4 bounties in the mean time, but I sure do wish it was working for me
Daniel: Are you running with default combat rules in trinity? Ie, trash mob size, radius, combat range, etc? And what version of QuestTools are you using? I'm running 1.5.24 and just ran across this error at the portal from Tormented Journey level 5 to level 6: [Trinity] Found exitNamehash 1938876098. I thought I had read that level 6 was supported now but maybe I was wrong? I'll go back through the thread.
no, I've changed mine a bit. I dont have the time right now to paste pics here, but i can do that later when I get home. (in about 3-4 hours) i've changed my trin settings alot, and my build might have alot to do with the success of it~
I deleted that aspect in the .xml file. Now when my guy finds the town stone, he just turns around to find more minions if the rift boss hasn't spawned yet. Delete thiis: <!-- Town Stone check --> <!-- Credit "Derrek" on forums --> <While condition="not ActorExistsAt(135248, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 100)"> and near the bottom: <!-- End of Town Stone check --> </While> <!-- Start - If the town stone is found but no boss spawned situation, this will kill the Rift --> <While condition="not ActorExistsAt(358489, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(343743, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(343751, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(343759, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(343767, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(344119, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(344389, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(345004, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(346563, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(353535, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(353823, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(353874, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(354050, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(354144, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(354652, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(357917, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(358208, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(358429, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(358614, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(359094, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(360281, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(360636, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) and not ActorExistsAt(359688, ZetaDia.Me.Position.X, ZetaDia.Me.Position.Y, ZetaDia.Me.Position.Z, 1000) "> <LogMessage quest="1" step="2" output="--------------------WARNING--------------------" /> <LogMessage quest="1" step="2" output="Found town stone but still haven't killed boss." /> <LogMessage quest="1" step="2" output="-Leaving game in 15 seconds, stop if you want.-" /> <LogMessage quest="1" step="2" output="--------------------WARNING--------------------" /> <WaitTimer questId="1" stepId="1" waitTime="15000"/> <TrinityTownPortal questId="1" stepId="1" /> <LeaveGame reason="We were unable to complete the Rift." /> </While> <!-- End - If the town stone is found but no boss spawned situation, this will kill the Rift -->
one thing I know u should have on for trin settings is destroy destructible if stuck, enable gold inactivity(300 sec), and enable trinity unstucker
Can NoWay confirm this would work? I thought the issue was DB couldn't identify that the boss was present? (Core.xml) Cause if that works, than that should be the fix right there, and core.xml should work now flawlessly~