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  • [Updated] 5Boxing Success Thread

    Discussion in 'Success Stories' started by arcticfury, Apr 10, 2014.

    1. Shemikle

      Shemikle New Member

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      Can anyone give me some info on what plugins to use pls.
       
    2. mansellboi

      mansellboi Community Developer

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      I use no Plugins lol
       
    3. plester

      plester New Member

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      What happened to posting the DungeoBuddy settings? :)
       
    4. arcticfury

      arcticfury New Member

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      Hey guys sorry I have been doing hardcore RBG/arena I will update thread soon and I also have a lot to add!
       
    5. Retal

      Retal New Member

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      I'm interested in running something similar to this soon. Do you need 5x HB keys to be able to do this? How much time do you need to spend babysitting the bots when doing this, or can you almost AFK it?

      Settings/plugins/profiles appreciated.
       
    6. BrunoMC

      BrunoMC New Member

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      I tried making my groups somewhat versatile and diversed. Right now I have a prot warr, a ret pally, a resto shammy, an afflic warlock and a balance drood. Working well.
       
    7. Tocsin

      Tocsin New Member

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      you guys just doing randoms 15-85? or a script to only pick certain ones as your level changes?
       
    8. Tocsin

      Tocsin New Member

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      Well, I am doing all randoms on my team atm..Haven't had an issue really. It even handled scarlet monestary..the part where you grab a target an walk towards the dudes.
      It hasn't done many quests from what I had seen watching it.

      I wish there was a plugin to swap city tabbards when you reach exalted with the factions


      bot config I just set the leader and the followers..changed a couple follow distances and that's it. Combat is handled by singular.

      oh, Arms war does a ton of dmg from what I see....aoe dmg and they dont have hit issues that undergeared casters have early on. good 2h weapons everywhere it seems.
       
    9. happyfriet

      happyfriet Active Member

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      lvling up my 5 raf team #number 6 - tried 5 paladins, but it goes painfully slow :D 23 hour mark and they are only lvl 72. ( no heirloom or guild bonus )
       
    10. Retal

      Retal New Member

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      Has anyone done 85-90 by just continuing the 5 man RAF team up to the cap? How long does it take roughly? Will it save time compared to just running Kicks on each toon and staggering them to avoid the obvious train?
       
    11. Tocsin

      Tocsin New Member

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      I am doing this now.. Yeah it is probably 66% of the speed of questing but you can afk the 5man dungeon team and nobody sees you getting stuck trying to do a quest. seems just a tad safer if there is such a thing..I found that if you do 30mins of mop questing to open the portal.. Then I move them back to an old world area and queue for random mop after buying any gear they might be lacking to reach the min.. If you let em quest probably 90 min they would have the item level most likely.

      Hunter team starts a lil slow but they ramp fast.
      My druid team woulda been better if I only used one balance spec.
      resto druid was solid zero deaths as well as resto shaman group had zero deaths to 85
      Next team I do is going to be a lil more balanced no shared drops if I can help it and see how that goes...

      something like
      Paladin Holy or resto shaman
      War prot
      Hunter
      Rogue
      Mage,lock or shadow priest
       
    12. joachimb

      joachimb Member

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      I always level my toons with 5 toons teams through dungeonbuddy,
      I agree that it is slower from 85 to 90 but it is full afk and no one sees you :)

      BUT, using 5 RAF toons goes so fast that it gets stuck at Cata dungeons and MOP ones, he does not have the gear for it !!
      What I usually do is :

      To get them to do the cata dungeons I buy some gear at the AH or let cava's profiles get some gear.
      To get them to do MOP dungeons : I don't add the MOP key to the accounts, they do not level up and thus keep getting better gear. When they get ilvl 325 I had the MOP keys and they go on. I chain farm the Brewery coz they never wipe on this one whereas the others are too difficult.


      ilvl problems might also be coz they are all druids or druids and rogues so a lot of shared drops ;)
       
    13. Tocsin

      Tocsin New Member

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      Cata Ilvl you can buy gear from the vendor just like mop to get to the min lvl. 70-80 is soooo fast they get hardly any gear
       
    14. joachimb

      joachimb Member

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      Yes !
       
    15. arcticfury

      arcticfury New Member

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      Yep that is correct, Sorry Im back now guy's had a lot to deal with IRL. 5Boxers are doing great, have 2-lvl 90 teams of 5 plus i just started on a different server and so far

      I have
      1 Tank Warrior
      1 Resto Druid
      1 Frost Mage
      2 Feral Druid's

      They just hit lvl 60 with /played of 10 hours. Strictly 100% Dungeoning. They havent had any stucks yet. 1-15 quest(Logoutbot at level 15) then right to dungeon's.
       
    16. Fireworrkz

      Fireworrkz Member

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      Hi there. Recently I purchased 4 MoP accounts and have my original. I dungeonbuddied all 5 of them together, but it took over 4 days played time for them to get to 90(with RAF to level 85). Can you give me some advice on the exact setup you use? Also could you PM me what the ideal thing to do is with them. I had them running Pit of Saron but that didn't turn much profit. Please and thank you!
       
    17. Tocsin

      Tocsin New Member

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      1-90 was 2day played on my 1st team(just a tad over) had some slow downs being certain instance mechanics slowed things down..I ran random all the way until 87. One boss my followers kept getting locked out of the room when the fight started cause my tank would range pull.(the bug boss where the walls go up)
      Another is the 1st mop dung.(temple of the jade serpent) sometimes it will not attack the 3rd boss...everyone just stands there and the boss doesnt aggro either.
      Strathom..(escape from or whatever) I had to take control of the tank to get it past the waves.

      I was there most of the time to fix hiccups but once or twice I know it just sat there wasting time for a long period of time. Now if this happened in the open world I would of been seen and reported probably...

      Ranged is slow dps early on but do fine once hit is on gear.
      Mele does good dmg early on but they will die in certain fights later on.

      If you took 4days played...
      1. Loot all on or off? boss only saves time
      2. Optional bosses? on or off (off saves a lot of time) the instance completion bonus is rather large 15-85)
      3. NO run speed talent for tank it wil cause troubles(Had mine leave the instance cause it was too far ahead of the team a couple times)
      4. Change the free bag to a larger number outside 25-35
      5. vendor sell setting to rare
      6. Put in an alt for each toon to send stuff to(I did 5 diff alts 1 per account)
      7. at 80 take em to mount hyjal to buy 230 gear(they have been underdeared until this point)
      8. at 85 run questing long enough to open portal back to home city then buy 370 gear(Horde has a long run to the gear vendor) I hearth back to a main city at this point and finish the grind
      The questing you can do manually with the rafbot(you control the tank) or kicks or whatever floats your boat

      maybe someone can add to this but these are things that stand out atm
       
    18. Retal

      Retal New Member

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      Finally got the toons to almost 90 through pure dungeoning but holy crap 85-90 takes a loooong time. It's on random dungeons and I haven't been watching them at all really. But after leaving them for around 7-8 hours and only gaining like 1-1.5 lvls at 88-89 I decided I'd watch them to see what's wrong, or whether it was just slow xp due to no rested/heirlooms.

      Turns out Gate of the Setting Sun is just bad. The 3rd boss I caught almost every one of them standing in the green shit, the melee in the group constantly dieing to the frontal cleave, the healer being ravaged by the little adds for most of the fight which caused a lot of deaths. The last boss was the worst though, for some reason the melee jumped up but half the time just did nothing, and the ranged jumped up and shot the adds rather than the weak spot. Since the weak spot didn't get DPSed, the phase never changed and the room got pretty much filled up with tornados. The healer pretty much stopped healing and was running around dodging the tornados, but it's movement was just horrible. The casters did the same and was spam interrupting casts due to it. I ended up just turning it off and put them on Kicks for the last level.

      Also caught them in Siege of Nieuzau on the first boss the whole team standing in the yellow shit in the middle of the room and dieing to having huge stacks of debuff.

      If I'd do another team I would definately put them on specific dungeons that they can get through well once they are past 85.
       

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