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  • [Adventure] Act 4 Bounties + Rift

    Discussion in 'Archives' started by meet, Apr 12, 2014.

    1. fdotlix

      fdotlix New Member

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      [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior
      [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior
      [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior
      [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior
      [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior
      [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior
      [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior

      help....my bot will clear all the bounties and the rift and then it'll get stuck like this, i have to kill him off manually...is there something I need to do??

      cheers!
       
    2. sikk

      sikk New Member

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      On next revision can you please make it explore more of the maps? thanks

      edit: for the rifts, not the bountys sorry
       
      Last edited: Apr 15, 2014
    3. cavion

      cavion New Member

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      My bot well continue exploring unstable lands after rift boss is dead. any way to have him teleport when riftboss is dead and turn in quest?
       
    4. wisweld

      wisweld New Member

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      My bot wont do act 4 bounties.. how come? just trying to enter rift without keys...
       
    5. meet

      meet New Member

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      Exploring after riftboss will hopefully fixed soon. Same as bloodshards I hope :>
       
    6. Mitch.

      Mitch. New Member

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      Can you make a option so you just run rift, thanks:)
       
    7. prestio

      prestio New Member

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      can i ask for a version only for rift with out doing bounty meet, thx .
       
    8. Icaros

      Icaros New Member

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      I was watching the bot run for a while, it seems like it gets confused after killing the Rift Guardian.
      It checks for complete bounties, goes back to town, and tries to talk to Tyrael, not Orek.
      It'll then leave and create new game, without turning in the rift quest.
      I saw it do this 3 times, so I assume it's not an isolated incident.
       
    9. mrbigsexy

      mrbigsexy New Member

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    10. senfbert

      senfbert New Member

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      same here! after trying to talk to tyreal instead of orek, it starts to clear the rift again :-/
       
    11. RickAO76

      RickAO76 New Member

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      Am I missing something ?

      Bot runs great through Act-4 clearing the bounties and turn-in...... however when it comes to the rift portion ....

      Teleports to Act V
      Opens Rift
      Zones In
      Stand around for a bit
      Zones Out
      Stands around for a bit
      Resets

      Any help would be great - thanks
      (I would of copied the message on DB, but running out the door right now)
       
    12. prestio

      prestio New Member

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    13. Mitch.

      Mitch. New Member

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    14. fhoenixeterno

      fhoenixeterno New Member

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      i have a problem with this bot the db say this System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
      <While condition="CurrentWorldId != 109513">
      <UseWaypoint waypointNumber="41" questId="1" />
      <WaitTimer questId="1" stepId="1" waitTime="2500" />
      </While>
      <If condition="CurrentWorldId == 109513">
      <ToggleTargeting questId="1" combat="true" looting="true" killRadius="15" lootRadius="10" />
      <TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False">
      <PrioritizeScenes>
      <PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" />
      </PrioritizeScenes>
      <IgnoreScenes>
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S04" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S04" />
      </IgnoreScenes>
      </TrinityExploreDungeon>
      <MoveToActor questId="1" stepId="1" actorId="368169" />
      <ToggleTargeting questId="1" combat="True" looting="True" killRadius="90" lootRadius="90" />
      <While condition="ActorExistsAt(368169, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
      <MoveToActor questId="1" stepId="1" actorId="368169" />
      </While>
      </If>
      <TrinityLoadProfile nodelay="True" file="Bounties and Rift.xml" />
      </HaveBounty>) Line 35
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
      Chose Trinity as your combat routine
      Loaded profile 4drone's Hell Rift Run (special thanks to iliveoncaffiene can u help me?
      idk how to use the bot
       
    15. kaxe

      kaxe New Member

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      have the same problem , pleaasee help !!
       
    16. Zyrq

      Zyrq Member

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      Demonbuddy v1.1.1788.355 started
      Logging in...
      Attached to Diablo III with pid: 4296
      Flashing window
      Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
      <While condition="CurrentWorldId != 109513">
      <UseWaypoint waypointNumber="41" questId="1" />
      <WaitTimer questId="1" stepId="1" waitTime="2500" />
      </While>
      <If condition="CurrentWorldId == 109513">
      <ToggleTargeting questId="1" combat="true" looting="true" killRadius="15" lootRadius="10" />
      <TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False">
      <PrioritizeScenes>
      <PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" />
      </PrioritizeScenes>
      <IgnoreScenes>
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S04" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S04" />
      </IgnoreScenes>
      </TrinityExploreDungeon>
      <MoveToActor questId="1" stepId="1" actorId="368169" />
      <ToggleTargeting questId="1" combat="True" looting="True" killRadius="90" lootRadius="90" />
      <While condition="ActorExistsAt(368169, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
      <MoveToActor questId="1" stepId="1" actorId="368169" />
      </While>
      </If>
      <TrinityLoadProfile nodelay="True" file="Bounties and Rift.xml" />
      </HaveBounty>) Line 35
      System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
      <While condition="CurrentWorldId != 109513">
      <UseWaypoint waypointNumber="41" questId="1" />
      <WaitTimer questId="1" stepId="1" waitTime="2500" />
      </While>
      <If condition="CurrentWorldId == 109513">
      <ToggleTargeting questId="1" combat="true" looting="true" killRadius="15" lootRadius="10" />
      <TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False">
      <PrioritizeScenes>
      <PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" />
      </PrioritizeScenes>
      <IgnoreScenes>
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S04" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S04" />
      </IgnoreScenes>
      </TrinityExploreDungeon>
      <MoveToActor questId="1" stepId="1" actorId="368169" />
      <ToggleTargeting questId="1" combat="True" looting="True" killRadius="90" lootRadius="90" />
      <While condition="ActorExistsAt(368169, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
      <MoveToActor questId="1" stepId="1" actorId="368169" />
      </While>
      </If>
      <TrinityLoadProfile nodelay="True" file="Bounties and Rift.xml" />
      </HaveBounty>) Line 35
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
       
      Last edited: Apr 17, 2014
    17. Zaknafein

      Zaknafein Member

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      Same here, yesterday my bot run easly, but now, he load profil.
       
    18. Zyrq

      Zyrq Member

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      A thing i forgot to say in last reply, is that i just reinstalled demonbuddy after a long break, so it's a fresh download from the website.. :confused:
       
    19. sqwertyl

      sqwertyl New Member

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      The bot runs great, except when it's done clearing the rift it will just run around aimlessly inside the rift until I help it leave. Is this a problem on my end, or is this intended?
       
    20. bleander

      bleander New Member

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      So this project is dead ??
       
      Last edited: Apr 18, 2014

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