[MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior [MoveToMapMarker] Timeout of 600 seconds exceeded in current behavior help....my bot will clear all the bounties and the rift and then it'll get stuck like this, i have to kill him off manually...is there something I need to do?? cheers!
On next revision can you please make it explore more of the maps? thanks edit: for the rifts, not the bountys sorry
My bot well continue exploring unstable lands after rift boss is dead. any way to have him teleport when riftboss is dead and turn in quest?
I was watching the bot run for a while, it seems like it gets confused after killing the Rift Guardian. It checks for complete bounties, goes back to town, and tries to talk to Tyrael, not Orek. It'll then leave and create new game, without turning in the rift quest. I saw it do this 3 times, so I assume it's not an isolated incident.
and @Prestio If you both read the first page, you would see he combined 2 profiles already out there to make 1 profile... If you want just the rift, go here http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-profiles/157991-rifter-bot-rifts.html
Am I missing something ? Bot runs great through Act-4 clearing the bounties and turn-in...... however when it comes to the rift portion .... Teleports to Act V Opens Rift Zones In Stand around for a bit Zones Out Stands around for a bit Resets Any help would be great - thanks (I would of copied the message on DB, but running out the door right now)
i was really goin to do that if it was that good , but meet is the man in the house with his profile , his rift is no stuck if u get the messege .
i have a problem with this bot the db say this System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900"> <While condition="CurrentWorldId != 109513"> <UseWaypoint waypointNumber="41" questId="1" /> <WaitTimer questId="1" stepId="1" waitTime="2500" /> </While> <If condition="CurrentWorldId == 109513"> <ToggleTargeting questId="1" combat="true" looting="true" killRadius="15" lootRadius="10" /> <TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False"> <PrioritizeScenes> <PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" /> <PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" /> <PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" /> </PrioritizeScenes> <IgnoreScenes> <IgnoreScene sceneName="a4dun_garden_level_01_E04S05" /> <IgnoreScene sceneName="a4dun_garden_level_01_E05S05" /> <IgnoreScene sceneName="a4dun_garden_level_01_E05S04" /> <IgnoreScene sceneName="a4dun_garden_level_01_E04S04" /> </IgnoreScenes> </TrinityExploreDungeon> <MoveToActor questId="1" stepId="1" actorId="368169" /> <ToggleTargeting questId="1" combat="True" looting="True" killRadius="90" lootRadius="90" /> <While condition="ActorExistsAt(368169, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)"> <MoveToActor questId="1" stepId="1" actorId="368169" /> </While> </If> <TrinityLoadProfile nodelay="True" file="Bounties and Rift.xml" /> </HaveBounty>) Line 35 at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ..(XElement , Type ) at ...(XElement ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ..(XElement , PropertyInfo ) at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at Zeta.Bot.Profile.Profile.Load(XElement element, String path) at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath) Chose Trinity as your combat routine Loaded profile 4drone's Hell Rift Run (special thanks to iliveoncaffiene can u help me? idk how to use the bot
Demonbuddy v1.1.1788.355 started Logging in... Attached to Diablo III with pid: 4296 Flashing window Failed to load profile: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900"> <While condition="CurrentWorldId != 109513"> <UseWaypoint waypointNumber="41" questId="1" /> <WaitTimer questId="1" stepId="1" waitTime="2500" /> </While> <If condition="CurrentWorldId == 109513"> <ToggleTargeting questId="1" combat="true" looting="true" killRadius="15" lootRadius="10" /> <TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False"> <PrioritizeScenes> <PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" /> <PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" /> <PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" /> </PrioritizeScenes> <IgnoreScenes> <IgnoreScene sceneName="a4dun_garden_level_01_E04S05" /> <IgnoreScene sceneName="a4dun_garden_level_01_E05S05" /> <IgnoreScene sceneName="a4dun_garden_level_01_E05S04" /> <IgnoreScene sceneName="a4dun_garden_level_01_E04S04" /> </IgnoreScenes> </TrinityExploreDungeon> <MoveToActor questId="1" stepId="1" actorId="368169" /> <ToggleTargeting questId="1" combat="True" looting="True" killRadius="90" lootRadius="90" /> <While condition="ActorExistsAt(368169, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)"> <MoveToActor questId="1" stepId="1" actorId="368169" /> </While> </If> <TrinityLoadProfile nodelay="True" file="Bounties and Rift.xml" /> </HaveBounty>) Line 35 System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900"> <While condition="CurrentWorldId != 109513"> <UseWaypoint waypointNumber="41" questId="1" /> <WaitTimer questId="1" stepId="1" waitTime="2500" /> </While> <If condition="CurrentWorldId == 109513"> <ToggleTargeting questId="1" combat="true" looting="true" killRadius="15" lootRadius="10" /> <TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False"> <PrioritizeScenes> <PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" /> <PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" /> <PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" /> </PrioritizeScenes> <IgnoreScenes> <IgnoreScene sceneName="a4dun_garden_level_01_E04S05" /> <IgnoreScene sceneName="a4dun_garden_level_01_E05S05" /> <IgnoreScene sceneName="a4dun_garden_level_01_E05S04" /> <IgnoreScene sceneName="a4dun_garden_level_01_E04S04" /> </IgnoreScenes> </TrinityExploreDungeon> <MoveToActor questId="1" stepId="1" actorId="368169" /> <ToggleTargeting questId="1" combat="True" looting="True" killRadius="90" lootRadius="90" /> <While condition="ActorExistsAt(368169, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)"> <MoveToActor questId="1" stepId="1" actorId="368169" /> </While> </If> <TrinityLoadProfile nodelay="True" file="Bounties and Rift.xml" /> </HaveBounty>) Line 35 at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ..(XElement , Type ) at ...(XElement ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ..(XElement , PropertyInfo ) at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at Zeta.Bot.Profile.Profile.Load(XElement element, String path) at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
A thing i forgot to say in last reply, is that i just reinstalled demonbuddy after a long break, so it's a fresh download from the website..
The bot runs great, except when it's done clearing the rift it will just run around aimlessly inside the rift until I help it leave. Is this a problem on my end, or is this intended?