Quick profile, haven't done any long testing on it yet. Only tested for a bit on a barbarian. Features: 31 million EXP per run 231k gold per run bounty completion No DPS gear required (prob not a good run for HC though) Requirements: Adventure mode unlocked Toughness/movespeed gear (recommended) Toughness/movespeed skill build (recommended) Homing pads (required for now) Ignore chests, rare chests, bodies, shrines (you can keep EXP shrine) Tested on Trinity 1.8.20 Disable profile reload on death in QuestTools Please post stats if you do run it. Thanks. View attachment MinersGoldv1.1.xml
when the char dies after having the quest activated, can you add that he revives in town? mine just died 2 or 3 times..then left the game there..
Spams error. Upon beginning. Exception when terminating bot thread. System.InvalidOperationException: Sequence contains no elements at System.Linq.Enumerable.Min(IEnumerable`1 source) at System.Linq.Enumerable.Min[TSource](IEnumerable`1 source, Func`2 selector) at Trinity.XmlTags.TrinityTownRun.GetMinDurability() in c:\Users\J\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityTownRun.cs:line 68 at Trinity.XmlTags.TrinityTownRun.CheckDurability() in c:\Users\J\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityTownRun.cs:line 63 at Trinity.XmlTags.TrinityTownRun.<CreateBehavior>b__2(Object ret) in c:\Users\J\Documents\Demonbuddy\Plugins\Trinity\XmlTags\TrinityTownRun.cs:line 79 at Zeta.TreeSharp.Decorator.CanRun(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.()
Well, I realized some things that I need to change. I had homing pads on when I was testing it, but I just realized sometimes mobs are next to the Miner so you don't actually get to town portal. Annnnnd I guess my barbarian was too tanky since it doesn't actually die very often doing this. I'll change it for a squishier character.
I'm running naked manually and only survive if I manage to tumble/shadow away (DH) Even with gear I was dying.
I added a waittimer after the bot enters the game and checked for the bounty manually. It hasn't left whenever Miner's Gold spawns. Or are you talking about it leaving before the bounty completes? I guess it should be some amount of toughness gear required. My bot is running fine with a 2.7m toughness DH using only Vault. What version of trinity do you have? If you're still getting the error.
So far I havent been able to get the profile to even work, it will log out even when the bounty is there. Reinstalling DB fresh now. I would say that after clicking the bounty dude, if you die then respawn in town should fix that, else TP.
Is your trinity updated? to support bounties. I've been running this okay for about 30 min on Demonbuddy v1.1.1788.355 and Trinity v1.8.20.
Get this now. Failed to load profile: Path to profile element is not valid; file not found System.IO.FileNotFoundException: Path to profile element is not valid; file not found at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath) On trinity .22
It's just trinity. @Viz I think you deleted/moved the xml file. Try reloading it. That's the error I get if I move/delete the file and click start before loading it again.
Got it working, it didnt like the latest trinity I guess? Dieing make sthe bot become retarded. She dies, respawns and sits there stuttering liek a moron. I think ill stick to normal mob killing..
Yeah, I didn't realize that since I wrote it while testing with my Barbarian. I fixed the dying part, as long as you don't die after talking to the Miner. Cannot figure out how to make it choose to Revive in Town instead of at Checkpoint/Corpse after talking to the Miner. I don't know if it's worth spending more effort to fix this profile so you don't have to have homing pads, It's not all that amazing of a run to begin with. Uploading a new version that should work fine as long as you have a 2m+ toughness and homing pads.
how did you get the profile working? revert to another trinity? i JUST got the bot so am using whatever trinity comes with the download.
I'm using the profile as we speak. Getting about 1,1B exp and 9mil gold/hour. This is with a barbarian who has around 20 mil toughness. Errors I've come across from time to time: -Bot instantly TP's home when he arrives at the portal in the desert instead of running to the miner -The bot sometimes gets stuck in the desert when there are mobs blocking its path -Backtracking (perhaps this has to do with my settings? I don't know) Overall I'm pretty pleased with the amount of exp and gold I'm getting.