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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. heftzwecke

      heftzwecke New Member

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      restart DB!!
       
    2. frederikh

      frederikh New Member

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      Ok that worked, now another problem accured:
      [MoveToMapMarker] ReachedDestination, finished!
      =======RIFT BOSS DOWN=======
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=563476
      [Trinity] Town Portal timer finished
      Leaving game, reason: ======RINSE AND REPEAT======
      Last run acquired 4713 gold.
      [Trinity] New Game - resetting everything
      Waiting 2.9 seconds before next game...
      Creating new game. Params: [Act: OpenWorld, Difficulty: Hard, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]

      It said that the riftboss was killed, but it had only cleared 20 % of the rift according to the bar, it teleports to town, talks to the NPC and shortly after closses the game.

      Help!
       
    3. xwozone

      xwozone Active Member

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      Thats what i thought, i wasnt sure if it had been fixed yet. Thanks for the heads up!
       
    4. Nalusachito

      Nalusachito New Member

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      pathing is better, however bot won't loot sometime even rare equipment was next to him
       
    5. rh8452

      rh8452 New Member

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      Works fine for me, few minor pathing issues in goofy places like pandemonium fortress, but nothing gamebreaking.

      I suspect 90% of the people not able to get it to work just didn't replace the required file or know how to update DB/trinity.
       
    6. Nalusachito

      Nalusachito New Member

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      still got boss detection problem.
       
    7. bonescythe

      bonescythe New Member

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      Have been running this for a couple hours now. There are 2 key problems, I've noticed it will rarely run a game where it will not pick up any items, including legs, I imagine that's an issue with Trinity .23 though and not the profile itself.

      The other problem is the rifts fairly regularly spawn a single-level zone, and the bot will encounter the town stone well before it spawns the boss. Is it possible to have the bot detect if it's finding the town stone on the first level and fully clear? Obviously if you find the town stone on level 4 or 5 you don't want to backtrack since it's a waste of time. I just think those single level rifts are very worth it since they're usually crawling with high-density elites.
       
    8. tywinBuddy

      tywinBuddy New Member

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      It's been running for 5 hours + since this morning after I fixed things, lph is about 2.2, great profile I'd say. It's better than NWL's profile mainly in pathing.

      Not sure if this is possible for profiling: the bot got stupid exploring spider queen map and took really long to find the next level, I know it is the worst map ever but if you can improve the pathing on this map it will be awesome.

      Bot can't auto-spend shard, not a profile's job, but the bot keeps running when it got 500 shards. A little waste but acceptable for a bot.

      This version is running really well, I suggest to make a package for it in case ezupdater mess everything up.
       
    9. tywinBuddy

      tywinBuddy New Member

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      After 2.04 Manglemaw nerf, this is the first profile I got 2+ lph. NWL's rifter did good in a certain rev, but with the latest version the bot constantly got lost and had to reset, which greatly brings down lph.

      2+ lph is considered amazing for a bot, if it is completely afkable. Good job!!
       
    10. dthien0511

      dthien0511 New Member

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      Code:
      [Trinity] Blacklisting target TentacleBear_A ActorSNO=210502 RActorGUID=-979435363 due to possible stuck/flipflop!
      =======TOWNSTONE FOUND======
      =========FORCE RESET========
      [Trinity] Blacklisting target TentacleBear_A ActorSNO=210502 RActorGUID=-975961945 due to possible stuck/flipflop!
      [Trinity] Blacklisting target TentacleBear_A ActorSNO=210502 RActorGUID=-975961945 due to possible stuck/flipflop!
      [Trinity] Blacklisting target TentacleBear_A ActorSNO=210502 RActorGUID=-975896395 due to possible stuck/flipflop!
      [Trinity] Blacklisting target TentacleBear_A ActorSNO=210502 RActorGUID=-975896395 due to possible stuck/flipflop!
      [Trinity] Blacklisting target TentacleHorse_Fat_B ActorSNO=207559 RActorGUID=-976223993 due to possible stuck/flipflop!
      [Trinity] Blacklisting target TentacleHorse_Fat_B ActorSNO=207559 RActorGUID=-976223993 due to possible stuck/flipflop!
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=459457
      [Trinity] Town Portal timer finished
      Chose Trinity as your combat routine
      [Trinity] Saving Config file
      [Trinity] Item Rules doesn't handle Blood Shard of type Unknown and quality Special!
      [Trinity] Town Portal timer finished
      [Trinity] Stuck casting town portal, moving a little
      - Trying to teleport to town even when it still has around 2% left until rift guardian spawns.
      - After killing rift guardian, a leg drops right in front of the bot but it never try to pick it up, just teleport back to town and reset the game.
      - I don't know why but the bot always try to avoid elite packs (I set my trinity combat routine to avoid nothing, elite range is also set to max.)
      - Sometime it goes back and forth within 5-10 yards. I even try to move the bot to another location but it goes back to the old place then goes back and forth again.
      - It goes around a fixed location near portal to level 6 without trying to find it. I have to move it to level 6 manually.
      Code:
      ======PORTAL TO LEVEL 3=====
      [MoveToMapMarker] DestinationWorlId matched, finished 
      =======EXPLORE LEVEL 3======
      [Trinity] Rifting, exitNameHash found 1938876096. Tag Finished.
      ======PORTAL TO LEVEL 4=====
      [MoveToMapMarker] ReachedDestination, finished!
      =======RIFT BOSS DOWN=======
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=483393
      [Trinity] Town Portal timer finished
      =======EXPLORE LEVEL 4======
      
      The bot thinks the rift boss is killed and try to tele back to town when it hasnt been killed yet.
       
      Last edited: Apr 17, 2014
    11. jyun124

      jyun124 New Member

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      Is running this profile with Trinity 1.8.24 fine? I'm currently using it with not much of a problem.

      Sometimes it gets stuck going to level 2 after it have explored all the areas of level 1 and goes to town when finding tp stone.
       
    12. Hirobo

      Hirobo New Member

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      This seems to work well, except sometimes it thinks the rift boss is dead and tries to tele out.

      [Trinity] Rifting, exitNameHash found 1938876095. Tag Finished.
      ======PORTAL TO LEVEL 3=====
      [MoveToMapMarker] ReachedDestination, finished!
      =======RIFT BOSS DOWN=======
       
    13. spongebobbot

      spongebobbot New Member

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      Exact ! Same problem for me here.

      Bot stop running before level 2 entrance/ thinks rift boss is dead and tele out

      Could be sole pathing/dongeon.cs thing error.

      Happens quite often.

      Looks like i cant even reach a boss to test things more lol

      Could it be a lag issue ?????

      This fixed my problem with bounties profile so maybe we can tweak the rift profile too ?:

      . If someone has same problem, open Rakanoth profile with note pad or editing tool
      and find a line " actorID=161276" ..... at the end of line you will see waitTime=1000. Change it to waitTime= 5000 or 6000 (depends on your computer's lag problem)m
       
      Last edited: Apr 17, 2014
    14. Oksehode

      Oksehode Active Member

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      How can the pathing be better when both profiles use the exact same boxSize and boxTolerance values?
       
    15. motsmots

      motsmots Member

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      Magic. Sometimes these boards feel like being the last atheist on the earth fighting against a horde of creationists. The shit people here believe and think they know is mindboggling :)
       
    16. Karakann

      Karakann New Member

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      same problem

      and [Trinity][Performance] Execution of the block OnPulse took 3468.63ms.
       
    17. gamingsynergies

      gamingsynergies Member

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      This is awesome. Seems to be about 30% more efficient than my current rift profile.

      One possible suggestions: why not have it create rift 2 in the same game as rift 1? Why open a new game? The advantage of doing it in the same game is the bonus exp pool won't get reset. I seem to be finding a pool of reflection about 60-70% of the time in rifts. As long as you don't die, the bonus exp will rollover from rift to rift. It seems to me that creating all of your rifts in a run in one game would yield greater exp, with no real downside (except the ~20 second wait).

      There could be a reason you aren't doing this that I have overlooked.
       
    18. hydrogenman

      hydrogenman New Member

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      Pools carry over to new games
       
    19. motsmots

      motsmots Member

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      Im not sure you understand how the bonus xp wells function. It does carry over. Why would you think otherwise?
       
    20. gamingsynergies

      gamingsynergies Member

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      Never knew it did until now. It makes sense to me that bonuses would be confined to an individual game (like how NG worked). Guess now. That is great. Ignore my comment then. Great profile!
       
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