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  • DungeonBuddy Crash on Rattlegore

    Discussion in 'Honorbuddy Support' started by gagan101, Apr 7, 2014.

    1. gagan101

      gagan101 New Member

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      Everytime i i use dungeonbuddy no matter if it is 90 heroics or regular Scholomance, right as Rattlegore is spawning Wow Crashes. if i stop bot right before the fight its does not crash.. :mad:
       

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    2. CodenameG

      CodenameG New Member

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      try changing wow to dx9 mode, you can do this in your wow graphic settings.

      if it still crashes then report it in the dungeonbuddy section.
       
    3. gagan101

      gagan101 New Member

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      okay i tried that sadly, no luck, just posted in dungeonbuddy post.
       
    4. CodenameG

      CodenameG New Member

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      alrighty then. wait and see what they say.
       
    5. Oliveriskickass

      Oliveriskickass New Member

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      I found that changing the max fps on wow fixed the crashing, go into advance settings on wow and change the max background fps to the lowest it can be (8), and then the max foreground fps to about 15.

      Hope this solves your problem as it seems to have solved mine!
       
    6. Oliveriskickass

      Oliveriskickass New Member

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      On second glance this didnt fix the solution for me, I noticed ur comment on the dungeon buddy thread just got looked over and brushed aside :/ if anyone knows a fix for this please do share!
       
    7. CodenameG

      CodenameG New Member

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    8. Macatho

      Macatho New Member

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      Same issue here. Dungeonbuddy works flawlessly untill Rattlegore, then it's a mass wow-crash.
      Earlier HBs like 719 etc worked fine on rattlegore, sadly that bot didnt wait for rattlegore to spawn so they tried to pass through the gate thinking that the encounter was completed.
      This was fixed by adding a wait for rattlegore in DB. Maybe this wait-timer is causing the crash?

      PHP:
              public Composite WaitForRattlegoreSpawn()
              {
                  
      // Wait for Rattlegore to spawn.
                  
      var spawnLoc = new WoWPoint(261.905891.38342113.4891);

                  return new 
      Decorator(ctx => ctx == null && Me.IsTank() && !IsRattleGoreExitGateOpen 
                          
      && Targeting.Instance.IsEmpty() && Me.Location.DistanceSqr(spawnLoc) < 20 20,
                          new 
      PrioritySelector(
                              new 
      ActionSetActivity("Waiting for Rattlegore spawn"),
                              new 
      ActionAlwaysSucceed()));
              }
       
      Last edited: May 16, 2014

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