Everytime i i use dungeonbuddy no matter if it is 90 heroics or regular Scholomance, right as Rattlegore is spawning Wow Crashes. if i stop bot right before the fight its does not crash..
try changing wow to dx9 mode, you can do this in your wow graphic settings. if it still crashes then report it in the dungeonbuddy section.
I found that changing the max fps on wow fixed the crashing, go into advance settings on wow and change the max background fps to the lowest it can be (8), and then the max foreground fps to about 15. Hope this solves your problem as it seems to have solved mine!
On second glance this didnt fix the solution for me, I noticed ur comment on the dungeon buddy thread just got looked over and brushed aside :/ if anyone knows a fix for this please do share!
you can try the latest beta client. http://www.thebuddyforum.com/releases/123044-honorbuddy-beta-builds.html as far as that framelimiting stuff, it should be off. you want as many fps as possible for the bot to run smoothly. so ether turn it off, or turn it all the way up.
Same issue here. Dungeonbuddy works flawlessly untill Rattlegore, then it's a mass wow-crash. Earlier HBs like 719 etc worked fine on rattlegore, sadly that bot didnt wait for rattlegore to spawn so they tried to pass through the gate thinking that the encounter was completed. This was fixed by adding a wait for rattlegore in DB. Maybe this wait-timer is causing the crash? PHP: public Composite WaitForRattlegoreSpawn() { // Wait for Rattlegore to spawn. var spawnLoc = new WoWPoint(261.9058, 91.38342, 113.4891); return new Decorator(ctx => ctx == null && Me.IsTank() && !IsRattleGoreExitGateOpen && Targeting.Instance.IsEmpty() && Me.Location.DistanceSqr(spawnLoc) < 20 * 20, new PrioritySelector( new ActionSetActivity("Waiting for Rattlegore spawn"), new ActionAlwaysSucceed())); }