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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. DyingHymn

      DyingHymn New Member

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      1. roll back to old ver plugins as first post said.
      2. update profiles
       
    2. elninost0rm1

      elninost0rm1 New Member

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      EDIT: I'll try and see if I can get it working when I get home. I didn't notice that we shouldn't be using the beta anymore.

      So many hoops to jump through all the time. :-/ Name of the game I guess.

      Yeah I'm on .24 and .45, etc. I'll roll back to the stable DB.

      That said, what file in Trinity saves your config? Gonna do a clean install but I don't want to reconfigure TRinity each time I do that.
       
    3. DyingHymn

      DyingHymn New Member

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      Glad to see it working! In fact I know it may become better but I have no idea how much it will be better. Will try out tmr.

      In fact this new param values are only my initial guess. Some of them may need tuning. So please report if odd things happened.
       
    4. DyingHymn

      DyingHymn New Member

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      Keep all things in /Settings and /Profiles if you have.
       
    5. elninost0rm1

      elninost0rm1 New Member

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      Gotcha, thanks.
       
    6. DyingHymn

      DyingHymn New Member

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      Speaking to Tyrael is annoying, but not wasting to much time for pure rifting so I guess it's just fine. Blacklisting Tyrael will disable bounties as imo in the same botbase thread the blacklist is maintained which ever profile is loaded.
       
    7. hpark62

      hpark62 New Member

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      Is there any explanation when bot suddenly just stops combat and stand idle though? It has to die multiple times and then finally get back to work...or I manually fight fight until it somehow recognizes. If this only happens to me, I think it's because of my frequent D/C of internet...hmm

      oh actually, whenever it happens, such message seems to appear when as soon as bot resumes:
       
      Last edited: Apr 21, 2014
    8. Oksehode

      Oksehode Active Member

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      @DyingHymn

      1. Bot got stuck where the red circle is. Unstuck was unsuccessful with 10 tries.
      The green circle is where the bot died. After that, he backtracked all the way to start and started exploring already explored nodes. I don't know if it was caused by the bot dieing or not.

      The 2nd map was almost a replica of the first and the bot did the same thing without dieing. Don't think there's any need to post screenshot.

      352652.jpg


      2. On this map the bot started backtracking from the red circle all the way back to start again and a full circle around the map. After that he exited to the next level just fine.

      342477.jpg

      3. On this map He did a real marathon backtracking session. He ran from the red circle to the green squares to explore the remaining on the map. Maybe its exploration is to precise now?

      349048.jpg

      4. Almost same issue as 2. Backtracking from red circle to green circles

      342477_2.jpg

      I think the pathPrecision value in collaboration with boxSize and boxTolerance needs tweaking. A lot more stucks and backtracking now.

      -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      I have turned off pathPrecision now and everything under this sentence is without pathPrecision.

      5. On this map the bot gets stuck trying to target a field gate. Red circle indicates where it is.

      330531.jpg

      Code:
       Open    Target=trOut_TristramField_Field_Gate      SNO=170913 Elite=False Weight=31000 Type=Door
       
      Last edited: Apr 21, 2014
    9. Swatti

      Swatti Member

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      ZOMG!!1 I got it working, i think. Its doing a rift atm. Will monitor.

      SVN refuces to dl the plugin, had to manually dl that. intended?
       
    10. hpark62

      hpark62 New Member

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      I don't think it should, unless you have correctly put the address correctly, there's no problem with automatic update, even for the plugin:
      https://subversion.assembla.com/svn/rift-bot/trunk
       
    11. Alve

      Alve New Member

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      I use common with bounties, he doing bounties perfectly, bounty end, he get price and when he should open rift he restart game.

      Code:
      17:46:24.370 INFO  BrainBehavior Opening stash
      17:46:24.411 INFO  BrainBehavior Opening stash
      17:46:25.378 DEBUG BrainBehavior Closing inventory window
      17:46:25.380 DEBUG BrainBehavior Done vendoring!
      17:46:25.382 INFO  Logger [Trinity] TownRun complete
      17:46:25.518 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 9890d132-4fc0-4334-9803-b809abf13686
      17:46:26.925 INFO  Logger [Trinity] Clicking UI element Conversation Button (902963200)
      17:46:27.370 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] dbfa9ef2-1302-4736-b784-93c570ca86af
      17:46:27.378 INFO  LogMessageTag Lets make sure we are actually in the right town
      17:46:27.475 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 742601db-69d7-428d-898a-34c93b10911b
      17:46:27.476 INFO  LogMessageTag Attempting to interact with Tyrael
      17:46:27.517 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 8ecb82b3-2ca9-4f1b-bbbf-338be7694c1b
      17:46:31.937 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] ab780e62-8bc2-41a9-870a-3cef33322540
      17:46:31.938 INFO  LogMessageTag Should have interacted with him by now.
      17:46:32.044 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 699ab8b4-3c05-4b14-848e-24e1b933fd09
      17:46:32.047 INFO  Logger [Trinity] Loading new profile.
      17:46:32.339 INFO  ProfileManager Loaded profile Rift Bot Common with Bounties
      17:46:35.351 DEBUG TrinityDebug [Trinity] New profile found - updating TargetBlacklists
      17:46:35.365 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 73acc232-3b87-4b2b-b6ab-c77099d491c1
      17:46:35.875 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 4ed31992-e1d7-4ddb-942f-075ba1f9c79e
      17:46:35.876 INFO  Logger [Trinity] TrinityLoadOnce: Found 2 Total Profiles, 1 Used Profiles, 1 Unused Profiles
      17:46:35.898 INFO  Logger [Trinity] TrinityLoadOnce: Loading next profile: ../../Rifts/Common.xml
      17:46:36.201 INFO  ProfileManager Failed to load profile: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
        <If condition="CurrentWorldId == 288454">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
        </If>
        <If condition="CurrentWorldId == 288685">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
        </If>
        <If condition="CurrentWorldId == 288687">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
        </If>
        <If condition="CurrentWorldId == 288798">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
        </If>
        <If condition="CurrentWorldId == 288800">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
        </If>
        <If condition="CurrentWorldId == 288802">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
        </If>
        <If condition="CurrentWorldId == 288804">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
        </If>
        <WaitTimer questId="312429" stepId="2" waitTime="1000" />
        <LoadProfile file="ExploreCommon.xml" />
      </RiftQuestAndStep>) Line 47
      17:46:36.202 ERROR ProfileManager System.Exception: Element RiftQuestAndStep is not supported. Please check your XML and try again. (<RiftQuestAndStep questId="337492" stepId="1">
        <If condition="CurrentWorldId == 288454">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" interactRange="15" destinationWorldId="288685" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876094" destinationWorldId="288685" />
        </If>
        <If condition="CurrentWorldId == 288685">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" interactRange="15" destinationWorldId="288687" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876095" destinationWorldId="288687" />
        </If>
        <If condition="CurrentWorldId == 288687">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" interactRange="15" destinationWorldId="288798" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876096" destinationWorldId="288798" />
        </If>
        <If condition="CurrentWorldId == 288798">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" interactRange="15" destinationWorldId="288800" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876097" destinationWorldId="288800" />
        </If>
        <If condition="CurrentWorldId == 288800">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" interactRange="15" destinationWorldId="288802" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876098" destinationWorldId="288802" />
        </If>
        <If condition="CurrentWorldId == 288802">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" interactRange="15" destinationWorldId="288804" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876099" destinationWorldId="288804" />
        </If>
        <If condition="CurrentWorldId == 288804">
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" interactRange="15" destinationWorldId="288810" />
          <MoveToMapMarker questId="312429" stepId="2" exitNameHash="1938876100" destinationWorldId="288810" />
        </If>
        <WaitTimer questId="312429" stepId="2" waitTime="1000" />
        <LoadProfile file="ExploreCommon.xml" />
      </RiftQuestAndStep>) Line 47
         w ..(PropertyInfo , XElement , Object )
         w Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
         w ..(PropertyInfo , XElement , Object )
         w Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
         w ..(XElement , Type )
         w ...(XElement )
         w System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
         w System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
         w System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
         w ..(XElement , PropertyInfo )
         w ..(PropertyInfo , XElement , Object )
         w Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
         w Zeta.Bot.Profile.Profile.Load(XElement element, String path)
         w Zeta.Bot.Profile.Profile.Load(String path)
         w Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
      17:46:36.283 INFO  Logger [Trinity] TrinityLoadOnce: Found 2 Total Profiles, 1 Used Profiles, 0 Unused Profiles
      17:46:36.284 INFO  Logger [Trinity] TrinityLoadOnce: All available profiles have been used!
      17:46:36.335 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] f40c51e9-319e-4717-b01e-520c454c022a
      17:46:36.876 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] d044f774-9dd5-4277-bdd3-cc6f8b43491f
      17:46:36.878 INFO  LeaveGameTag Leaving game, reason: 
      17:46:36.880 INFO  ProfileOrderManager Profile completed
      17:46:36.881 INFO  ProfileOrderManager Number of games completed: 10
      17:46:36.982 INFO  GameStats Last run acquired 258429 gold.
      17:46:36.984 INFO  Logger [Trinity] New Game - resetting everything
      17:46:47.740 INFO  BrainBehavior Waiting 14 seconds before next game...
      17:47:01.766 INFO  BnetParty Creating new game. Params: [Act: OpenWorld, Difficulty: Expert, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
      17:47:20.564 INFO  ProfileManager Loaded profile Rift Bot Common with Bounties
      17:47:20.642 INFO  BrainBehavior GameChanged. Clearing actors
      17:47:20.665 DEBUG GameStats Joined a game!
      When i start only Common it salvage sell then stay and restart game over and over. Trinity .24, Questtool .45, demonbuddy .357
       
    12. speculoos

      speculoos Member

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      I installed everything you advise on first post ( fresh installed ). Bot finished Act 4 bounty but kept on going without completing the quest Return to Tyrael in Bastion's Keep.

      Edit: 2nd rift : stay blocked on a Warded Door in "Counselor's paradox 2" Map Name : X1 LR Level 02 Tile set Catacombs) a bit of backtracking too at the start of the map

      Edit2 : I know its not coming from your profile but i get A LOT of "[Trinity][Performance] Execution of the block " issues... Anyone else having the same atm?
       
      Last edited: Apr 21, 2014
    13. lcolorio

      lcolorio Member

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      Having same issue. Trinity, plugin, and xml's all current from SVN.
       
    14. snakkes

      snakkes New Member

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      Awesome bot, but sometimes Diablo 3 looks like it DCs and it looks like that for 2-4 seconds, then suddenly it starts to work again :S

      Only happens with this profile for me :S

      Anyone else experienced it?
       
    15. speculoos

      speculoos Member

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      Look at DB window do you see these kind of thing ? [Trinity][Performance] Execution of the block NavigateTo took 1503.38ms. in red? If yes i think there is a problem with either trinity atm or the DB version we use on this profile i'm not sure?
       
    16. Oksehode

      Oksehode Active Member

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      Quit Demonbuddy, delete the "CompiledAssemblies" folder and start Demonbuddy again. See if that works.
       
    17. madhatter55

      madhatter55 New Member

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      nevermind i'm an idiot! lol
       
      Last edited: Apr 21, 2014
    18. doraemon1293

      doraemon1293 New Member

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      confirmed it also happens to me
       
    19. Oksehode

      Oksehode Active Member

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      @DyingHymn

      I think the pathPrecision value in collaboration with boxSize and boxTolerance needs tweaking. A lot more stucks and backtracking now.

      See my previous post for screenshots.
       
    20. Swatti

      Swatti Member

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      So far runnin VERY nicely. One time the bot quit at 50% or so... Not sure why. Missed one Guardian loot, got shards tho, dont care.

      Getting some "running back where i just was" quit often, pathing issue? Minor problem but may trigger gold-restart.

      Bit OT but is there a way to force "combat looting" ? As in something drops, run to it. I play WD so i got time, my summons do 80% of my dps ^^
       
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