Hi everyone - I did a very simple thing and combined this video I found tonight on the internet that describes how to set up the infinite spawn scenario: Act 5 | Portal from Abandoned Siege Camp | Objective Kill Emikdeva For His Siege Runes [video=youtube;5wVFOGbzwLI]https://www.youtube.com/watch?v=5wVFOGbzwLI[/video] With a simple "combat+pickup only" profile script I found on these forums that will allow you to infinitely farm the area with no specific objective once you've set up the infinitely spawning monsters as shown in the video above. Code: <Profile> <Name>Infinite Respawn Act 5 Siege Rune Emikdeva</Name> <GameParams quest="273790" step="43" act="A5" difficulty="Torment6" resumeFromSave="False" isPrivate="True" numGames="-1"/> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <Order> <MoveTo /> </Order> </Profile> This is all afk-able after the initial set up from video and working flawlessly for me for the last ~3 hours and counting - hopefully this will work for others! XP yield is ~750M+/hr on T4 up to ~1.5B+/hr on T6 depending on gear/class/etc. ~0.6 L/hr on T4 over a VERY small 3 hr sample. There are 3 demons that can spawn at the map fringe shrine - make sure it is EMIKDEVA not any other named demon. The infinitely spawning adds are called SOLDIER OF EMIKDEVA Fast refresh AoE type abilities and AoE items/weapons shine here and really increase your kill rate. I suggest setting Trinity pickup rule to legendary and gems ONLY (and plans/crafting mats/etc) - your bags will fill up fast. I found it helpful to clear the stairs area so you will not get combat chain dragged up and out of this area. But probably not necessary. It's also possible to step off to the side on the stairs to get out of combat and port back to town, change abilities, etc. This is a nice change of pace from creating ~60 games/hr - this is very fast xp with only 1 game created. I'm not sure if that's a red flag or not a red flag to Blizzard but it's different than most other xp farms in that way. Credit goes to the guy in the video for figuring out this method - and he figured it out from a Chinese guy's stream as he explains in the video. All I did was put it together with the blank farm script.
Only problem is he keeps trying to click the altar in the middle quite often, possible to add to the blacklist?
This is amazing man! My gear wasn't too great so I had to take it down to T4 (wish I could have done it on T6..) and I'm murdering these things! Thanks for the post!
I just tried this, here are my comments. - I only got 1billion/hr. I get 600M on Ghom but I also get a lot of gold and legendaries. - It is very difficult to set this up on T6. - "Inactivity timer tripped! Leaving game" even when I had enable gold inactivity unchecked.
Oh yeah forgot one more thing. Unless you have a spaulders of zakura, you can't do this for more than a couple hours before your items break. Your items lose durability while in combat and the bot isn't smart enough to walk to the right and TP out.
Is it possible to let the bot stay at a corner? Maybe pickup a gem or a legendary and the return to a corner? Because killing is much more easier if the bot dont go to the middle and get attacked around 360° degrees, then staying at the corner und killing with a wizard enemies with aoe.
Don't believe something like this is possible without editing Trinity or creating a plugin. As far as I know there is nothing at the profile level that is conditional to a drop. If there is please tell me because I have been looking myself.
Btw. this is my current result with a wizard on T4 (using Spaulders of Zakara): Char is able to kill T4, thats the good thing with this profile. In any other profile I have to use T1 or T2. But its not that highlight I thought it would be. Will botting with this profile another 3 or 4 hours.
[Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 26273495, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime() at Trinity.GameUI.SafeClickUIButtons() at Trinity.Trinity.OnPulse()
<Profile> <Name>Infinite Respawn Act 5 Siege Rune Emikdeva</Name> <GameParams quest="273790" step="43" act="A5" difficulty="Torment6" resumeFromSave="False" isPrivate="True" numGames="-1"/> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <Order> <MoveTo /> </Order> </Profile> open a profile , delete all and copy this in it . save it , load it run it
set inactivity time = 0 and in trinity disable all movement and stay in center t5 = 1b/h wizard use archon and unlimited arcane torrent/Cascade set inactivity time = 0 in bot setting (not in trinity)
OK, so my bot just goes to town and stands there once in a while for no reason. Isn't repairing and I have pick ups off so it isn't selling... it will just spawn a portal and sit in town then go back out and start the fight again.
Something super weird happened when I did this. My character had been standing there killing units for about 30mins when a friend came online asking for an invite. I accepted and tabbed out to win again. When I came back some 45mins later I was really surprised to see that my enchantress was running around helping us. Finally after about 30mins more she decided to ditch us. I have no idea how this happened and I couldn't find any info about this. I haven't been able to reproduce this "bug" either. Will try a bit later this evening. Anyone know?
follower will help you through fight and leave when your friend enter and fight finishes but coz fight here never ends follower never leaves