A few people keep mentioning that in your SVN we'll find links to some of the holiday achievements (Namely Noble Garden as of recently). Unless I Am blind (very good chance of that) I have been going through all of the folders of your SVN Link in this thread and cannot locate the profile. Am I missing something here? Thank you.
Hey vociferate its in there but I cant seem to get it to work with any of the botbases. One of them ran to the flight path blacklisted it then stood there and didn't do anything. Im not sure if there is a particular botbase for it because I see people saying it works but im not sure. Go to the 1-90 folder then at the bottom its the holiday folder.
Yeah just located it now - playing with its settings and watching it now. I know that you need to have the NobleGardenPlugin copied into the plugin folder. (I thought that the proifle would be located outside of the levelling packs xD) But thanks for the heads up!
Is the noblegardner plugin the file inside the folder that says the plugin? or did you download it from HB forums?
Ok downloaded the plugin file inside the kicks folder that says plugin turned it on for grind bot its running around grabbing eggs..wonder if I can make him farm one spot?
In the mission The Firelord - Quest - World of Warcraft " Profile: [Fly][N - Quest] Hyjal 80-82 [Kick]($Rev: 2166 $)" the bot enter in the quest instance of the battle with ragnaros dont talk with cenarius and dont initiate the battle...and only swimming in the lava dont complete the quest (i complete the quest manually)
Noticed this on 2 of my alts i leveled recently... If u stop the bot and press start again it will finish the quest as intended.
This Bug is already knowen: http://www.thebuddyforum.com/honorb...cks-1-90-mega-profile-pack-2.html#post1260134 But it needs a deeper look to fix it.
[H - Quest] Durotar 5-12 [Kick] Quest - Securing the Lines - Quest - World of Warcraft Quest - Winds in the Desert - Quest - World of Warcraft The current hotspots are in a narrow corridor with only a few mobs. Since the quests require 12 Harpy kills and 5 bags, the bot runs back and forth down this corridor for a long period of time trying to complete both and it looks very 'bottish'. I've edited some code below which I think should help. It's only been tested minimally but worked for me. ORIGINAL Starting on line 472 Code: <PickUp QuestName="Winds in the Desert" QuestId="834" GiverName="Rezlak" GiverId="3293" /> <PickUp QuestName="25236" QuestId="835" GiverName="Rezlak" GiverId="3293" /> <Objective QuestName="Winds in the Desert" QuestId="834" Type="CollectItem" ItemId="4918" CollectCount="5" /> <While Condition="Me.Level < 11 && HasQuest(835) && !IsQuestCompleted(835)" > <MoveTo X="937.4349" Y="-4604.769" Z="18.74153" /> <MoveTo X="848.7505" Y="-4675.528" Z="11.38481" /> <MoveTo X="891.6935" Y="-4815.606" Z="15.09311" /> <MoveTo X="1025.933" Y="-4808.149" Z="13.42153" /> <MoveTo X="1105.975" Y="-4680.975" Z="18.26805" /> </While> <CustomBehavior File="KillUntilComplete" QuestId="835" MobId="3116" MobId2="3115" X="986.0096" Y="-4585.85" Z="17.36679" /> <TurnIn QuestName="Winds in the Desert" QuestId="834" TurnInName="Rezlak" TurnInId="3293" /> <TurnIn QuestName="Securing the Lines" QuestId="835" TurnInName="Rezlak" TurnInId="3293" /> EDITED Starting on line 472 Code: <PickUp QuestName="Winds in the Desert" QuestId="834" GiverName="Rezlak" GiverId="3293" /> <PickUp QuestName="Securing the Lines" QuestId="835" GiverName="Rezlak" GiverId="3293" /> <While Condition="HasQuest(835) && !IsQuestCompleted(835)" > <CustomBehavior File="InteractWith" QuestId="835" MobId="3116" MobId2="3115" MobState="Alive"> <HuntingGrounds WaypointVisitStrategy="InOrder"> <Hotspot X="843.097" Y="-4707.49" Z="10.40453" /> <Hotspot X="883.5811" Y="-4814.351" Z="15.09196" /> <Hotspot X="947.9379" Y="-4822.507" Z="16.81509" /> <Hotspot X="952.6241" Y="-4764.657" Z="23.65701" /> <Hotspot X="1020.03" Y="-4822.907" Z="15.60011" /> <Hotspot X="1072.005" Y="-4699.484" Z="13.83637" /> <Hotspot X="1103.864" Y="-4685.976" Z="18.20791" /> </HuntingGrounds> </CustomBehavior> <If Condition="HasQuest (834) && !IsQuestCompleted(834)" > <Objective QuestName="Winds in the Desert" QuestId="834" Type="CollectItem" ItemId="4918" CollectCount="5" /> </If> </While> <TurnIn QuestName="Winds in the Desert" QuestId="834" TurnInName="Rezlak" TurnInId="3293" /> <TurnIn QuestName="Securing the Lines" QuestId="835" TurnInName="Rezlak" TurnInId="3293" />
Why is it attacking lvl 83 elite opal stonethrowers in Deepholm? There are no quests that i have in my quest log that pertain to these monsters, and i have no chance to kill them at lvl 83. It is also always using the ground mount, don't know why.
[Fly][H - Quest] LK 68-80 [Kick] Changes: Better Landing Spot and more Hotspots for the Interact and Increase the CollectionDistance from 30 to 75. Replace: Code: <CustomBehavior File="FlyTo" DestName="kill Scarlet Onslaughts" X="3092.13" Y="-502.3001" Z="124.5275" /> <CustomBehavior File="ForcedDismount" /> <UseMount Value="false" /> <CustomBehavior File="InteractWith" QuestId="12211" InteractByUsingItemId="37187" MobState="Dead" PreInteractMountStrategy="Dismount" MovementBy="NavigatorPreferred" MobId="27203" MobId2="27206" MobId3="27202" NumOfTimes="100" CollectionDistance="30"> <HuntingGrounds> <Hotspot X="2860.731" Y="-355.9215" Z="112.4787" /> <Hotspot X="2902.38" Y="-390.4395" Z="112.4625" /> </HuntingGrounds> With: Code: <CustomBehavior File="FlyTo" DestName="kill Scarlet Onslaughts" X="2860.154" Y="-353.4048" Z="112.4708" /> <CustomBehavior File="ForcedDismount" /> <UseMount Value="false" /> <CustomBehavior File="InteractWith" QuestId="12211" InteractByUsingItemId="37187" MobState="Dead" PreInteractMountStrategy="Dismount" MovementBy="NavigatorPreferred" MobId="27203" MobId2="27206" MobId3="27202" NumOfTimes="100" CollectionDistance="75"> <HuntingGrounds> <Hotspot X="2924.947" Y="-330.7132" Z="113.3945" /> <Hotspot X="2966.248" Y="-420.1722" Z="122.2446" /> <Hotspot X="2891.092" Y="-402.5223" Z="112.4624" /> <Hotspot X="2830.902" Y="-369.6718" Z="112.981" /> <Hotspot X="2869.433" Y="-444.7611" Z="118.1962" /> <Hotspot X="2904.539" Y="-469.9056" Z="125.2436" /> </HuntingGrounds>
Its better to use the KillMob Objective: Code: <Objective QuestName="Securing the Lines" QuestId="835" Type="KillMob" MobId="41007" KillCount="12" /> and then use the quest override for fixed hotspots: Code: <Quest Name="Securing the Lines" Id="835"> <Objective Type="KillMob" MobId="41007" KillCount="12"> <Hotspots> <Hotspot X="843.097" Y="-4707.49" Z="10.40453" /> <Hotspot X="883.5811" Y="-4814.351" Z="15.09196" /> <Hotspot X="947.9379" Y="-4822.507" Z="16.81509" /> <Hotspot X="952.6241" Y="-4764.657" Z="23.65701" /> <Hotspot X="1020.03" Y="-4822.907" Z="15.60011" /> <Hotspot X="1072.005" Y="-4699.484" Z="13.83637" /> <Hotspot X="1103.864" Y="-4685.976" Z="18.20791" /> </Hotspots> </Objective> </Quest> and the same for colleting: Code: <Objective QuestName="Winds in the Desert" QuestId="834" Type="CollectItem" ItemId="4918" CollectCount="5" /> Code: <Quest Name="Winds in the Desert" Id="834"> <Objective Type="CollectItem" ItemId="4918" CollectCount="5"> <Hotspots> <Hotspot X="843.097" Y="-4707.49" Z="10.40453" /> <Hotspot X="883.5811" Y="-4814.351" Z="15.09196" /> <Hotspot X="947.9379" Y="-4822.507" Z="16.81509" /> <Hotspot X="952.6241" Y="-4764.657" Z="23.65701" /> <Hotspot X="1020.03" Y="-4822.907" Z="15.60011" /> <Hotspot X="1072.005" Y="-4699.484" Z="13.83637" /> <Hotspot X="1103.864" Y="-4685.976" Z="18.20791" /> </Hotspots> </Objective> </Quest> And you cant set the Collecting Objective into the Kill While Loop, because when you haved completed the Killing Quest, he will never use the Collection Objective ^^ And you should have the Collecting before the Kill Objective because when on the way to Collect the Items, you Kill some Mobs needed for the Kill Quest. So your finished faster ^^
I posted this in support and they said it was a profile issue and to post it here... During the quest to kill Venomblood Scorpid and use the item on them, the toon moved to the hunting ground center and just stood there (after already getting several quest items without issue) and said "[09:29:54.682 D] Activity: No viable mobs in area." however there was one right there.. Looks like it was blacklisted but not sure why... I waited a few minutes, bumped the bot, then finally targeted the Scorpid and started combat manually, that made it work.. I stopped the bot to upload the issue. The same thing happened in the same spot with another toon a few days ago. Log attached. View attachment 126552
I'm not sure exactly how to post this, but i'll give it my best shot. I'm a sub rogue using you questing, and instead of taking rogue items ( leather/daggers/swords) for the quest rewards, it grabs mail/2h/bows instead, is there a way i can change this so it will grab more useful items as the rewards? Also apologies if this is a bad post.
Hi, all, The profile and plugin are located in the Holiday sub-folder where all such seasonal things are located: .../1-90 Questing Profile Pack/Holiday/Noblegarden/ You drag and drop the NobleGardenerAchievementPlugin folder to your .../Honorbuddy/Plugins/ directory. Don't forget to relaunch Honorbuddy after modifying its Plugins folder. The profile has not been updated for this year, if there are any changes. cheers, chinajade
Hi, Joker76, Thank you very much for the refinements! You must be using a melee character. Using InteractWith to kill mobs usually gets a lot of complaints for ranged players. As such, we reworked your solution slightly using other techniques. But the new solution with the expanded hunting ground has been incorporated into v3210. Thanks again! chinajade [size=-2]Ref: Joker76's problem report w/recommended repair[/size] [UPDATE 25-Apr-2014 11:41UTC by chinajade]: This was the pattern we followed when making the changes. Thanks! [size=-2]Ref: MaxMuster's recommendation for fix for "Secure the Lines!"[/size]
Hi, Meatsauce, These type of problems are usually caused by misbehaving plugins and other things. There is no chance of helping you with problems like this, unless you attach the full log that captures the issue. Please see the guide for Reporting Problems or Seeking Assistance. cheers, chinajade
Thanks once again for the improvements, MaxMuster! The changes have been folded into v3211. cheers, chinajade [size=-2]Ref: MaxMuster's profile improvements for "Let Them Not Rise!"[/size]
Hi, Merlin75, and many thanks for the log. The problem is a bug in InteractWith. With its rework, it is no longer converting 'alive' mobs into the 'dead' ones needed by the quest. The issue has already been captured as HB-710 ("InteractWith doesn't kill mobs when MobState="Dead" specified"). For now, please just do the quest manually as a work-around. cheers, chinajade [size=-2]Ref: Merlin75's problem report w/log[/size]
Hi, Metatagz, and welcome aboard. A profile does not participate in quest reward selection. Quest rewards are chosen by Honorbuddy based on a heuristic that scores each reward. In general, Honorbuddy uses the following guidelines: Choose the best upgrade, if an upgrade is offered Honorbuddy considers the 'spec' when chosing the weapon--Assassination, Combat, and Subtlety rogues all have different requirements. If none of the quest rewards is an upgrade, then chose the reward that offers the most coin. If you feel Honorbuddy is choosing the wrong quest reward, please open a new thread in the Support forum. The staff will need you to attach both your main log, and your AutoEquip log that captured the event. Ref: [Guide] How to attach your log Without the logs, there is nothing to analyze, and the staff must assume that Honorbuddy did the right thing. cheers, chinajade