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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. abc12345

      abc12345 New Member

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      my bot roaming around after completed the quest..

      [Trinity] Clicking UI element Bounty Reward Dialog (162512896)
      [Trinity][Movement] Navigator Moved dest=x="1059" y="1" z="2" (Name=Shrine_Global_Enlightened Dist=40 IsElite=False LoS=True HP=-1.00 Dir=SE)
      [Trinity][Movement] Navigator Moved dest=x="1059" y="1" z="2" (Name=Shrine_Global_Enlightened Dist=36 IsElite=False LoS=False HP=-1.00 Dir=SE)
      [Trinity][Movement] Navigator Moved dest=x="1059" y="1" z="2" (Name=Shrine_Global_Enlightened Dist=32 IsElite=False LoS=False HP=-1.00 Dir=SE)
       
    2. kyriakos

      kyriakos New Member

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      Seems to be an issue with how cursed shrines are working with spawns farther away. I'll work the cursed shrine logic hard after I get off work tomorrow. It works inconsistently, but I'm sure it can be cleaned up.
       
    3. poen

      poen New Member

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      Im running trinity 1.8.4 , where is that diff than .26 etc? because A4 is still not working well for me.

      Anyone actually afking a4 overnight to wake to 40 caches?
       
    4. Jeof

      Jeof New Member

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      Not being a suck up here but assuming you sleep at LEAST 8 hours max. That would mean you would expect 5 cache per hour. Meaning to say you are expecting your bot to complete 5 games in an hour? aka 12 minutes per game? Seriosuly?
       
    5. stud4fun

      stud4fun New Member

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      game per hour 4.04 might be true. Because bot still get stuck at some points, or it just standing there spamming " waiting for event" or back tracking ( this has been reduced quite a bit though).
       
    6. Rabbid

      Rabbid Member

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      it's been 100+ pages since i was last here. is the profile back to working afk/sleeping order for Act4 again?

      how is act1 doing?
       
    7. bobbylafrite

      bobbylafrite New Member

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      Been testing Act 4 and Act 1 AFK for 8-10 hours each

      Act 4 is 100% working for me and i got a full stash page of caches.
      Act 1 i got 4 caches.

      Gonna stick to Act 4 for now even though i'm looking for the RoRG.
       
    8. snakkes

      snakkes New Member

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      What versions of the buddy and plugins are you running? :)
       
    9. codeseg

      codeseg New Member

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      Tried Act 1. It seemed to be working until I got to Kill Krailen the Wicked. I killed him but it never detected that he was dead.

      Code:
      23:02:43.193 INFO  ProfileManager Loaded profile Kill Krailen the Wicked (367559)
      23:02:43.202 DEBUG TrinityDebug [Trinity] Setting Window Title
      23:02:43.202 DEBUG TrinityDebug [Trinity] New profile found - updating TargetBlacklists
      23:02:43.202 DEBUG TrinityDebug [Trinity] Window Title Set
      23:02:43.212 INFO  Logger [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=339243
      23:02:43.212 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 96a1f1f2-d143-413e-94a2-9e8ea82cd828
      23:02:45.756 INFO  Logger [Trinity] Town Portal timer finished
      23:02:50.939 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
      23:02:53.052 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 6db27d5c-8cc1-4cb4-a8f4-4080df1c7eed
      23:02:53.108 INFO  UseWaypointTag Using Waypoint. Number:14
      23:02:56.852 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
      23:02:56.852 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] ca6dab7c-61ea-43a9-bf1a-8687b33927a7
      23:02:59.229 INFO  Logger [SafeMoveTo] Initialized 
      23:02:59.229 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 2c448609-dd0c-4796-af98-68e3e2197216
      23:03:18.241 INFO  Logger [SafeMoveTo] ReachedDestination! 
      23:03:18.274 INFO  Logger [SafeMoveTo] Initialized 
      23:03:18.274 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] f89121e6-b8e6-426c-bb96-392ab9566c73
      23:03:36.836 INFO  Logger [Trinity] Unable to navigate to target! Blacklisting Goatman_Melee_B SNO=4283 RAGuid=-1119617002 dist=12 canFullyPath=False 
      23:03:53.725 INFO  Logger [Trinity] Unable to navigate to target! Blacklisting GoldMedium SNO=4312 RAGuid=-1099694003 dist=12 canFullyPath=False 
      23:04:21.051 INFO  Logger [Trinity] Goblin #4 in sight. Distance=62
      [B]23:04:30.018 DEBUG TrinityDebug [Trinity] Error refreshing IsBountyObjective[/B]
      23:04:48.948 INFO  Logger [SafeMoveTo] ReachedDestination! 
      23:04:48.983 INFO  Logger [SafeMoveTo] Initialized 
      23:04:48.983 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] d0c6d3e3-9733-45e6-9201-2733666deb51
      23:05:24.633 INFO  Logger [SafeMoveTo] ReachedDestination! 
      23:05:24.665 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 03765b02-3373-4bf0-b8a2-dc8cb33a3420
      23:05:25.537 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
      23:05:31.013 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 687f686e-5b34-40ed-a2b2-804ed7ab3c7e
      23:05:33.015 INFO  Logger [Trinity] TrinityExploreDungeon Started
      23:05:33.016 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
      23:05:33.027 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
      23:05:33.032 DEBUG DungeonExplorer Returning route!
      23:05:33.032 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
      23:05:33.032 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
      23:05:33.033 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] f9da288e-6741-444b-b7e3-c2a1b1d61798
      23:05:33.036 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
      23:05:33.047 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
      23:05:33.050 DEBUG DungeonExplorer Returning route!
      23:05:47.421 INFO  Logger [Trinity] Clicking UI element Bounty Reward Dialog (1603276800)
      23:05:56.014 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
      23:05:56.015 DEBUG DungeonExplorer Returning route!
      23:06:10.810 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
      23:06:10.811 DEBUG DungeonExplorer Returning route!
      23:06:15.541 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
      23:06:15.541 DEBUG DungeonExplorer Returning route!
      23:06:24.421 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
      23:06:24.421 DEBUG DungeonExplorer Returning route!
      23:06:39.638 DEBUG DungeonExplorer DungeonExplorer has new areas to explore. Generating new route.
      23:06:39.638 DEBUG DungeonExplorer Returning route!
      I bolded what seemed to be the error, though I'm not familiar enough with Trinity to know specifically why that happens.
       
    10. xzjv

      xzjv Community Developer

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      you might want to post that in the Trinity forum
       
    11. xzjv

      xzjv Community Developer

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      This is a trinity behavior, it will wait for event for a period of time if it detects one has started.
       
    12. bobbylafrite

      bobbylafrite New Member

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      I use the EZupdater and check for updates before each run, atm it's :

      DemonbuddyBETA v1.1.1816.394
      [Trinity] Initialized v1.8.26
      [QuestTools] Plugin v1.5.50
       
    13. xperiadudu

      xperiadudu New Member

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      is there already a solution for the bot exploring silver spire level 2 endlessly even though the bounty is already finished? it's pretty annoying and it happens quite often.

      trinity 0.24
       
    14. snakkes

      snakkes New Member

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      And Act 4 works flawless? :)

      Awesome :)

      Thanks
       
    15. poen

      poen New Member

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      Well i bot for 10 hrs, and they r doing 4 games per hr, so 40caches overnight.

      edit:

      how do i prevent him from putting the caches in the stash? My stash is almost full and im afraid that when it is full he will stop doing bounties... can someone clarify if this happens or not?
       
      Last edited: Apr 25, 2014
    16. Hajkfas

      Hajkfas New Member

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      [Trinity] Clicking UI element Bounty Reward Dialog (775454720)

      Seeing how trinity knows when a bounty is completed, wouldn't it be better to check for bounty completion upon the dialog popup?
      Wouldn't this solve some of the bounty completion detection problems currently?
       
    17. xblinov

      xblinov New Member

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      Tested this after week of rest
      Den of the fallen level 1 is bit broken...char is runing across and across the map not even trying to make few steps ahead and discover level 2 entrance.
       
    18. Karls

      Karls New Member Buddy Store Developer

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      Did an attempt to all-night it with DB .357 and Trinity .26, when I got up it had completed 9 bounties and was stuck inside hellrift (it failed to move after taking portal to level 2 and just stood there). I had gold inactivity active but it didn't trigger (is this a known issue with Trinity .26 ?)

      Haven't checked lately, but with somewhere between Trinity .22 and .24, it would just forever stand near stash, trying to put the cache in it until you get back to solve things.
       
    19. poen

      poen New Member

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      is there an option for it to open it? i really only pick up gems and legs, so would be hard to fill up.
       
    20. 8ball

      8ball New Member

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      The bot do Akt 4 and after all bounties he explore the lvl and dont port back at town :(
       
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