such an amazing script, best rifter by far in my opinion , but it still doesn't leave after killing rift boss, like the others
works like a charm.. i'd rather want the bot not leaving the rift after killing the guardian, since i bot everytime over night and while im at work, so i do mostly 15h + sessions, so i will be bloodshard capped alot faster when the bot just leave after the guardian kill.
I will extend the wait timer which should correct this issue, thank you for finding it I figured with using a plugin to handle the rift it would be better I did this more to see if I could then anything else
Thanks, a great effort, however I am having the similar issue with trinity.26, I got stuck everytime when it was trying to enter a new level. everything else works perfect. I couldn't find the interact range in trinity settings, where is it located? :/ [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started [Trinity] Found Alternate Object 277401! [Trinity] TrinityExploreDungeon Started
This profile works 100x better than the other profiles out there, although there are a couple big issues. One being it doesn't always enter the portal. Trinity would find the portal, and then not move to it. The other one I think is more of a design flaw rather than a bug, but when the rift boss spawns it doesn't start moving towards it, it will continue to explore the rift until it happens to run across it again. This is kind of big considering the boss will most likely spawn in an area we've already explored, and on big maps (such as the prison map) it can take 10 minutes or more to finally find it.
Bug goes in front of next realm portal and just walks back trying to explore stuff when its allready all explored other then that works fine
I look into this issue, it should only try level 1 as a last resort if it finds the town stone and no guardian, I must have botched the code somewhere I must be missing one of the many portal IDs, I will do more testing and hopefully run into the same issue so I can get the actor ID
The boss thing is something I will think on, I wanted to make sure it didn't take a portal once a boss spawns so I have it exploring the dungeon until object found which is a long list of the boss IDs. I will try and come up with a solution to get it to find the boss faster.