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  • Exilebuddy for PoE-1.1.3+ (Updated 02 May 14 01:41)

    Discussion in 'Archives' started by pushedx, May 1, 2014.

    1. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Edit 2: A few more issues have been fixed:
      Edit: A new build has been released that should fix some of the movement issues and the bot not updating. Please download and test the new version.
      #45 [02 May 14 00:14]
      You will need to download a clean copy of the Release version. The Beta version will not be updated soon, because it is a different set of code now. Here is the changelog, but you are always encouraged to check the Exilebuddy (SotV) Release/Beta Revision Guide for the latest information.
       
      Last edited: May 1, 2014
    2. isbil

      isbil New Member

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      The process crashes for some reason for me, and is hard to kill in windows. I've installed a fresh, clean one, and it simply freezes hardcore, i'll check the event log and try compability modes to see if it fixes anything.
       
    3. isbil

      isbil New Member

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      Tried with three different pc's now, they're all running updated win7 (two of them barebone, one is on top of slackware), they all worked just fine with the other version, none are working now. The process crashes as i mentioned when opening the .exe, and refuses to get killed hardcore, probably locked waiting for some kernel resource caused by a buggy driver or similar.. Either way, only way i can kill it, is to reboot.

      Tried compability mode, tried running as adm, not sure what fails
       
    4. IronLance

      IronLance New Member

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      I got the same problem. After I run the application it crashes ... I try to run it again but it shows, that process is already running.
       
    5. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Make sure you have .Net 4.5.1 installed. If you still have problem's please open a support thread and attach the contents of the logs.
       
    6. IronLance

      IronLance New Member

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      Thanks, that solved the proble for me.
       
    7. darkbluefirefly

      darkbluefirefly Community Developer

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      atm 30~ bots, smoooth sailing, as always great work.
       
    8. kuskner

      kuskner Member

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      Fixed the crash :p GJ
       
    9. thab0mb

      thab0mb New Member

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      Hi.

      Bot feels much slower this version. He's taking few steps then standing still, walking into corners much more. Also, the bot is not using quicksilvers enough this version.
       
    10. pd9

      pd9 New Member

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      same behavior here, bot seems to be taking smaller steps

      also seeing the quicksilver issue
       
    11. isbil

      isbil New Member

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      Net 4.5.1 is still installrd. Ive botted until the patch with the exact same setup. It doesnt crash in the same manner either as it does when missing the framework. Ill try reinstalling it once im home.
       
    12. Harmacintyre

      Harmacintyre New Member

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      bot afkable status? anyone have input, not sure if i want to turn on b4 work
       
    13. barsland

      barsland New Member

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      it is but its really slow............ the new explore thing is just stupid
       
    14. araklisk

      araklisk New Member

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      Ya, it moves around much slower now but otherwise it seems as afkable as before.
       
    15. j19

      j19 Member

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      I'm getting the impression it moves around with considerable less problem than before. It also seems to handle doors much better than before.
      It still backtracks a bit and runs too far into corners etc. but it's definitely an improvement (with exception of the move/stop/move twitchy movement and non-usage of Quicksilvers which I assume is a temporary thing).
       
    16. darkbluefirefly

      darkbluefirefly Community Developer

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      maybe being slow will make it more human... making it less detectable? just maybe? here's my number? call me?
       
    17. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      If the movement system that was swapped in needs to be tweaked some, it will. Exploration didn't change at all, it's still using the old system. The new system will be in Beta when it's finished. The new code does have a few different logic checks for ignored nodes to identify pathfinding issues.

      However, the old system seemed extremely broken in this patch, to the point where the bot felt unusable even when doing basic testing. I was not comfortable simply putting out an update using it seeing how bad it was. Choosing between not releasing an update today, using the old system that seemed even more broken before, or using a newer system that the bot will be switching to (it's just not tweaked yet), the last option felt like the best thing to do.

      So, improvements will be worked on this weekend for it, as the new code will fix a lot of problems the old code had, it's just not as smooth yet, because the old system worked an entirely different way. I actually did run the bot quite a lot using the new system, and it wasn't anywhere as bad as some people are saying it is for them. It's not as smooth looking as the first version, but it wasn't by any means "unusable".
       
      Last edited: May 1, 2014
    18. Hjelpen

      Hjelpen New Member

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      Same problem here. He takes a few steps, stand still for about 1 second and then move a few steps again.
       
    19. maths

      maths New Member

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      same issue here, bot doing stop every 3-4 step (it look VERY SUSPICIOUS IN TOWN) nad bot dont use quicksilver flask
       
    20. darkbluefirefly

      darkbluefirefly Community Developer

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      Try it without VMware, I'm doing fine.....
       

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