Is there any way to attach a debugger with VS and debug the routine while running? Also, in Classes/Basic.css Code: Spell.Cast("Vital Shot", ret => !Me.CurrentTarget.HasDebuff("Poisoned (Tech)")), Seems it should be Code: Spell.Cast("Vital Shot", ret => !Me.CurrentTarget.HasDebuff("Bleeding (Tech)")), For Smuggler Thanks
Update from SVN, I fixed the Smuggler basic class thing (also went ahead and fixed the Op basic class too, switched them to Spell.DoT). In regards to attaching a debugger, I'm sure it's possible but I have no idea how to do it nor do I have the coding skills to figure it out. If you know how, please feel free and I'll put it in the main rotation.
request (if its not there yet) could we an update on SVN (or ability translation) on the jugg vengeance tree? Would be tons grateful! I can do it myself but It would take me a couple of hours
I super busy at the moment (week before finals week), but you could help me out. Just copy/paste the code I have for Guardian/Vigilance and change the names. Vigilance is updated for 2.7, so it'll work smoothly. Otherwise, I won't be able to get an update out before next week.
in main pureswtor code there is a line which basically makes sure a channeling spell or a cast is finished before the next action: Code: public static Composite WaitForCast() { return new Decorator(ret => BuddyTor.Me.IsCasting, new Action(ret => RunStatus.Success)); } Is there any line of code I can add to disable my movement for the duration of that cast? The reason I am asking is because when I am in control of movement I might accidentally cancel the channeling spell.
I don't think there's any way to do that. You'd want it to shut off the keyboard input to your game while channeling, which seems beyond the capabilities of BW
So I was reading the 2.8 patch notes for Shadow Balance's chages(I am so glad DPS is getting buffed). But does that mean we'll be adding telekinetic throw into the routine? Balance (Shadow) Sever Force now deals slightly more damage. Force Breach now deals slightly more damage. Mental Scarring now increases Telekinetic Throw damage by 8.3%/16.67%/25% to targets affected by the player’s Force Breach in addition to the existing bonuses of Mental Scarring. Sever Forces now also triggers the damage and Force regeneration of Rippling Force. Mind Warp now increases the periodic damage of Mind Crush by 16.5%/33% instead of increasing its duration. Containment now reduces the cast time of Force Lift by 0.5/1.0 second (up from 0.25/0.5) Sith Inquisitor
No idea, I'll need to wait for some numbercrunchers to parse it out and see fi TK Throw is worth it now. It won't be hard to add at all if that's the case.
Hi guys ! I'm completly new at BuddyWing, coming from HonnorBuddy ! ;-) So I wanted to find a combat routine that could help me maxing my DPS and that's how I found this topic. I downloaded the file on the SVN and put it in the Routines file. Now I do have Pure or Unpure rotation to choose under the settings tab. My question is quite simple... And maybe a bit dumb... ^^ How does it work now ? I tried several things but I can't seem to find how to make this work as I want it to. :-( Hoping to get some help from you guys ! ;-) Thanks !
Load Profile > CombatBot.xml > Start Press F11 to enable targetting Press F10 to enable movement (Press F12 to toggle all bot stuff on off) There's a hotkey to pause/unpause the rotation, if you play FP/OP you might wanna press this between combats. I've never gotten the bot to work in PvP.
Thanks for the fast answer ! So now my character moves in front of the mob and then does nothing. :-( Nothing happens even when I enable everything (F12). I play a level 34 jedi shadow.
Make sure you have pressed Start in BuddyWing. Check (or delete) your Settings\Character Name\BuddyWingSettings.xml loot settings in it. Some routines like Joes removes loot settings there. These 3 settings should be true <LootNpcs>true</LootNpcs> <LootChests>true</LootChests> <LootProfessionHarvestables>true</LootProfessionHarvestables>
If you want to level without interference best you can do is set Code: <LootChests>true</LootChests> <LootProfessionHarvestables>true</LootProfessionHarvestables> to Code: <LootChests>false</LootChests> <LootProfessionHarvestables>false</LootProfessionHarvestables> Chests are mostly guarded at higher levels by an Elite NPC, which mostly the bot cant seem to handle. LootprefessionHarvestables is nice, but the bot tends to run off to god knows where to loot and gets stuck (not Always but much). If you want to gather for professions make profiles for them...
Usually works fine for me, but yeah slower.. A differnet thign -- I run Pure as healer (Smuggler Sawbones) alot. The only real issue is that it often self-heals instead of healing the player it should be healing, it might be due to wonky targetting (it usually has an enemy as target) -- don't know if this is due to Pure or BuddyWing wonkiness, either way .. When it heals the correct player it works great. Any advice on solutions?
Yeah, this is fucking obnoxious, especially when it spams Slow-release Medpac on yourself 5 times before it finally hits your healing target. I'm not sure if this is a framelocking issue or a Pure issue or a BW issue (I've never used Walter's to heal), but I wish I knew how to fix it. The best solution I can come up with so far is to use the BotLoader plugin. Use Healbot, because it doesn't require your to select an enemy target. That way you can target your tank, and least wasted heals will land on him/her.