[Adventure Mode/ Bounty] Shard of Einsteig Farm (Feklar and Hawthorne) Requirements: Trinity 2.01+ and QuestTools 2.01+ Latest Stable DB version or .404+ DB beta Profile itself View attachment Shard of Einsteig.xml Recommended Trinity settings: Trigger range for Elite Combat: 20 Trigger range for Trash Combat: 20 Minium Trash Mob Pack Size: 3 Trash Pack Cluster Radius: 20 Extended trash-kill range after combat: uncheck Force Kill Summoners: check What this profile does: create Game check if either Feklar or Hawthorne Bounty is avail if not leave game if yes go to Festering Wood's look for marker go to marker kill either Feklar or Hawthorne go town & leave game What you can expect.. on average 1,5 games out of 10 games one of these bounties will be available creating a game, checking and leaving takes about 10 seconds. That means every 60 seconds or so you'll have a game with a the chance to drop Shard of Einsteig. Whatever that drops or not depends on your Torment Level. I've been using this for 1 hour on Torment 4 and got 9 Shard of Einsteig. I will not be providing support for this as it works, any issues with it are user issues and I neither have the time nor will to guide people unable to read along. If you followed the instructions properly and for some strange reason it is not working feel free to let me know.. Credit to xzjv I got the idea on how to tackle this in a more efficient manner from taking a look at his new QuestTools xmltag. Also reused navpoints from the Community Bounty Profile.
Love your work on the Riftbot, and was just looking for a profile like this. I got an old one working with DB Beta 394 Trinity .24, but figured why not use the most up to date things. Thanks a lot , and will report back.
Works good. The only thing is that I am super unlucky today. After getting 4 shards, I have no available bounty for shard in 2.5 hours -_- Code: Profile completed Number of games completed: 116 [Trinity] Unable to navigate to target! Blacklisting Ghost_A_Unique_02 SNO=218441 RAGuid=2092302367 dist=21 [GearSwap] Equipping Stone of Jordan - Reason: Elite no longer exists. [GearSwap] Equipping Unity - Reason: Elite no longer exists. [GearSwap] Equipping: Stone of Jordan - Condition: Elite Bot stands there doing nothing because the elite was blacklisted.
No idea why trinity decided to blacklist him he was probably unreachable inside tree's or something.. normally should trigger inactivity timer and then move on shit like that can happen nothing I can do about it that is trinity/DB. As for the rates yeah you can be super unlucky~_~ thats why I'd never run any sort of Crafting Material farm below T4 it is just not worth it.
how many gph are you guys running so you don't get error 40002, and what did you do to modify it? increase time between games?
Thanks for sharing! Can find a Bounty, but I keep getting the following message from DB console, is this normal? System.Exception: Injection resulted in a process exception with error code 0xc0000005 at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.Execute() at ..(Executor , String ) at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key) at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType() at Zeta.Bot.Navigation.MainGridProvider.(DiaObject ) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Zeta.Bot.Navigation.MainGridProvider.(BitArray ) at Zeta.Bot.Navigation.MainGridProvider.Update() at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Administrator\Documents\Demonbuddy\Plugins\Trinity\Helpers\GameEvents.cs:line 115 at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , ) GameChanged. Clearing actors Running Demonbuddy: 1.1 r1898 Build 362
Running smooth for about 2 hours then after the Feklar quest he just stands there. It looks like bot took the waypoint then killed him so fast that it didn't have time to update and got stuck there.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000003C, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.ACDItem.get_Gold() at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity() at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage() at Zeta.Bot.GameStats.(Object , EventArgs ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.Bot.Pulsator.(Delegate , Object[] )
The profile is working, but once the rare dies and drops the material, the bot doesn't pick it up and just TP back :| Trinity options seems ok...