Hi, Tigerlady3012, and many thanks for that log. We've opened HB-824 ("Siege of Orgrimmar (wing 3, The Underhold): "Stuck" after killing Malkorok") against this issue. However, can you provide us with any more information about this particular problem instance? For instance, do you recall a lingering ground-effect that might have caused this to happen? Perhaps there were peculiar circumstances about the location where Malkorok died (and his corpse was left)? Was there a nearby scenery decoration? Did you recall experiencing a lag storm? Any additional information you can provide would be helpful in chasing the problem. cheers, chinajade [size=-2]Ref: Tigerlady3012's problem report w/log[/size]
Hello, just started using new hb test release and noticed DB has been updated Most likely in the mist of fixing max queueing, you also broke the ability to manually queue for stuff "[DungeonBuddy]: Un-queuing from Random Mists of Pandaria Heroic" Normally, i set up dungeonbuddy to run all SoO lfr but i also manually queue it for a random heroic dungeon and a random scenario (for the 80/50 vp) This has worked brilliantly in the past, im sure i could achieve similar results by selecting all 3 in their respective tabs. Problem is that it will delay lfr queues almost infinitely, which is exactly what i want to avoid This has been my reset day routine for many chars for a veeeery long time FYI: Blizzard also lowered the queue limit from 7 to 5 in this latest patch. Thanks and great work pushing the updates, now queues slowly like a human, much approve! Edit. Funny side note, i selected a scenario and queue popped before HB could Un-queue me and it accepted invite lol
Hello, bug report time. DB is not attacking demolishers on galakras, even when i manually charged it it instantly went away to its static location, idling, waiting. Should help kill demo's after korgan is dead. Edit. Was looking trough the code (total noob) and i can see priority on certain targets and demolisher is indeed specified with an id, but both it and korgan lacks a priority from what i can tell. Very rarely(if ever) will there be another mob up with higher priorty then korgan, his aoe will kill you if left up for to long on higher difficulties, even lfr in extreme scenarios. Once he is dead, demo should be highest, normally we cleave all of them down ontop of each other but lfr is bit wonky in that aspect.
Hi, since the update things seem to be working great again. Just want to say thanks for the hard work, really is a great bot!
Hi chinajade, during the fight I was short afk, unfortunately. When I came back my group have further run, Malkorok lies direct in the middle of the big round place where you fight him. One character stands near me, alive. There where no effects on the floor and no lagg. My bot runs to the transition, where the other players are, turned an runs some meters, then run back to the transition. I don`t know why it don`t want to follow the others? Because one character stands near me? Sorry for my bad english:-(
Hi again, Tigerlady3012, Thank you for the follow-up details. We've added them to HB-824. cheers, chinajade
Hi, Tomten, We very much want to repair issues. However, we need the full logs that captured the problem. There can be many things that cause issues, as DungeonBuddy is a very complex bot, and may have undesirable interactions with other third-party components. Highvoltz needs to see for himself what sequence of events is occuring (from the start). If this continues to happen for you, please attach the full log associated with the event. cheers, chinajade
Would it be possible to improve the post-combat speed when tanking? What I mean is, currently when running as a tank ... after the combat has concluded, he tends to just stand there for 2-3 seconds, before moving on ... as a tank, I like to keep it moving ... so if we aren't fighting, we should be moving ... unless of course we're waiting on dps/healer to get in range, or someone to get HP's or mana, etc. I understand "resting" in those conditions ... but what I am speaking about happens every time. Everyone full health, in range, no indication it's waiting for any reason ... but there is always a delay after combat. Thanks - Mega
Hi, Mymegabot, The delay you observe is the tank waiting for looting to complete. You might try turning off looting for all party members, and see if that will get you the speed boost you are looking. cheers, chinajade
Hey - Thanks for the response. I disabled looting in the settings for all the members, and I turned looting OFF in the DungeonBuddy Bot settings. However the tank still pauses after combat. If you have any other suggestions or work-arounds, I'd love to hear them. Thanks! Mega
Still gets stuck alot in Scholomance in the viewing room (tank doesn't pull mob groups) and in Jade Temple (sometimes doesn't pull all mob groups prior to Liu Flameheart). Should be reworked a little.
Well, normally i would agree but regarding the first post, you changed the code and added an unqueue function that wasnt there in previous releases. Why is log needed when you changed a behavior ? For the second, either code specifies the mob and priority or it doesnt. If it doesn't, just add it, no log needed. If it does, im sure i'll solve it myself Thanks as always
When fighting the Fire-Head of Megeara in Throne of Thunder, the bot runs extreme crazy in little circles. I was in LFR with, I think, a bot too, thatt runs at the same point that little circles. It was extremely bottish. When I deactivate movement in Singular, it doesn`t make this little circles, but spam errors that it can`t reach players to heal them. View attachment 130311
Some scenarios bot can't finish and require personal intervention... #1 Crypt of Forgotten Kings Problems Summary: Bot don't kill Sha of Angry(A little sha that we need to kill on water fountain in left Jin Iron Fist at Stage 2) and try go directly for the 3 stage and get stuck on door. Class: Warlock Destruction - Paladin Protection - Paladin Restribution CustomClass: Singular - With Changes Role: DPS - Tank - DPS Queue Type: Pre-Made Queue Party Mode: On View attachment 5244 2014-05-22 16.53.txt I check the code and found some diferrent id for the little sha, try change but still not working ___________________________________________________________________________ #2 The Secrets of Ragefire Problems Summary: Bot don't "know what to take first" on the second stage. Class: Warlock Destruction - Paladin Protection - Paladin Restribution CustomClass: Singular - With Changes Role: DPS - Tank - DPS Queue Type: Pre-Made Queue Party Mode: On I already check code, probably found the problem: On line 192 : Code: { stage = ctx as ScenarioStage; artifact = (from obj in ObjectManager.ObjectList.Where(o => artifactIds.ContainsKey(o.Entry)) where !stage.GetStep(artifactIds[obj.Entry]).IsComplete let maxPartyToObjDist = Me.PartyMembers.Select(p => p.Location.DistanceSqr(obj.Location)).OrderByDescending(d => d).FirstOrDefault() orderby maxPartyToObjDist descending select obj).FirstOrDefault() as WoWUnit; return stage; } As all bot try not go to the same way, they will always changing "what to get first", i think is possible set a random artifact to get first before cheking distance between player/bot and artifact. PS: This error happens twice one for inspect artifact and then to get them and take to goblin builder ___________________________________________________________________________ #3 Battle on the High Seas - Horde Problems Summary: Bot's don't pull the other two "mini boss" on stage 2, only that one that stay on top Class: Warlock Destruction - Paladin Protection - Paladin Restribution CustomClass: Singular - With Changes Role: DPS - Tank - DPS Queue Type: Pre-Made Queue Party Mode: On
i have experianced all of these errors also, only happens when all 3 members of party are bots. please let me know if you want additional logs and i'll get some fresh ones.
Does anyone else have the issue where WoW will freeze then disconnect, stopping Dungeonbuddy? I can't seem to fix this, and I don't have a log of the freeze. It always seems to do this.
Logs don't show anything for these erros. I am trying rework some codes, but i really new on honorbuddy(last weak? rsrs). I post for code owner/creator check if i am right and try improve.
In HB version 735 in Gate of the setting sun this bug happens: Tank does not board elevator after killing the boss on the top floor. Honorbuddy spams "Boarding Elevator" but does not move the character. Tried using version 729 profile which worked 2 weeks ago using it in "custom profile". This did not solve the problem, maybe blizzard changed the locs or something. Just weird because the bot successfully boards the elevator going up. EDIT: Ran the dungeon again and now it worked so im not sure wth is going on. Gonna try deleting the cache/meshes and see if that solves the issue. [12:14:34.148 D] Could not generate path from {1203.974, 2297.822, 430.8629} to {1195.167, 2304.742, 430.8589} on map TheGreatWall (time used: 0 milliseconds) @ FindEndPoly [12:14:34.219 N] [DungeonBuddy]: [Elevator Manager] Boarding Elevator Is this a mesh error? It's kinda ridiculous because its like 5 feet away lol. Wrote a plugin that moves the character to {1195.167, 2304.742, 430.8589} if it Idles for more than 1 minute and that works fine. So weird.
Did clearing the meshes solve your issues? I wasn't looking for a partial log when I asked you to create a post and attach a log here in our PM. I'm also looking for that FULL HB log of the crash at Rattlegore.