Hi Tuanha, Everytime I close HOnorbuddy and reopen it, after the securty download popup it just goes ahead and loads singular routine and not yours. Do you know why this would happen? I actualy have to delete rogue special edition and re install from zip file and let it do its updates to use rogue special edition.
can someone tell me why my meassage is deleted? I had some serious questions that i need help with but today i found that my message si deleted.
sorry tuanha can you create a profile only for controls? for example... if i want to take a base on arathi basin or eye of the storm... control and take flag....is possible?
Tuan, I have made a grind profile where there is one monster on the avoid list "Crimsonscale Firestorm" and your CR(paid version) will still try to Control Stun on that monster and eventually attack it, is there an option to prevent that or what's up? As you can see here on my grind profile I have it set to avoid: HTML: <AvoidMobs> <Mob Name="Crimsonscale Firestorm" Entry="72876" /> </AvoidMobs> And as you can see on the log it eventually get to attack it:
Hey TuanHa, I've been raiding a bit on my Rogue recently, using Lazy Raider (with Raid setting) but things just don't seem to be working right. I'm currently a 540+ sublety rogue, and Noxxic says I should be pulling about 243,563 Realistic DPS at 536. Currently we're getting 110-150k. Do you know if there is a problem with the Routine? Not saying I expect to pull 240k, it's just a massive difference. A few minor bugs to add that I've noticed, not sure if it's your routine or HB. In Full-AFK DungeonBuddy, I've noticed that sometimes a fight will start and my rogue will remain mounted and run around during the raid fight, without dismounting. In Full-AFK BGBuddy and DungeonBuddy the rogue will frequently mount to catch up with the group, then dismount within 2 feet. Run 10 ft, mount again then dismount right away. Edit: This is for Special Edition
Yes i have this problem still. Not only on rogue but also on shaman and monk. Not only on your routines, so i thought of a bot bug, i have it on Millz payed version as well. Hes trying to figure out what it is for a long time now. Maybe get in touch with him and team up and find it out?
Hi, Yeayea, You are following afoul of the 'advertising' forum rules. Please see the following: BosslandGmbH Forum Rules & GuidelinesHelpDesk: Why are my forum threads/posts disappearing? Specifically, posts may not refer to content that is not hosted on the Bossland GmbH forums. Bossland GmbH does not allow its forums to be used to support non-Bossland GmbH commercial products. cheers, chinajade
I seem to be having an issue where I load up HonorBuddy and when the load profile/routine page is supposed to pop it closes out of HB and sometimes even WOW with it. All other class versions work as well. Tried to SVN update it like in the notes but I still have had no success. Any help is much appreciated.
Build 5.4.5272 BIG UPDATE: YOU NEED TO UPDATE ALL TUANHA COMBAT ROUTINE TO WORK WITH THE NEW SpecialEditionRuntime.dll 1 - Replace the new SpecialEditionRuntime.dll - Guide: Installation Guide in my website 2 - SVN Update ALL your TuanHA Special Edition - If ONE of the Special Edition not updated, this Combat Routine simple do not work. - Guide: Installation Guide in my website 3 - If you got this message "A new version of DNGuard Runtime library is needed to run this application" - that mean ONE of your TuanHA Special Edition is NOT updated for the new SpecialEditionRuntime.dll. Please make sure ALL your existing TuanHA Special Edition is updated. - Guide: Installation Guide in my website New Feature: - Revise Aura List: More Accurate Reaction on every situation. - Revise Buff/Debuff: More Accurate Reaction on every situation. - Revise Movement: Look less botting and more like real player. - A lot more improvement and bug fix in background. Please make sure ALL your existing TuanHA Special Edition is updated, if ONE of the Special Edition not updated, this Combat Routine simple do not work. Thank you for supporting my work and sorry for the inconvenience.
I've noticed on the rogue now, using the same settings as before, that it spends a lot of time running around not doing anything. It will target a mob and then run the complete opposite direction and just keep on running, sometimes turning around and going back just to run away again irregardless of what actions the enemy is taking or buffs/debuffs they currently have. And not trying to DPS at all during the running around. Definitely less bot-like but I think it needs a little tweaking still. This is with all the "auto" options checked except for focus.
If you got this message "A new version of DNGuard Runtime library is needed to run this application" - that mean ONE of your TuanHA Special Edition is NOT updated for the new SpecialEditionRuntime.dll. Please make sure ALL your existing TuanHA Special Edition is updated. Right click each folder and run a SVN Update in the following guide.
Updated all of my CR, still getting the same issue I had before. When I launch HB on my rogue and ONLY my rogue it loads HB and then it just closes out. All other combat routines work flawlessly...
Exactly the same thing on my end. I target someone, and it just runs randomly. Yes, it is "less bot like" now but it looks likes a complete retard is playing. Personally, I think the movement was completely fine as it was. I'll be retiring my rogue until this issue is fixed.
Hey TuanHa, I think this is a relatively MAJOR bug. I've experienced this on multiple TuanHa Routines in Full-AFK Dungeonbuddy. Often times the routine run into a wall and continue running into the wall until user interaction. It seems to lock up and stop doing anything. Here is the log Code: [21:57:31.787 D] [DungeonBuddy-DEBUG]: Current POI is not the best pull target. Changing. [21:57:31.787 D] Changed POI to: Type: Kill, Name: Rook Stonetoe [21:57:31.865 D] AutoFace [21:57:32.109 N] 32:108 HP: 97% Energy: 47 % CP: 2 Rook Stonetoe 7.75y 24% hp Redirect (73981) [21:57:32.634 D] MovementMoveStop range <= 3 [21:57:32.956 V] We are stuck! (<1216.043, 1024.405, 418.0634>) [21:57:32.956 V] Trying jump [21:57:34.106 N] ControlStun DR expired on Desperation Spawn [21:57:34.106 D] MovementMoveToMelee Rook Stonetoe [21:57:34.251 N] 34:250 HP: 94% Energy: 53 % CP: 4 Rook Stonetoe 6.65y 23% hp Hemorrhage (16511) [21:57:34.512 N] [DungeonBuddy]: Running from Rook Stonetoe [21:57:35.672 D] MovementMoveToMelee Rook Stonetoe [21:57:38.859 N] Key T is pressed. Manual CastPause Activated. Combat Routine Pause for 300 ms [21:57:39.216 N] Key E is pressed. Manual CastPause Activated. Combat Routine Pause for 300 ms [21:57:39.579 N] Key B is pressed. Manual CastPause Activated. Combat Routine Pause for 300 ms [21:57:39.920 N] Key H is pressed. Manual CastPause Activated. Combat Routine Pause for 300 ms [21:57:40.270 D] MovementMoveToMelee Rook Stonetoe [21:57:41.660 N] [DungeonBuddy]: Interrupted spell Sha Sear casted by Sun Tenderheart [21:57:43.030 N] 43:029 HP: 79% Energy: 100 % CP: 5 Sun Tenderheart 1.38y 28% hp Kick (1766) [21:57:43.083 N] 43:082 HP: 79% Energy: 100 % CP: 5 Rook Stonetoe 2y 21% hp Shadowstep (36554) [21:57:43.172 D] MovementMoveToMelee Rook Stonetoe [21:57:43.457 D] MovementMoveStop range <= 3 [21:57:43.457 D] AutoFace [21:57:43.491 D] MovementMoveStop range <= 3 [21:57:43.491 D] AutoFace [21:57:43.508 D] MovementMoveStop range <= 3 [21:57:43.508 D] AutoFace [21:57:43.543 D] MovementMoveStop range <= 3 [21:57:43.543 D] AutoFace [21:57:43.578 N] ControlStun DR Level 1 on Rook Stonetoe (Kidney Shot) [21:57:43.580 N] 43:579 HP: 79% Energy: 76 % CP: 0 Rook Stonetoe 2.39y 21% hp Kidney Shot (408) [21:57:43.580 N] Rook Stonetoe is IMMUNE to Kidney Shot (Rook Stonetoe Distance: 2) do not STUN him for 15 seconds [21:57:43.580 N] ControlStun DR Level 5 on Rook Stonetoe (Kidney Shot) [21:57:43.587 D] MovementMoveStop range <= 3 [21:57:43.587 D] AutoFace [21:57:43.626 D] MovementMoveStop range <= 3 [21:57:43.626 D] AutoFace [21:57:43.657 D] MovementMoveStop range <= 3 [21:57:43.657 D] AutoFace [21:57:43.698 D] MovementMoveStop range <= 3 [21:57:43.698 D] AutoFace [21:57:43.707 D] MovementMoveStop range <= 3 [21:57:43.707 D] AutoFace [21:57:43.758 N] 43:758 HP: 79% Energy: 78 % CP: 5 Rook Stonetoe 4.29y 21% hp Marked for Death (137619) [21:57:43.767 D] MovementMoveStop range <= 3 [21:57:43.767 D] AutoFace [21:57:43.803 D] MovementMoveStop range <= 3 [21:57:43.803 D] AutoFace [21:57:43.839 D] MovementMoveStop range <= 3 [21:57:43.839 D] AutoFace [21:57:43.874 D] MovementMoveStop range <= 3 [21:57:43.874 D] AutoFace [21:57:43.908 D] MovementMoveStop range <= 3 [21:57:43.908 D] AutoFace [21:57:43.942 D] MovementMoveStop range <= 3 [21:57:43.942 D] AutoFace [21:57:45.046 D] MovementMoveStop range <= 3 [21:57:45.103 D] AutoFace [21:57:45.139 D] MovementMoveStop range <= 3 [21:57:45.140 D] AutoFace [21:57:45.179 N] 45:178 HP: 80% Energy: 100 % CP: 5 Lvl 90 Alliance Rogue (flagged: False) 0y 80% hp Shadow Dance (51713) [21:57:45.186 D] MovementMoveStop range <= 3 [21:57:45.187 D] AutoFace [21:57:45.222 N] 45:222 HP: 80% Energy: 76 % CP: 0 Lvl 90 Alliance Rogue (flagged: False) 0y 80% hp Slice and Dice (5171) [21:57:45.228 D] MovementMoveStop range <= 3 [21:57:45.229 D] AutoFace [21:57:45.263 N] Burst Mode is OFF [21:57:45.263 N] Burst Mode Activated On Cooldown [21:57:45.267 D] MovementMoveStop range <= 3 [21:57:45.267 D] AutoFace [21:57:45.270 N] AmbushSubPvE actions+=/pool_resource,for_next=1 [21:57:45.274 D] MovementMoveStop range <= 3 [21:57:45.275 D] AutoFace [21:57:45.277 N] AmbushSubPvE actions+=/pool_resource,for_next=1 [21:57:45.329 D] MovementMoveStop range <= 3 [21:57:45.330 D] AutoFace [21:57:45.333 N] AmbushSubPvE actions+=/pool_resource,for_next=1 [21:57:45.380 N] 45:380 HP: 80% Energy: 100 % CP: 2 Rook Stonetoe 1.16y 20% hp Premeditation (14183) [21:57:45.387 D] MovementMoveStop range <= 3 [21:57:45.387 D] AutoFace [21:57:45.390 N] AmbushSubPvE actions+=/pool_resource,for_next=1 [21:57:45.426 D] MovementMoveStop range <= 3 [21:57:45.426 D] AutoFace [21:57:45.429 N] AmbushSubPvE actions+=/pool_resource,for_next=1 [21:57:45.458 D] MovementMoveStop range <= 3 [21:57:45.459 D] AutoFace [21:57:45.461 N] AmbushSubPvE actions+=/pool_resource,for_next=1 [21:57:45.493 D] MovementMoveStop range <= 3 [21:57:45.493 D] AutoFace [21:57:45.496 N] AmbushSubPvE actions+=/pool_resource,for_next=1 [21:57:45.532 D] MovementMoveStop range <= 3 [21:57:45.533 D] AutoFace [21:57:45.589 D] MovementMoveStop range <= 3 [21:57:45.590 D] AutoFace [21:57:45.631 D] MovementMoveStop range <= 3 [21:57:45.632 D] AutoFace [21:57:45.667 D] MovementMoveStop range <= 3 [21:57:45.668 D] AutoFace [21:57:45.713 D] MovementMoveStop range <= 3 [21:57:45.713 D] AutoFace [21:57:45.723 D] MovementMoveStop range <= 3 [21:57:45.723 D] AutoFace [21:57:45.770 D] MovementMoveStop range <= 3 [21:57:45.771 D] AutoFace [21:57:45.803 D] MovementMoveStop range <= 3 [21:57:45.804 D] AutoFace [21:57:45.844 D] MovementMoveStop range <= 3 [21:57:45.845 D] AutoFace [21:57:45.880 D] MovementMoveStop range <= 3 [21:57:45.881 D] AutoFace [21:57:45.921 N] [DungeonBuddy]: Moving out of cone area: [Angle: 0, Span: 90] on unit: Rook Stonetoe [21:57:46.269 D] MovementMoveStop range <= 3 [21:57:46.584 D] AutoFace [21:57:47.946 N] Disorients DR Level 1 on Rook Stonetoe (Gouge) [21:57:47.947 N] 47:946 HP: 76% Energy: 57 % CP: 3 Rook Stonetoe 3.93y 19% hp Gouge (1776) [21:57:47.947 N] Rook Stonetoe is IMMUNE to Gouge (1776) do not SAP him for 15 seconds [21:57:47.947 N] Disorients DR Level 5 on Rook Stonetoe (Gouge) [21:57:49.007 N] 49:006 HP: 89% Energy: 41 % CP: 5 Rook Stonetoe 3.93y 19% hp Garrote (703) [21:57:50.109 N] 50:109 HP: 89% Energy: 30 % CP: 0 Rook Stonetoe 3.93y 19% hp Eviscerate (2098) [21:57:51.136 N] 51:135 HP: 100% Energy: 38 % CP: 2 Rook Stonetoe 3.93y 18% hp Hemorrhage (16511) [21:57:52.221 N] 52:220 HP: 100% Energy: 31 % CP: 3 Rook Stonetoe 3.93y 18% hp Hemorrhage (16511) [21:57:53.105 N] AmbushSubPvE actions+=/pool_resource,for_next=1 [21:57:53.376 D] AutoFace [21:57:53.457 D] MovementMoveToMelee Rook Stonetoe [21:57:53.457 D] AutoFace [21:57:53.518 D] MovementMoveToMelee Rook Stonetoe [21:57:55.017 D] MovementMoveStop range <= 3 [21:57:55.091 N] 55:091 HP: 100% Energy: 50 % CP: 0 Rook Stonetoe 4.43y 17% hp Rupture (1943) [21:57:55.098 D] MovementMoveStop range <= 3 [21:57:55.217 D] AutoFace [21:57:55.251 D] MovementMoveStop range <= 3 [21:57:55.251 D] AutoFace [21:57:55.293 D] MovementMoveStop range <= 3 [21:57:55.293 D] AutoFace [21:57:55.329 D] MovementMoveStop range <= 3 [21:57:55.786 D] AutoFace [21:57:55.820 D] MovementMoveStop range <= 3 [21:57:55.820 D] AutoFace [21:57:55.831 D] MovementMoveStop range <= 3 [21:57:55.832 D] AutoFace [21:57:55.864 D] MovementMoveStop range <= 3 [21:57:55.865 D] AutoFace [21:57:55.902 D] MovementMoveStop range <= 3 [21:57:55.902 D] AutoFace [21:57:55.940 D] MovementMoveStop range <= 3 [21:57:55.940 D] AutoFace [21:57:55.977 D] MovementMoveStop range <= 3 [21:57:55.977 D] AutoFace [21:57:56.015 D] MovementMoveStop range <= 3 [21:57:56.015 D] AutoFace [21:57:56.053 D] MovementMoveStop range <= 3 [21:57:56.054 D] AutoFace [21:57:56.092 D] MovementMoveStop range <= 3 [21:57:56.093 D] AutoFace [21:57:56.134 D] MovementMoveStop range <= 3 [21:57:56.134 D] AutoFace [21:57:56.191 N] 56:190 HP: 100% Energy: 65 % CP: 1 Rook Stonetoe 2.19y 17% hp Backstab (53) [21:57:56.198 D] MovementMoveStop range <= 3 [21:57:56.199 D] AutoFace [21:57:56.211 D] MovementMoveStop range <= 3 [21:57:56.211 D] AutoFace [21:57:56.247 D] MovementMoveStop range <= 3 [21:57:56.247 D] AutoFace [21:57:56.287 D] MovementMoveStop range <= 3 [21:57:56.287 D] AutoFace [21:57:56.321 D] MovementMoveStop range <= 3 [21:57:56.321 D] AutoFace [21:57:56.356 D] MovementMoveStop range <= 3 [21:57:56.356 D] AutoFace [21:57:56.392 D] MovementMoveStop range <= 3 [21:57:56.393 D] AutoFace [21:57:56.405 D] MovementMoveStop range <= 3 [21:57:56.406 D] AutoFace [21:57:56.441 D] MovementMoveStop range <= 3 [21:57:56.441 D] AutoFace [21:57:56.475 D] MovementMoveStop range <= 3 [21:57:56.475 D] AutoFace [21:57:56.486 D] MovementMoveStop range <= 3 [21:57:56.486 D] AutoFace [21:57:56.521 D] MovementMoveStop range <= 3 [21:57:56.521 D] AutoFace [21:57:56.561 D] MovementMoveStop range <= 3 [21:57:56.561 D] AutoFace [21:57:56.616 D] MovementMoveStop range <= 3 [21:57:56.617 D] AutoFace [21:57:56.657 D] MovementMoveStop range <= 3 [21:57:56.657 D] AutoFace [21:57:56.692 D] MovementMoveStop range <= 3 [21:57:56.693 D] AutoFace [21:57:56.730 D] MovementMoveStop range <= 3 [21:57:56.731 D] AutoFace [21:57:56.763 D] MovementMoveStop range <= 3 [21:57:56.764 D] AutoFace [21:57:56.775 D] MovementMoveStop range <= 3 [21:57:56.775 D] AutoFace [21:57:56.812 D] MovementMoveStop range <= 3 [21:57:56.813 D] AutoFace [21:57:56.844 D] MovementMoveStop range <= 3 [21:57:56.845 D] AutoFace [21:57:56.882 D] MovementMoveStop range <= 3 [21:57:56.883 D] AutoFace [21:57:56.921 D] MovementMoveStop range <= 3 [21:57:56.922 D] AutoFace [21:57:56.932 D] MovementMoveStop range <= 3 [21:57:56.932 D] AutoFace [21:57:56.992 D] MovementMoveStop range <= 3 [21:57:56.992 D] AutoFace [21:57:57.028 D] MovementMoveStop range <= 3 [21:57:57.029 D] AutoFace [21:57:57.039 D] MovementMoveStop range <= 3 [21:57:57.040 D] AutoFace [21:57:57.084 D] MovementMoveStop range <= 3 [21:57:57.085 D] AutoFace [21:57:57.126 D] MovementMoveStop range <= 3 [21:57:57.127 D] AutoFace [21:57:57.172 D] MovementMoveStop range <= 3 [21:57:57.172 D] AutoFace [21:57:57.211 D] MovementMoveStop range <= 3 [21:57:57.211 D] AutoFace [21:57:57.245 D] MovementMoveStop range <= 3 [21:57:57.246 D] AutoFace [21:57:57.279 D] MovementMoveStop range <= 3 [21:57:57.280 D] AutoFace [21:57:57.315 D] MovementMoveStop range <= 3 [21:57:57.315 D] AutoFace [21:57:57.365 D] MovementMoveStop range <= 3 [21:57:57.366 D] AutoFace [21:57:57.445 D] MovementMoveStop range <= 3 [21:57:57.445 D] AutoFace [21:57:57.491 D] MovementMoveStop range <= 3 [21:57:57.491 D] AutoFace [21:57:57.528 D] MovementMoveStop range <= 3 [21:57:57.529 D] AutoFace [21:57:57.565 D] MovementMoveStop range <= 3 [21:57:57.566 D] AutoFace [21:57:57.602 N] ControlStun DR expired on Rook Stonetoe [21:57:57.602 D] MovementMoveStop range <= 3 [21:57:57.602 D] AutoFace [21:57:57.637 D] MovementMoveStop range <= 3 [21:57:57.637 D] AutoFace [21:57:57.671 N] 57:671 HP: 100% Energy: 58 % CP: 3 Rook Stonetoe 4.21y 16% hp Hemorrhage (16511) [21:57:57.680 D] MovementMoveStop range <= 3 [21:57:57.680 D] AutoFace [21:57:57.726 D] MovementMoveStop range <= 3 [21:57:57.727 D] AutoFace [21:57:57.773 D] MovementMoveStop range <= 3 [21:57:57.773 D] AutoFace [21:57:58.563 N] [DungeonBuddy]: Interrupted spell Sha Sear casted by Sun Tenderheart [21:57:58.700 N] 58:699 HP: 100% Energy: 83 % CP: 3 Sun Tenderheart 0.9y 20% hp Kick (1766) [21:58:00.272 N] Burst Mode is OFF [21:58:00.272 N] Burst Mode Activated On Cooldown [21:58:01.617 N] 01:616 HP: 100% Energy: 100 % CP: 5 Lvl 90 Alliance Rogue (flagged: False) 0y 100% hp Sprint (2983) [21:58:01.947 N] Disorients DR expired on Rook Stonetoe [21:58:06.622 D] [DungeonBuddy-DEBUG]: Current POI is not the best pull target. Changing. [21:58:06.622 D] Changed POI to: Type: Kill, Name: He Softfoot [21:58:15.297 N] Burst Mode is OFF [21:58:15.297 N] Burst Mode Activated On Cooldown [21:58:15.679 D] MovementMoveToMelee Sun Tenderheart [21:58:18.573 N] [DungeonBuddy]: Running from location Styx.WoWInternals.WoWMissile [21:58:19.000 D] MovementMoveToMelee He Softfoot [21:58:23.505 Q] Bot stopping! Reason: User pressed the stop button on tray icon This happened three times.
if i chose"auto move" in new version ,i cant use the key" w a s d" . in the battle,but old version can control the movement by the key " w a s d" ,even chose"auto move".this is a bug.
Not a bug. If you want to deactivate routine movement and have "auto move" set, you'll need to use "Auto Pause" otherwise there is no reason to have "Auto Move" set... What is your reason?
This exact thing happen to me with Monk Routine; however, I made sure that I did not have auto pause selected.
the running into a wall is a huge problem for questing and afking. makes it very risky to use. any people here able to get any good ratings with this routine? i just started gearing up my freshly dinged rogue.
Have you guys tried setting up movement to be handled by DungeonBuddy and disable it on the combat routine?