• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [PAID] [Warlock] Demonic - An Advanced Honorbuddy Warlock Routine [PvE/PvP]

    Discussion in 'Warlock' started by Millz, Jul 10, 2013.

    1. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      Thanks :)

      So it's working correctly then :p
       
    2. phaedrus

      phaedrus Member

      Joined:
      Jul 12, 2013
      Messages:
      964
      Likes Received:
      1
      Trophy Points:
      18
      How is Affliction PvP at the moment?
       
    3. Acronia

      Acronia New Member

      Joined:
      Jan 12, 2014
      Messages:
      77
      Likes Received:
      0
      Trophy Points:
      0
      As you requested Millz, here is the log of me simply fighting on the dummies.

      Using Build 734 (with the latest updates to Demonic, as of this writing the last update was on the 10/06/2014):

      Sometimes the bot refreshes dots when a procs/dark soul + trinket is up. Sometimes it doesn't. I made sure all procs and trinkets where activated in the Aura list for Soul Swap. (Make sure you're moving all the time, if you're going to test this. It's what I did to try and replicate a real PvP scenario)
      The bot once again cast a life-tap and then just stopped doing anything. It didn't crash, it just didn't do any further actions after a life-tap.

      I haven't been able to test any further yet. I'll try to get better information for you soon.

      View attachment 4048 2014-06-11 12.54.txt
       
      Last edited: Jun 11, 2014
    4. Kasamaka

      Kasamaka New Member

      Joined:
      Aug 14, 2013
      Messages:
      157
      Likes Received:
      0
      Trophy Points:
      0

      ummm dunno , i think there are still extra immolate going, and when i have 3 embers+ and my trinekt proc or DS , why am still casting incenerate /immolate?. u said it's working correctly, so wanted to know : isn't CB is better than this ? also plz the new pve file it has the CB and immolate mn HP is "0'" and it's not using spark Opener anymore. should i keep it this way or ? thanks
       
    5. Acronia

      Acronia New Member

      Joined:
      Jan 12, 2014
      Messages:
      77
      Likes Received:
      0
      Trophy Points:
      0
      An idea just popped in my head Millz. Take it with a grain of salt cos i literally just thought of it now.

      Currently when the player uses Mannoroth's Fury it activates the buff, the routine recognizes this buff and begins to cast seed.

      Myabe a function where the player uses Seed manually, the routine recognizes the player has done this then uses either normal or empowered seed depending on which the player just casted. After that put all 3 dots on like normal as the routine inhales it can activate MF or the player can activate it.

      Something like that would be awesome because atm in high rated battlegrounds the enemy team wait for you to activate MF and then just silence you whilst your casting seed of corruption. This is due to knowledge of the warlocks insane dmg potential during MF and the add-on Gladiatorlosa. It informs the enemy team whenever I've used MF so they just wait for me to cast seed and instantly silence me. If I could cast seed before popping it then I can trinket a blanket silence or even get it dispelled etc.
       
    6. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      Thanks - It's caught it most times correctly but not all. Think I've found the bug causing it.

      Working pretty good other than the Mannoroth's Fury + SoC trick. Working on this at the moment.

      I'm changing it to try and cast SoC + SB:SoC (if we have a shard), then SB:SS (or all 3 dots manually if no shards). Once it has a valid unit, it'll then cast MF and start swapping around. Not sure how well it'll work yet, but need to test it. If it works I can change it to check how many units have SoC active before triggering MF (i.e. only trigger MF if we've got 2+ units with our SoC active). 1 step at a time though :p

      It's important to refresh Immolate with buffs. The new PvE file is a default to work for everyone. You should set minimum HP values and sparkuggz opener if you've got good gear.
       
    7. Jonas9513

      Jonas9513 Member

      Joined:
      May 26, 2013
      Messages:
      121
      Likes Received:
      0
      Trophy Points:
      16
      Millz, maybe the bug with more than one warlock is caused by applied dots?

      Maybe Demonic traccks if theres already applied the dot and if its applied it does not cast it or something like this?
      Can you check if its checking your own applied dots and not others?
       
    8. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      It's a confirmed bug within Honorbuddy. It's not detecting the GUID (so we can't check if the aura has been applied by us or someone else).
       
    9. Jonas9513

      Jonas9513 Member

      Joined:
      May 26, 2013
      Messages:
      121
      Likes Received:
      0
      Trophy Points:
      16
      But people are saying that this bug were in the older versions of honorbuddy too, eventho i have not felt this
       
    10. zeldrak

      zeldrak Well-Known Member

      Joined:
      Oct 25, 2010
      Messages:
      3,516
      Likes Received:
      25
      Trophy Points:
      48
      Perhaps try with the beta, as they say they've fixed the aura bug in the beta, unless this is something different.
      Code:
      - GetAllAuras should now properly include all auras (for example multiple serpent stings) instead of just one of each ID (HB-912)
      I only say this because I'm not sure if Millz routines work with the beta releases of HB. I know TheBrodieMan's works do not, and some other various authors' items also do not work with the beta.
       
      Last edited: Jun 11, 2014
    11. Acronia

      Acronia New Member

      Joined:
      Jan 12, 2014
      Messages:
      77
      Likes Received:
      0
      Trophy Points:
      0
      Well if its in beta, we can expect the fix to reach standard honorbuddy soon right?

      It'd just be awesome if this double lock issue was gone and didn't have to worry about it. I'm actively staying away from double lock groups atm but its hard because double lock in Rated BG's is extremely strong and alot of people run with it.
       
    12. zeldrak

      zeldrak Well-Known Member

      Joined:
      Oct 25, 2010
      Messages:
      3,516
      Likes Received:
      25
      Trophy Points:
      48
      Well, "soon" is a relative word. Could be an hour, could be a month. It all depends on when they want to drop it. I'm going to try out the beta in a little bit and see how it works out. I've already got it downloaded and sorted. I just need to get the urge to play up. Right now I'm not feeling too well, and playing isn't really interesting. I looked over the notes on the beta and it seems like some good fixes were put in. So if you want, you could maybe give it a try before I do.
       
    13. Grivnoznicov

      Grivnoznicov Member

      Joined:
      Apr 16, 2013
      Messages:
      42
      Likes Received:
      0
      Trophy Points:
      6
      Hey Millz,
      no idea if it helps but I ran a few dummy tries with affliction and the latest HB beta build.
      I have to say it goes alot smoother for me, multidotting works on all 4 dummies in the shrine.
      just one thing I noticed is at certain point all the cc did was spam inhale/exhale on all targets without casting anything other than soulswap (dot refreshment went very nice though, just a few missed empowered dots on the last BBoY tick, but meh, even by hand I miss quite a few of those)

      I'll add a log file aswell, the pauze ocurred about 30seconds before my 2nd Dark Soul.

      View attachment 572 2014-06-11 17.42.txt
       
    14. zeldrak

      zeldrak Well-Known Member

      Joined:
      Oct 25, 2010
      Messages:
      3,516
      Likes Received:
      25
      Trophy Points:
      48
      Millz --
      I don't know what your criteria for using Havoc is (I think this is the spell I'm talking about), but it doesn't seem to use it very often. It uses it once to cast Chaos Bolt once, and that's it. I remember it used to cast Chaos Bolt and Incinerate when using Havoc because I remember seeing Incinerates going out to multiple targets during AoE rotations. I'm at the training dummies and it's only popping Havoc and casting a single Chaos Bolt. I haven't seen an Incinerate go out on a Havoc at the dummies. If I'm missing it, just tell me. I posted a log. Even with the beta build the dps is still lower than with version 734 build of HB.

      Edit:
      Seems I found why it wasn't casting AoE spells except for RoF. Even though I was at 4 dummies in Shrine of Seven Stars, and my AoE count was set to 4, it wasn't using AoE Spells. I lowered the AoE count to 3 and it immediately started popping AoE spells and the DPS jumped up greatly from roughly 150k to 180k.
       

      Attached Files:

      Last edited: Jun 11, 2014
    15. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      Pushed the MF change. Seems to be a lot smoother for me. Appreciate some feedback from you guys!

      Can't see anything too obvious with pausing? Glad it's running smoother. The latest change should help with the procs being missed.

      Yeah those 4 dummies aren't close enough to trigger that condition :)
       
    16. Acronia

      Acronia New Member

      Joined:
      Jan 12, 2014
      Messages:
      77
      Likes Received:
      0
      Trophy Points:
      0
      I'll try it as soon as I get back home tonight. Will be a little later on in the evening though.

      You reckon I should try your routine on the beta build of HB or not? Just your opinion is all I'm asking for :)
       
    17. Millz

      Millz Well-Known Member Buddy Store Developer

      Joined:
      Jan 15, 2010
      Messages:
      6,495
      Likes Received:
      223
      Trophy Points:
      63
      Give the beta version a go. In theory it should be the best one (but I've not tried it personally)
       
    18. Kink

      Kink Member

      Joined:
      Nov 15, 2011
      Messages:
      336
      Likes Received:
      10
      Trophy Points:
      18
      I've updated my raiding settings file and am posting it to my guide and here to this reply.

      What I've changed:
      -- Affliction DoT expiration threshold updated to the new defualt.
      -- Affliction drain soul cast canceling has been enabled, for sniping; shards remaining is set to 0 (set it to 1, if you feel your embers are extremely sparse on a certain fight) and HP% to 6.
      -- Destruction Immolate expiration threshold updated to 4,250, I'd recommend ~4,550-4,700 if you're on a heavy movement fight; HP% set to 2.75m.
      -- I lowered Ember Tap and Healthstone usage health %s; this point in the expansion during farm they should hardly if ever be used even if close to death to save GCDs. If you set them too low I've found they simply won't cast so current healthstone is at 33 (Prior to 30%) and Ember tap to 20.
      -- Mannoroth's fury is enabled, disable it if you please.


      I'm going to be working on updating my encounter guides today for more in-deph recommendations.
       

      Attached Files:

      Last edited: Jun 11, 2014
    19. Jonas9513

      Jonas9513 Member

      Joined:
      May 26, 2013
      Messages:
      121
      Likes Received:
      0
      Trophy Points:
      16
      Where do i find the Newest beta version?
       
    20. Kink

      Kink Member

      Joined:
      Nov 15, 2011
      Messages:
      336
      Likes Received:
      10
      Trophy Points:
      18

    Share This Page