我把monk.cs里这一段 if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_Monk_Epiphany, CombatBase.CanCastFlags.NoTimer) && (TargetUtil.EliteOrTrashInRange(15f) || TargetUtil.AnyMobsInRange(15f, 5)) && (Player.PrimaryResourcePct < 0.50 || ((hasDesertShroud || hasSoothingMist) && Player.CurrentHealthPct < 0.50)) ) { return new TrinityPower(SNOPower.X1_Monk_Epiphany); } 改成: if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_Monk_Epiphany, CombatBase.CanCastFlags.NoTimer)) { return new TrinityPower(SNOPower.X1_Monk_Epiphany); } 这样遇到怪的时候就会使用,但是在无怪的时候即使CD到了也不会用,有办法改一下吗?因为用暴風奔襲跑图,需要靈光悟回精氣,所以需要隨時使用
if (!UseOOCBuff && !IsCurrentlyAvoiding && CombatBase.CanCast(SNOPower.X1_Monk_Epiphany, CombatBase.CanCastFlags.NoTimer)) { return new TrinityPower(SNOPower.X1_Monk_Epiphany); } 改成 if (CombatBase.CanCast(SNOPower.X1_Monk_Epiphan)) { return new TrinityPower(SNOPower.X1_Monk_Epiphany); }
抱歉,少打了个字母 if (CombatBase.CanCast(SNOPower.X1_Monk_Epiphany)) { return new TrinityPower(SNOPower.X1_Monk_Epiphany); }