would also like to suggest a evangelism option where the bot uses archangel when there is only like 2 seconds left on the evangelism buff.
My character is a Draenei Priest lv 13, and ever since it encountered a mob that was stuck in a wall, the bot hasn't been able to attack anyone at all. It just uses Power Word: Shield and then stands in front of the mob that's attacking him. Debug log keeps repeating this: Code: [8:20:45 AM:22] exception in CGWorld__TraceLine:Thread was being aborted. - at System.Threading.WaitHandle.WaitOneNative(SafeWaitHandle waitHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext) at System.Threading.WaitHandle.WaitOne(Int64 timeout, Boolean exitContext) at System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext) at BlueMagic.ExecutorRand.Execute() at Styx.WoWInternals.World.GameWorld.a(WoWPoint A_0, WoWPoint A_1, Single A_2, CGWorldFrameHitFlags A_3, WoWPoint& A_4) - mscorlib [8:20:45 AM:50] System.Threading.ThreadAbortException: Thread was being aborted. at Styx.WoWInternals.World.GameWorld.a(WoWPoint A_0, WoWPoint A_1, Single A_2, CGWorldFrameHitFlags A_3, WoWPoint& A_4) at Styx.WoWInternals.World.GameWorld.TraceLine(WoWPoint from, WoWPoint to, CGWorldFrameHitFlags flags, WoWPoint& hitPoint) at Styx.WoWInternals.World.GameWorld.TraceLine(WoWPoint from, WoWPoint to, CGWorldFrameHitFlags flags) at Styx.WoWInternals.World.GameWorld.IsInLineOfSight(WoWPoint from, WoWPoint to) at Styx.WoWInternals.WoWObjects.WoWObject.get_InLineOfSight() at Isis.Priest.<get_CreateCombatBehavior>b__99(Object ret) in f:\Programas\Honorbuddy\CustomClasses\Isis\Behaviors\Combat.cs:line 44 at TreeSharp.Decorator.CanRun(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.Decorator.a.a() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at TreeSharp.PrioritySelector.a.b() at TreeSharp.Composite.Tick(Object context) at Styx.Logic.BehaviorTree.TreeRoot.b() [8:20:45 AM:50] Cleared POI Thanks for your time developing this CC, and hopefully I've been of help
1) Disc spec'd priests never use wands. Ever. 2) Disc spec'd priests never SW. Ever. 3) It still runs -> stops -> runs -> stops when there's no food/drinks in the bag. (Just stand still damnit!) Other misc bugs, and failure to cast spells [Mind Blast, etc] when not shadow spec'd. Even though they do far more damage, and are slightly more mana efficient.
Same here, Apoc. I would love to see some configurable options for Disc DPS since it seems to be more mana efficient than Shadow at lower levels. It's also probably a better DPS spec for dungeons, since Shadow dots only have a chance to tick 1 or 2 times before mobs die. Keep up the good work Raphus. My Priest is 74, almost 75 now ... 100% botted with Isis.
Another suggestion : Before getting oom on an instance boss it should cast Hymn of Hope instead of using when resting. (Shadowfiend as well)
wel i like it as discpline verry fast i can take down 4 5 mobs under lvl 40 and i use dungeons while grinding with healer in dungeons instant qq almost
i find it a little slower as a disc priest compared to shadow but the suvivablity seems much better and health is very rarely below 90% use of some of the shadow dots
Guys, as Bossland mentioned, Raphus is away on vacation. I don't know when he's due back, but I'd say give it a week and he should be back on the case. Patience, my brothers.
Disc is fine for grinding. And also more mana efficient before you get Dispersion. The rotation could use some work, but it kills mobs just fine. Holy Fire, Penance, Smite, Smite, Smite = Dead.