Is it possible to do something like <If Condition="Me.Position.Y > 1"> <MoveTo X="-231.5749" Y="2.044086" Z="-56.38204" /> <WaitTimer WaitTime="10"/> <MoveTo X="-229.4739" Y="2.441639" Z="-54.95837" /> <WaitTimer WaitTime="10"/> <UseTransport Type="Wonkavator"/> </If> and then have it grind and always check for the condition incase something happens to the character and he dies? Because I'm having trouble getting it to work ><