In PvP you don't have time to cast 2 steady shot keep steadyfocus... in PvE it does. What the last time in 2k rating a hunter have time to cast 2 steady shot in a row? I guess they never have
It's important but it simply VERY HARD for any MM hunter to keep that buff up in PvP. In PvE it's easy, boss just stand there for you so the CR can manage to keep buff up time 100% In PvP, there's no one stupid enough to stand right in the middle for you to spam steady shot. And in PvP there's A LOT more important work to do than just keep spamming 2 steady shot.
Great addon that you have created here normally it works flawless for me. But when I was using Lazyraider in two's today with me controling the movement and targeting the bot worked on game auto attacking and combat wise. The second game and third game it just broke entirely just autoshooting and standing no target white dmg even. Any clue why this is happening? The bot works fine when I control it in raids and in bg pvp I never let it run itself and everything is fine its just two's its weird.
Build 5.4.5336 Improved Interrupt Check Improve Range detection for Melee Improve Auto Target logic Auto Return Flag now work on Hunter
Hi, i'm new here so there is many things I may not understand correctly. When I use your combat routine for AFK PvP with BGBuddy, it seems less effective than Singular. Example: my character tries to cast spells even if the target is out my line of sight and dosen't tries to get near them, Result; my character is just standing there with many: "Not in line of sight" on the screen, not even trying to move after many seconds doing nothing.
tuanha bought the full version yesterday but doesnt received anything pmed you allready, would be fine if you can answere me.
I have been using this for awhile now but I have recently gotten more into arenas than previously. SV rotation is beast for pve, I'm beating most scrubs in LFR handily in my 522 pvp gear. I have had one problem arise tho i am unsure of how to handle. In arenas how do you prevent the bot from scatter trapping the kill target? This completely wastes my cc and makes me look like a tard to my partners. If I have to use the autopause when manual cast my dps drops massively, and it still cancels my spell circle before I can target the circle on the ground to place a trap manually. I have even tried using "cast !trap" macros but even those the bot starts casting again and I can not place it. I imagine it is hard to program for this due to the nature of arenas and the constant target swapping, but there must be some way around this? (for example a stop check to only cast it on focus target if it is not my target and I am in an arena, then if it breaks I can blame the partner ) Short Version: Without becoming a pro hunter and manually playing can I stop wasting and breaking my own CC? Edit: To clarify I am using the special edition donor version revision 285 as marksman. This mainly happens when I am being trained by melee, it will scatter trap the melee we are beating on (and instantly break) instead of the caster in the corner who is focus (usually healer) Second Edit: I am aware of the keybindings for traps and could probably work around the traps in that fashion, but it is still blowing my scatter whenever it can (if on) or not at all. Curious to see what type of setup these 2k+ botters are using, I would venture a guess to say they are 75% manually played.
Some questions Hey, this is no doubt the best thing you can do with a hunter in arena. I bought the Special Edition and I'm currently playing 2v2 with a feral with no gear at ~1400. The "stealth detection" is insane, the bot ruins many (many!) openers of rogues/ferals with Mark. Still, I've got some questions regarding this CR. I doubt that this will change anything, I would just really like to have some explanations. Nevertheless, you can regard these as suggestions though. 1. Is it possible to automatically interrupt offensive spells of casters on you (Fear, Hex, Polymorph, Chaos Bolt, Lava Burst, any other long-cast superhighdamage spell) with Feign Death and (if not ready) Camouflage (perhaps if you're caster's target)? That would stop the cast because the target is lost. Also, I noticed that Feign Death hardly ever works because I'm moving. Is it possible to suspend movement right before FDing? 2. Would it be possible to automatically Deterrence if x targets (1 or 2) targetting you start bursting (Dark Soul, Icy Veins, Avatar, Vendetta, Ascendance etc.) to avoid the heavy HP drop and nullify hostile CDs? 3. How does the "Out of Control" mechanic work? I would really like to trinket (and BW) if I get a 8 sec CC or a >3 sec stun. Does the bot trinket e.g. on 2 sec CCs? 4. How does Roar of Sacrifice work expect for <x% life? Is it activated when I'm stunned, targeted by 1-2 enemys and can't get out or being Recklessnessed? 5. Master's call doesn't work properly for me. The bot would hardly ever use it so I have to do it manually (Master's Call Remove Root/Snare). I wouldn't mind if it isn't used on snare, but it would be great if I get free of roots automatically. So far
Auto Flare in PVP Hi Tuanha i don't find anymore auto flare in your CR ... it was pretty good in pvp/arena....
Please email me tuanha2000vn@yahoo.com. Sorry for inconvenience. New rev have some few improvement on interrupt. Build 5.4.5337 Improved Interrupt Logic Improve Casting Detection Logic @exdeus Flare now auto activate in PvP situation and there's no option needed.
hi tuanha and thanks for your great work ,, please my quest is why i got freeze in game when the pet is dead till i stop HB ?
Hi Tuanha, is there anyway to keep this up by tweaking with settings to prioritize to have steady focus in pvp? Thanks
Is there any way for the CR to have logic of when to attack on a pull? In LFR while using dungeonbuddy, I notice people face pull, or sometimes troll and pull a boss or a pack of mobs. The CR reacts so quickly and sends my pet in and starts attacking (usually with BW up so its even more obvious). I then get blamed for pulling the mob because everyone just sees a large red pet eating away at the bosses face while everyone else is half a room away. I looked for some sort of option but found nothing. It would be nice to have the option to delay an initial pull for ~3 seconds or so (especially for those that aren't worried about optimal dps). Just for reference. Last week in LFR, I noticed in chat that a lot of people were saying to kick me because my pet pulled a pack of mobs. However, a couple of people in chat were saying that someone else was too close to it and face pulled. I was next to my computer, but I didn't see it happen so I'm assuming that someone did accidentally pull but the CR reacted so quickly that everyone just saw my pet attacking it with BW up. Another instance was on Sha of Pride. My bot began to attack the boss out of no where. I was actually looking at the screen the moment it happened. It actually looked as if I did pull, however, it could of been someone that attacked it far away and my CR attacked within a split second. Anyways, raid was pissed and I got blamed/kicked. As I said, I'm not sure what happened. It looked as if the bot decided to attack on its own without the boss being pulled, however, that would lead to a different issue. Thanks
That's one of the reasons I configured Bestial Wrath out of the "on cooldown" setting. I also disabled the Auto Misdirection. They provide a very visual feedback of what you're doing. Casting BW on every single pull right at the start of a fight and casting Misdirection to an over-geared tank in the middle of an encounter looks, in my humble opinion, very bot-ish.