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  • HB ARCHIVES: DungeonBuddy--DO NOT DELETE

    Discussion in 'Archives' started by chinajade, Feb 27, 2013.

    1. Abyssion

      Abyssion New Member

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      I have found an issue with the Temple of the Jade Serpent. At the adds in the beginning that drop that blue pool called Sha Residue they sometimes just stand in there and die.

      Any way you could fix this?
       
    2. Z4ckm0rris

      Z4ckm0rris New Member

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      I re-installed HB yesterday. Just tried to run LFR on my priest and it appeared to join, heal briefly.. then leave. It had only been occurring on my rogue prior. I'm going to attempt to re-queue on a fresh load and see what it says. I had been doing dailies prior.. not that it should have any influence over it working. I'll post the log after my next attempt.
       
    3. Hell-Razor

      Hell-Razor New Member

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      Probably, post a log for the devs...
       
    4. Macatho

      Macatho New Member

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      Make a plugin for that
       
    5. Z4ckm0rris

      Z4ckm0rris New Member

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      This was on a fresh boot, no plugins on. It appears that it ran through at least one instance on it's own. Well, it killed one boss in the Underhold but that was it. Here's the attached log. About 2.5 hours worth of data. I came back to see that it was sitting with a debuff, it must've cycled twice because my last combat was about an hour ago at this point.

      View attachment 31296 2014-08-31 14.22.txt
       
    6. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Morx,

      No clue about what you are seeing. Please toss the full log, if you haven't figured it out.

      cheers,
      chinajade
       
    7. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Giovanni3737,

      We'll need to see the full log, then next time you encounter the problem.

      cheers,
      chinajade
       
    8. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Hell-Razor,

      This is HB-826 ("Allow queuing for Dungeons with main spec / off spec, then switch based on assigned role").

      After much discussion, here is the final note regarding the issue:
      "...decided to pass on this because of complications and in my eyes not worth the trouble. One spec would almost always win the queues thus other spec would receive little to no loot. It would be better to stay in the spec that gets the queues fastest on average and then use a plugin that automatically sets Loot Specialization based on gearing needs from current boss."

      We will not be pursuing the idea.

      cheers,
      chinajade
       
    9. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Giovanni3737,

      We've opened HB-1117 ("A number of users are reporting DungeonBuddy not accepting queues and ready checks") against this issue. However, you should know we've been unable to replicate the problem on .747.

      We've been unable to replicate the problem on .747, and no logs have been provided. So, most likely the report will be closed with "unable to reproduce".

      cheers,
      chinajade


      [size=-2]Ref: Giovanni3737's original post w/log[/size]
       
      Last edited: Sep 1, 2014
    10. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Morx,

      This is HB-1015 ("Entering and leaving raids quickly, causing Deserter buff") and was repaired in the .746 drop. If you need further assistance, we will need to see the full log attached that captures the issue.

      cheers,
      chinajade
       
    11. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Kuku,

      DungeonBuddy has never had the capability you are describing.

      We recently opened a feature request to have the issue considered. The request was declined. You can find more information about it here.

      cheers,
      chinajade
       
    12. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Hoody,

      This is answered in the Frequently Asked Questions.

      cheers,
      chinajade
       
    13. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Morx,

      This log shows you executing the dungeon just fine as a Siege of Orgrimmar healer:

      [05:11:43.253 N] [DungeonBuddy]: Role: Healer
      ...
      [05:29:24.588 N] [DungeonBuddy]: Accepting LFG propsosal in 2 seconds.
      [05:29:26.990 N] [DungeonBuddy]: Entered Downfall dungeon and using default script
      [05:29:27.056 N] [DungeonBuddy]: Successfully loaded default profile for Downfall
      [05:29:27.056 D] [DungeonBuddy-DEBUG]: Building dungeon composite list
      [05:29:27.092 D] [DungeonBuddy-DEBUG]: Added 3 encounter, 0 object, 1 location and 0 scenario stage behaviors for Downfall. 4 behaviors total
      [05:29:27.196 N] [DungeonBuddy]: Zoning into dungeon.


      @HBNewbb,

      You failed to attach a log, and Morx' log does not illustrate the problem. Please attach the full log that illustrates the issue, the next time this happens to you.

      We will be unable to assit you with a problem without the full log.


      cheer,
      chinajade


      [size=-2]Ref: Morx' original post w/log[/size]
       
      Last edited: Sep 1, 2014
    14. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Twisty,

      DungeonBuddy does not make gear selection choices. That is done by the Honorbuddy core.

      And indeed, sometimes 'lighter gear' does have much better stats on it—worth breaking the 'like gear' armor bonus.

      If you disagree with some of its decisions, you will need to make a new thread in the Support forum with your full log AND AutoEquip log. Please describe the decision you expected it to make, and the decision the AutoEquip logic made, instead.

      cheers,
      chinajade
       
    15. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Angelus,

      From the logs, it appears to be two different failure modes for the 'stuck' issues involved. Are all the toons getting stuck the same way?

      We've opened bug report HB-1115 ("Stuck after killing Rattlegore") against this issue. If you could show us a screenshot of how it happns, I can attach it to the bug report, and it may be very helpful in chasing the issue.

      I've never encountered any stuck issues in running Scholomance.

      cheers,
      chinajade


      [size=-2]Ref: Angelus' problem report w/log[/size]
       
      Last edited: Sep 1, 2014
    16. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Kennyr,

      The next time this happens to you, please attach the full log that illustrats the problem.

      cheers,
      chinajade
       
    17. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Andur,

      We will need your full log of the problem before we can chase it. Please provide the full log the next time the problem happens for you.

      cheers,
      chinajade
       
    18. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Abyssion,

      No, Dungeonbuddy does not use the Guildbank. It would be possible to write a plugin to do this. One may already exist.

      As far as lowering clear time...
      • Make certain your toons have appropriate level food & water to speed recovery when needed
      • Turn off all loot except for boss loot

      cheers,
      chinajade
       
    19. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Abyssion,

      This sounds like a problem with your Combat Routine. If you need further assistance, we will need to see a full log that captures the issue.

      cheers,
      chinajade
       
    20. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Jhartman1991, and welcome aboard,

      We are unable to assist with problems like this, without a full log that captures the problem attached.

      cheers,
      chinajade
       

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