Here is a Log for spamming Frostbolt with Time Warp! Tested at LFR Malko. 1. enter combat. (someone pulled.) 2. wait 1sec 3. pop timewarp manually. 4. routine keeps spamming frostbolts.
From a purely ranking / parsing P.O.V which spec is currently in the best shape with this routine? (14/14H raiding)
Hey Can you migrate your account over to the new store ? www.millz.biz/claim/ There's an updated version which may resolve this issue. Cheers
Milz for Mage 565 Fire, you recommend active " Experimental PVE rotation " or no?? I try too many times in dummys and no see any diference. Thanks P.D: Have you tested new mage in WOD? Its possible that you have a fast update when WOD start?
guys a question, - mage premium routine works better framelock enabled at frame? 15 or up? - which is best comp for frost mage arena 2v2? healer or dps? thanks for reply
Test the standard and experimental rotations on dummies and see which works best for you Yeah I've been playing with it on beta. Hopefully won't take long to update. 15-30 with framelock enabled is fine.
thank you for quickly reply....in 2v2 mage comp? rogue ? lock? hunter and shadowpriest works?? or is better with an healer?
Finding someone who doesn't suck is the best option. I prefer double DPS comps, matches don't last as long. Get in -> get out. Class Abilities tab
Hi i had bought the routines before you merged with the buddystore i was able to get demonic to work but it says my portal and insanity login and pw dont work. no clue as to why it wouldnt since they should be the same acc name and pw.
I apologise if this was already posted, I took a look and couldn't find anything. Are there any plans to make a <x mobs in melee range> setting for frozen orb? It would greatly assist with the Combat Puller plugin I have been using in conjunction with your stellar CR. Thanks for your help, worth every dollar and I will recommend!
Hey Millz i allready bought the Portal Rotation (from youre website) is it in some ways posibel to activate this on my Buddyauth ?
Hey Millz, what is your recommend setting of movement in conjunction with DungeonBuddy? If I disable movement in the CR to give DB the main control the char stops during battles somewhere in the instance and is often out of reach to join the fights. Should I disable DB movement and enable inside the CR? Is it full aware of all dungeons and tactics etc... ? Thanks and cheers, m
Think you're better off disabling the CR movement and enabling DB's movement. If you're having issues though you can try switching it to CR enabled and DB disabled. Either combination should work. Just don't enable both of them together. Cheers