I think I was able to correct the avoidance behavior for the Abomination of Anger boss fight. Not only was the tank getting nuked by Death Force, the followers were also getting hit by bad stuff sometimes because they weren't moving far enough away. So I made the following changes to Crypt of Forgotten Kings.cs Increased the avoid radius on Cloud of Anger from 6 to 8 Increased the avoid radius on Death Force from 18 to 25 (20 or 22 might be fine) Commented out the line about not targeting 'me', which is what was causing the tank to stay and get nuked Starting at line 197 PHP: AddAvoidObject(ctx => true, 8, cloudOfAngerId); AddAvoidObject( ctx => true, 25, u => u.Entry == AbominationOfAngerId && u.ToUnit().ChanneledCastingSpellId == DeathforceId); var frontalCone = new ScriptHelpers.AngleSpan(0, 150); return async boss => boss.Distance < 15 && boss.ChanneledCastingSpellId == breathOfHate //&& boss.CurrentTargetGuid != Me.Guid && await ScriptHelpers.AvoidUnitAngles(boss, frontalCone); I tested the changes on Heroic mode a couple times with great success.
Any fix for this crap with tanking not supported even though your in DPS / healer spec.. getting this deserter now in SoO aswell...
Hi guys, got another 3-4 deserter today in gates of retribution on my heal schami. find log attached. cheers, m.
They allready know about leaving dungeons and raids. We need to wait new version of HB. I hope today!
Hey, Great bot, I'm running 5 accounts with ilvl550 in DB and it works like a charm. I'm trying to speed some of the MoP Heroic dungeons up since I'm seriously outgearing them. The worst dungeon is Siege of Niuzao which takes twice as long as some of the other dungeons. The most time consuming part is the second boss, Commander Vo'jak. It is a gauntlet type event, but in the code it says the following: // when true, just follow tank around and nuke adds down (supposedly done in highly geard groups) Can you please point me towards where I should change the part in the code that lets me avoid the event, and just head right for the boss? Please find the code enclosed.
I haven't done dungeons in a while, but aren't the waves during stage 1 required before the boss will appear? I did find this comment on Wowhead though; Maybe you could add something to interact with the gong to trigger the waves faster? Or maybe adjust the hotspots so the group will wait at the bottom ramp instead of on the top platform?
Hi, Farfalla, Thank you for the new log! I've attached it to HB-1118 ("Deserter buff still appears to be an issue "). And indeed, providing log files is exactly the right course of action. cheers, chinajade
Hi, Klb2948, We've discussed this in the past, and what you describe is not for Dungeonbuddy to solve. The best solution is to write a plugin to do what you seek. cheers, chinajade
Hi, Joker76, and thank you much for this! I've attached your repair recommendations to HB-1116 ("Crypt of Forgotten Kings: Tank not avoiding Abomination of Anger's Deathforce attack"). cheers & thanks again! chinajade [size=-2]Ref: Joker76's recommended repair for HB-1116[/size]
Hi, ShortRound, We need logs and detail descriptions that reference timestamps in the log, so Highvoltz can analyze these. Master Highvoltz is a very productive, busy, and heavily-loaded member of the development team, and I cannot trouble him with 'investigative' work. cheers, chinajade
Hi, Zim79, We agree with Joker76—the waves are a required part of the event for addressing the second boss. We'll leave it up to you (and the Community) to modify the DungeonBuddy scripts. We will not be able to assist in such customization activity. If you are indeed over-geared, then cutting through the waves should not take much time. cheers, chinajade
hello, chinajade i understand but i have seen many people edit the dungeon id in the cs file to make dungeonbuddy to work with flexi normal and heroic the only difference between lfr and norm flex and heroic are the damage of the mechanics can you provide me with the dungeon ids please