dude, i'm not talking about RG at all, i just need up to date varsion for new trinity. rrrix changed some things in new trinity for dh, just for example "sentryCount". so sentry slider in UI now is pointless. i need other things that were included in this plugin, up to date. understood?
junkie1977 a little request, could you try to add a Slider with Preparation so it it will detect the health and then use the skill when its at the heal you set. Also another request for Frost DH add a slider/limit what ever you want so that you spam other skills like "elemental arrow". (You can also just add "elemental arrow" to the normal slider)
I editted it so it only uses cluster and multishot on 85 hatred so it doesn't use it often, because i run a 2750 kridershot, i can use elemental arrow as an auto attack. Will post a progress report for 2 hours
Looking for the same, Sentry ++ priority above all others. Only casts Spenders above 90-100 hatred. using trin 2.14 thanks for the help in advance!
For some reason the minimum hatred for CA isn't working for me at all. I even set it to 150 (more hatred than I even have) and it still spams it til it runs out of hatred.
Yep, that's an issue, i put mine to 90 and it seems to not spam as much, still spams however, i've found in this case, use a very slow 2h wep, so your sentries hit harder.
For me the best solution was to replace my third hatred spender (Elemental Arrow) with generator (Hungering Arrow). In that way bot always have enough hatred to spam Sentry on cooldown.
the new trinity had this merged with it already, rrixx added some of the funcionality of this download. the sentry count was so that the bot will not stop at just 3 sentries, but will continue to try to lay them down up to max of 5. So as he said, a slider to choose amount of sentries would be pointless. But to me the problem with using just the current trinity release, is no custom setting to use for M6 for keeping enough hatred to cast a sentry off every cd. cluster arrow , multishot , impale, and elemental arrow should all be sider options for keeping the bot from casting them manually under X amount of hatred.
Any idea for it to not spam elemental arrow? It uses all the hatred so no sentries can be put down sometimes
I don't get it, i have edited the values in the DH.cs and it still overspends... this is in the latest trinity btw, am i missing something?
Howdy all. Still alive, for those who care. I've been waiting things to settle down a little, patches are always a surprise and major patches are an even bigger surprise. I was glad rrix moved things to the official Trinity tree, seems we were actually heard. I don't see a point of saving more Hatred than a Sentry costs, it is just plain DPS/EPH loss. I will work on a little more on the code (now that real life allows me back), to again prioritize Sentries over other Hatred spenders, and on some of the comments you made. Expect something coming in over the weekend.
Thanks for this thread contribution junkie, I'll await an updated script myself and maybe I'll dig around them myself when my free time (comments would be amazing)
So here we go again. - Automatic count of equipped Marauder set pieces -- and the RoRG effect counts too, yay! - Automatic count of max possible Sentries to be casted (also checks for Custom Engineering skill/Bombadier's Rucksack quiver) - If we have a 6-pc Marauder set, we always save Hatred for another Sentry; if not, just spend it all - No more configuration to mess with, no more obscure settings to choose, just plug and play. To install, uncompress the attached file contents to your DB/Plugins folder, restart DB and enjoy. View attachment Trinity-Junkie1977-v0.4.zip
Junkie, not sure if I was doing something wrong, but I was getting and error when compiling the GetDemonHunterDestroyPower method because there was no MarauderSetPieces variable in its context so I started to pass it as a parameter and all works fine. GetDemonHunterDestroyPower(int MarauderSetPieces)
Dude If i have a chance and time this week ill add my double danetta's functionalities Nice job however the line 453 is bugged...