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HB ARCHIVES: Feedback for Honorbuddy Improvements--DO NOT DELETE!

HAve a favorite settings per character at startup of hb. So you start it up chose the character you want to play (or new char) then it loads the settings last used for that character : CC , last used bot (gb/quest/grind), profile, settings (spec/loot) etc...
 
HAve a favorite settings per character at startup of hb. So you start it up chose the character you want to play (or new char) then it loads the settings last used for that character : CC , last used bot (gb/quest/grind), profile, settings (spec/loot) etc...

Doesn't it basically do this already?
 
Would be MUCH better improvement for honorbuddy, and seems somewhat simple:

Add the option to deposit Items/Gold into your Guild's Bank.

Therefore, You would be able to bot on one toon, suicide botting it. And all the gold would and items would be deposited into the guilds bank. Then once the account gets banned, you can withdrawl them on your main toon, and it'll add advanced security your main, whilst still goldfarming.
 
I think the biggest and best improvement would be to enable playing in 64bit mode. I realize it'd mean a lot of work, but the payoff would be worth it. This would seriously fix most users fps issues. I mainly use HB for combat rotations during raiding, and running at the LOWEST video settings, in a 25m HEROIC, still draws down the FPS like a mad man in 32bit mode, whereas 64 bit is a much faster, smoother engine.
 
I agree with what was said above, a 64bit version would be great. I would also like to suggest reloging be built into HB as well as automatic depositing of gold into the g-bank. * I know there's things out there that do this such as HBreloger and Areloger but I think these are pretty much staple platforms that should be merged into HB at this point*
 
Please allow flying mounts to be used as ground mount. I have an account with a boosted 90. There are no ground mounts and cannot buy one until rep is high enough. This looks bad in raids when my toon is walking while everyone else is riding.
you can ALWAYS buy your racial ground mount, no rep needed
check Racial mounts - WoWWiki - Your guide to the World of Warcraft
Actually....your right...thanks for pulling my head out of my ass.
Thanks for the save, Bloodmarks!

Hi, NavyAV89,

We've answered this question a few times. Its not going to happen. [post=1605167]This was probably one of our better explanations.[/post], if you're still curious.

cheers,
chinajade
 
HAve a favorite settings per character at startup of hb. So you start it up chose the character you want to play (or new char) then it loads the settings last used for that character : CC , last used bot (gb/quest/grind), profile, settings (spec/loot) etc...

Hi, Killerluk,

Honorbuddy already remembers most of your settings on a per-character basis. The Combat Routine, and last used bot, are not considered "Settings".

cheers,
chinajade
 
I think the biggest and best improvement would be to enable playing in 64bit mode. I realize it'd mean a lot of work, but the payoff would be worth it. This would seriously fix most users fps issues. I mainly use HB for combat rotations during raiding, and running at the LOWEST video settings, in a 25m HEROIC, still draws down the FPS like a mad man in 32bit mode, whereas 64 bit is a much faster, smoother engine.
I agree with what was said above, a 64bit version would be great. I would also like to suggest reloging be built into HB as well as automatic depositing of gold into the g-bank. * I know there's things out there that do this such as HBreloger and Areloger but I think these are pretty much staple platforms that should be merged into HB at this point*

Hi, Mike294 and Rogueangel,

We've had this discussion many times, and the answer is "no, not until its absolutely needed".

Here are two posts to get you started:
  • [post=1486761]The Senior Development staff's stance[/post]
  • [post=1063865]"64 bit" thread[/post]
We'll leave it to you to use forum search if you want more.

cheers,
chinajade
 
Being able to locally disable all buddystore streaming in the global settings would be helpful for HB installs in a separate development directory. I know you can individually toggle each individual subscription in the buddyauth, but I'd like to be able to leave them enabled for my general use install, and simply not download any in my development install.
Hi, Dagitbeaver,

We've opened feature request HB-1167 ("Turn off streaming in Honorbuddy") against this issue.

cheers,
chinajade
 
Would be MUCH better improvement for honorbuddy, and seems somewhat simple:

Add the option to deposit Items/Gold into your Guild's Bank.

Therefore, You would be able to bot on one toon, suicide botting it. And all the gold would and items would be deposited into the guilds bank. Then once the account gets banned, you can withdrawl them on your main toon, and it'll add advanced security your main, whilst still goldfarming.

Hi, Fresh2death,

The mailbox represents a "bottomless sink" when bags need to be unloaded. The guild bank is a limited resource, unlike mailing to a "banker" toon. There are a number of problems surrounding this issue:

  • Determining the value of each item or stack to determine whether it is worthy to occupy a guild bank slot.
  • Managing the guild bank.
    For instance, removing items of lesser value to replace them with items of higher value.
  • Determining actions to take when guild bank is not available.
    In some cases you have to travel great distances to get to a guild bank. When do we decide its more expedient just to use a 'fallback' mechanism, like mail?
  • Additional complexity introduced by fallback mechanisms when the guild bank becomes full
  • Additional complexity introduced by making the appropriate configurables available to the user interface
    Which tabs or slots may be used by the bot? What is the minimum value of the item before it is allowed to occupy a slot? What are the 'replacement rules' for removing items of lesser value and replacing them with those of greater value? What do we do about items that have zero vendor value, but are worth much player money (e.g., enchanting reagents)?
This is a task best left to solve in a plugin, and not in the Honorbuddy core.

cheers,
chinajade
 
Last edited:
not having to close honnor and reopen it everytime i switch characters. what i mean is if i am playing on a death knight then later on i want to play on a pally i need to close out HB and re open it to do so.
Hi, Jsimmons10,

Most recently [post=1619300]answered here[/post].

cheers,
chinajade
 
max ilvl vendor feature for sellling blues and greens because were too lazy to d/e them?
Hi, Micron85,

We already have this captured as HB-1075 ("Inability to tune profile's mail/sell settings & IgnoreCheckpoints when streamed from BuddyStore").

cheers,
chinajade
 
Hey,

TL:DR Would it be possible to make option to MyCTM QuestBehavior which would disable/enable combat check?

Currently there is this line "!Me.IsActuallyInCombat" which causes MyCTM to not move until bot gets out of combat with mobs and since I would almost always have combat disabled it would basically stop for eternity or atleast until the bot dies.

My own scenario where I would use this is; In dungeon farming I must use CTM sometimes (like karazhan, Grim Batol) to get better movement and currently im usin "RunLikeHell" behavior for CTM but it doesn't support use of "TerminateWhen" which causes lots of problems when bots sometimes die inside instances and therefore I'd love to see this tunable added to this behavior.

I've tested it with removing !Me.IsActuallyInCombat and it worked very well, but I assume it would get changed back with every update so I decided not to start using it like that.

Hi, Maatuska122,

Wrap your MyCTM calls like this:

<DisableBehavior Name="Combat" />
<CustomBehavior File="MyCTM" ... />
<EnableBehavior Name="Combat" />


cheers,
chinajade
 
Hi, Maatuska122,

Wrap your MyCTM calls like this:

<DisableBehavior Name="Combat" />
<CustomBehavior File="MyCTM" ... />
<EnableBehavior Name="Combat" />


cheers,
chinajade


Thats exactly how I use it but it doesn't move when it gets combat with mobs. (keeps moving if player would attack)

Lets say I got 4 MyCTM behaviors.

PHP:
<DisableBehavior Name="Combat" />
<CustomBehavior File="MyCTM" X="-9333.853" Y="329.6274" Z="66.87089" />
<CustomBehavior File="MyCTM" X="-9359.319" Y="324.8475" Z="63.77197" />
<CustomBehavior File="MyCTM" X="-9378.114" Y="308.944" Z="62.31233" />
<CustomBehavior File="MyCTM" X="-9396.5" Y="302.9724" Z="61.03114" />

If I aggro mob during first behavior, it moves to end of that coordinate yes. But as long as it stays in combat it wont start next MyCTM.

But instantly after the mob that is attacking bot dies it continues its movement normally and only way I managed to "resolve" it is by removing that line I was talking about.
 
Thats exactly how I use it but it doesn't move when it gets combat with mobs. (keeps moving if player would attack)

Lets say I got 4 MyCTM behaviors.

PHP:
<DisableBehavior Name="Combat" />
<CustomBehavior File="MyCTM" X="-9333.853" Y="329.6274" Z="66.87089" />
<CustomBehavior File="MyCTM" X="-9359.319" Y="324.8475" Z="63.77197" />
<CustomBehavior File="MyCTM" X="-9378.114" Y="308.944" Z="62.31233" />
<CustomBehavior File="MyCTM" X="-9396.5" Y="302.9724" Z="61.03114" />

If I aggro mob during first behavior, it moves to end of that coordinate yes. But as long as it stays in combat it wont start next MyCTM.

But instantly after the mob that is attacking bot dies it continues its movement normally and only way I managed to "resolve" it is by removing that line I was talking about.

Hi, Maatuska122,

Then something is horribly wrong—probably with your Honorbuddy installation. The bot should not be fighting at all, if Combat is disabled.

Please open a new thread in the Support forum regarding this issue. Please be certain to attach the profile, and the full log that captures the issue.
Ref: [post=378165][Guide] How to attach your log[/post]

cheers,
chinajade
 
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