Hi, Mrsunday1986,hi,chinajade,
I noticed one new feature 'Dungeonbuddy will now leave dungeon if inactive for too long'.
How long will toons stay before leave dungeon?
Hi, Citano, and thank you SO much for this confirmation!New build is out and the deserter issue is no longer there. Thanks!
Hi Chinajade, sorry for not posting my log(s) yet, but I haven't got a good one.
I was hoping someone else has experienced something similar and could post his log untill I got one.
Basically when I am running Shado-Pan Monastery Heroic, something goes wrong and the chars end up in the water with around 8 mobs. Sometime after killing Sha of Violence if I am not mistaken.
Will provide extra details if I can isolate the problem.
I believe that the tooons should run to the back and fight the witch from there.
Hi, Rascal9,During Iron Juggernaut fight. Toon is getting thrown back by siege mode and landing in some black spots.
<Blackspot X="1280.059" Y="-4459.827" Z="26.11182" Radius="3" />
<Blackspot X="1288.056" Y="-4434.271" Z="26.03175" Radius="3" />
Spoils of Pandaria
Toon still target the Mobs from the other Side and dont move/fight, or run into walls.
Hi. I am testing DGbuddy for farming in Cataclysm.
I have put custom profile in a folder. DB take my profile.
I have put custom script in the same folder. DB do NOT take that script.
Is there special roules for custom script?
Should I make subfolders? Name Cataclysm?
Hi, Unmomento,My DB do not load custom script. I have put my custom script in same folder as custom profiles. What could coze this problem?
[DungeonBuddy]: Entered Lost City of the Tol'vir dungeon and using default script
[DungeonBuddy]: Successfully loaded custom profile for Lost City of the Tol'vir
Hi Boatswain,Cant get my healer to heal in heroics scenarios. I que as a 3 man group the healer will just follow.
Hi, Abyssion, and thank you for the suggestions.Heya,
I got 2 small suggestions that would make a great addition to the bot!
1. Allow Dungeonbuddy to set loot mode on master looter (so you need only one potion of luck)
2. Allow Dungeonbuddy to drop items into the guild bank before or after vendoring (you make a list of the items you want to be dropped into the guild bank)
Would raise my GPH by a lot![]()
Hi, Chaosrage,im trying to run vale of eternal blossoms. as soon as it enters the lfr raid, it leaves. and i get deserter. why?
Hi, Mrsunday1986,
We're not certain of the duration of the timer. But, the timer should be relatively short, and we know Dungeonbuddy will leave if everyone else breaks group (e.g., rest of party is humans).
The timer was put in place to be a "good citizen"...
The idea was to make DungeonBuddy a good party member by allowing humans to 'take care of business' (like rezzing party members, turning in quests), before kicking them out of the dungeon. Of particular interest is preserving the ability to port out and back into the Dungeon to get to the entrance for turning in a quest. This is much faster than running, and Dungeonbuddy uses the technique itself.
The timer should be short enough, it won't be awkward if human group members start asking "you want to run another dungeon". Yes, we actually think about things like this.
cheers,
chinajade
Hi, Abyssion, and thank you for the suggestions.
Neither of these are features we would consider in Dungeonbuddy.
The first one...
would be highly subject to abuse (or carelessness) that would get your account banned by player reports pretty quick.
The second one...
[post=1632616]this post[/post] should make it clear why we won't consider adding "guild bank" logic.
If you really wanted to pursue these options, we suggest writing a plugin to accomplish the goals.
cheers,
chinajade
Hi, Tumbum,
If you're referring to HB-1055 ("Siege of Orgrimmar, Forgotten Depths: Not handling Monstrous Gastropod well"), that bug report is still open.
cheers,
chinajade
Hi, Abyssion, and thank you for the suggestions.
Neither of these are features we would consider in Dungeonbuddy.
The first one...
would be highly subject to abuse (or carelessness) that would get your account banned by player reports pretty quick.
The second one...
[post=1632616]this post[/post] should make it clear why we won't consider adding "guild bank" logic.
If you really wanted to pursue these options, we suggest writing a plugin to accomplish the goals.
cheers,
chinajade
Thats too badis there a way to set it to master looter though (as in automaticly)?
Hi, Mrsunday1986,
We're not certain of the duration of the timer. But, the timer should be relatively short, and we know Dungeonbuddy will leave if everyone else breaks group (e.g., rest of party is humans).
The timer was put in place to be a "good citizen"...
The idea was to make DungeonBuddy a good party member by allowing humans to 'take care of business' (like rezzing party members, turning in quests), before kicking them out of the dungeon. Of particular interest is preserving the ability to port out and back into the Dungeon to get to the entrance for turning in a quest. This is much faster than running, and Dungeonbuddy uses the technique itself.
The timer should be short enough, it won't be awkward if human group members start asking "you want to run another dungeon". Yes, we actually think about things like this.
cheers,
chinajade
Hi again, Mrsunday1986,hi,chinajade
thank you for you reply,will this function be active before dungeon completed?
another question is about doing scenarios with 3 toons,who will be a tanker when all 3 toons are Dpsers?
Im sorry Chinajade but this are 2 different Bosses. "Spoils of Pandaria" are in Dungeon "The Underhold" its the Boss where are this Boxes are and you have to open it.
Will try to take a Screenshot/Logfile. At the little Map Picture you see, when my Toon is on one side it will sometimes target the opposite mobs, but he cant navigate to this and stay still till
its dead to go on on his side. Think the Combatrange has to decrease at this Boss.